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| author | eriktorbjorn | 2011-06-27 21:48:00 +0200 | 
|---|---|---|
| committer | eriktorbjorn | 2011-06-27 21:48:00 +0200 | 
| commit | 4b51bef7aebaef1f2a0e8a901a0d7bd0fee15447 (patch) | |
| tree | e14499a1a58a369f7f674c05e098dcfebf8edf37 | |
| parent | 6cea946f16cee1529863b0d5ca77cfbf4bfb01b1 (diff) | |
| download | scummvm-rg350-4b51bef7aebaef1f2a0e8a901a0d7bd0fee15447.tar.gz scummvm-rg350-4b51bef7aebaef1f2a0e8a901a0d7bd0fee15447.tar.bz2 scummvm-rg350-4b51bef7aebaef1f2a0e8a901a0d7bd0fee15447.zip | |
TOON: Add delay to inventory rendering loop. Uses a bit less CPU now.
| -rw-r--r-- | engines/toon/toon.cpp | 2 | 
1 files changed, 1 insertions, 1 deletions
| diff --git a/engines/toon/toon.cpp b/engines/toon/toon.cpp index cb41db1967..26639d71f7 100644 --- a/engines/toon/toon.cpp +++ b/engines/toon/toon.cpp @@ -2695,7 +2695,7 @@ int32 ToonEngine::showInventory() {  		}  		renderInventory(); - +		_system->delayMillis(10);  	}  	_gameState->_currentScrollValue = oldScrollValue; | 
