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author | uruk | 2013-09-20 01:20:31 +0200 |
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committer | uruk | 2013-09-20 01:20:31 +0200 |
commit | 4b84999a30670350faa7e950113dba309475f168 (patch) | |
tree | 47b357a7d1b181adaa47aacdbd57489eab18f4b4 | |
parent | 207335d0f22ef821bd9c314ce13346ec6ff8b7c5 (diff) | |
download | scummvm-rg350-4b84999a30670350faa7e950113dba309475f168.tar.gz scummvm-rg350-4b84999a30670350faa7e950113dba309475f168.tar.bz2 scummvm-rg350-4b84999a30670350faa7e950113dba309475f168.zip |
AVALANCHE: Another addition regarding the harp game.
-rw-r--r-- | engines/avalanche/scrolls.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/avalanche/scrolls.cpp b/engines/avalanche/scrolls.cpp index 8936bfad8b..6a2cd8d2c0 100644 --- a/engines/avalanche/scrolls.cpp +++ b/engines/avalanche/scrolls.cpp @@ -292,6 +292,7 @@ void Scrolls::scrollModeMusic() { thisOne = value; _vm->_sound->playNote(_vm->_gyro->kNotes[thisOne], 100); + _vm->_system->delayMillis(500); if (!_vm->_gyro->_bellsAreRinging) { // These handle playing the right tune. if (thisOne < lastOne) |