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authorTorbjörn Andersson2006-12-18 07:55:31 +0000
committerTorbjörn Andersson2006-12-18 07:55:31 +0000
commit4c46f4a8789894b30a7ffef58c8c218a2bf74b96 (patch)
tree7b329c417a7b684c0ece0ba23357d747fff2a2cf
parent534a2fd5d733c5ef5fba3b0610f217377f3751a9 (diff)
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The MPEG player no longer handles frame syncing/dropping, so this comment is
obsolete now. svn-id: r24872
-rw-r--r--engines/sword2/animation.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/engines/sword2/animation.cpp b/engines/sword2/animation.cpp
index aaffbb1dc8..e4739d0923 100644
--- a/engines/sword2/animation.cpp
+++ b/engines/sword2/animation.cpp
@@ -39,12 +39,6 @@
namespace Sword2 {
-// TODO: The interaction between the basic cutscene player class and the
-// specific plyers is sometimes a bit awkward, since our classes for
-// DXA and MPEG decoding are so fundamentally different. The DXA decoder
-// is just a decoder, while the MPEG decoder has delusions of being a
-// player. This could probably be simplified quite a bit.
-
///////////////////////////////////////////////////////////////////////////////
// Basic movie player
///////////////////////////////////////////////////////////////////////////////