diff options
author | Torbjörn Andersson | 2006-12-18 07:55:31 +0000 |
---|---|---|
committer | Torbjörn Andersson | 2006-12-18 07:55:31 +0000 |
commit | 4c46f4a8789894b30a7ffef58c8c218a2bf74b96 (patch) | |
tree | 7b329c417a7b684c0ece0ba23357d747fff2a2cf | |
parent | 534a2fd5d733c5ef5fba3b0610f217377f3751a9 (diff) | |
download | scummvm-rg350-4c46f4a8789894b30a7ffef58c8c218a2bf74b96.tar.gz scummvm-rg350-4c46f4a8789894b30a7ffef58c8c218a2bf74b96.tar.bz2 scummvm-rg350-4c46f4a8789894b30a7ffef58c8c218a2bf74b96.zip |
The MPEG player no longer handles frame syncing/dropping, so this comment is
obsolete now.
svn-id: r24872
-rw-r--r-- | engines/sword2/animation.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/engines/sword2/animation.cpp b/engines/sword2/animation.cpp index aaffbb1dc8..e4739d0923 100644 --- a/engines/sword2/animation.cpp +++ b/engines/sword2/animation.cpp @@ -39,12 +39,6 @@ namespace Sword2 { -// TODO: The interaction between the basic cutscene player class and the -// specific plyers is sometimes a bit awkward, since our classes for -// DXA and MPEG decoding are so fundamentally different. The DXA decoder -// is just a decoder, while the MPEG decoder has delusions of being a -// player. This could probably be simplified quite a bit. - /////////////////////////////////////////////////////////////////////////////// // Basic movie player /////////////////////////////////////////////////////////////////////////////// |