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authorRobert Špalek2009-11-22 09:21:40 +0000
committerRobert Špalek2009-11-22 09:21:40 +0000
commit4bd395a1eeaaddb96dce3ffe85ed7fb561c98820 (patch)
tree49c781df9e730101404cbadba018bcfa6d5cd97a
parent5ab550da20b86b3f09ec7a675616b942143f1f91 (diff)
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Updated an urgent TODO to make the game playable
svn-id: r46070
-rw-r--r--engines/draci/game.cpp11
1 files changed, 7 insertions, 4 deletions
diff --git a/engines/draci/game.cpp b/engines/draci/game.cpp
index 0d437f2475..19d680a2da 100644
--- a/engines/draci/game.cpp
+++ b/engines/draci/game.cpp
@@ -1207,13 +1207,16 @@ void Game::deleteObjectAnimations() {
// animations instead of listing what to deallocate. maybe simply
// deallocate everything; reloading isn't that expensive.
//
+ // URGENT TODO: if a game item's location changes (e.g., due to a GPL2
+ // command), its animations survive and we get assert in
+ // AnimationManager::load() next time. we must address this before a
+ // proper clean-up to make game playable. happens when loading game
+ // before getting the fairy tale book, playing a bit, and then doing it
+ // again. the fairy-tale book's animations raise an assert.
+ //
// TODO: completely rewrite the resource management. maybe implement
// usage counters? maybe completely ignore the GPL2 hints and manage
// memory completely on my own?
- //
- // URGENT TODO: if a game item is in the hero's hands when changing
- // locations, its animations survive and we get assert in
- // AnimationManager::load().
GameObject *dragon = &_objects[kDragonObject];
for (uint i = dragon->_anim.size() - 1; i >= kFirstTemporaryAnimation; --i) {
dragon->_anim.back()->del();