diff options
author | Paul Gilbert | 2019-03-02 20:43:19 -0800 |
---|---|---|
committer | Paul Gilbert | 2019-03-02 20:43:19 -0800 |
commit | 4c708dc97f5c515ba01aee0d5610489fa43fa1f9 (patch) | |
tree | 92267e11f516f4a6725546b0ad525d38abfb6986 | |
parent | 8393faf036e07f8844ee01e94173da5cdcbb7f77 (diff) | |
download | scummvm-rg350-4c708dc97f5c515ba01aee0d5610489fa43fa1f9.tar.gz scummvm-rg350-4c708dc97f5c515ba01aee0d5610489fa43fa1f9.tar.bz2 scummvm-rg350-4c708dc97f5c515ba01aee0d5610489fa43fa1f9.zip |
GLK: FROTZ: Implement os_beep method
I instantiate a PCSpeaker instance in the main engine just for beeps,
because I don't know any simpler way. But hey, it works.
-rw-r--r-- | engines/glk/frotz/glk_interface.cpp | 1 | ||||
-rw-r--r-- | engines/glk/glk.cpp | 8 | ||||
-rw-r--r-- | engines/glk/glk.h | 7 | ||||
-rw-r--r-- | engines/glk/module.mk | 1 | ||||
-rw-r--r-- | engines/glk/pc_speaker.cpp | 52 | ||||
-rw-r--r-- | engines/glk/pc_speaker.h | 50 |
6 files changed, 118 insertions, 1 deletions
diff --git a/engines/glk/frotz/glk_interface.cpp b/engines/glk/frotz/glk_interface.cpp index 7e14e403c0..69b1dc5882 100644 --- a/engines/glk/frotz/glk_interface.cpp +++ b/engines/glk/frotz/glk_interface.cpp @@ -322,6 +322,7 @@ void GlkInterface::os_stop_sample(int a) { } void GlkInterface::os_beep(int volume) { + beep(); } bool GlkInterface::os_picture_data(int picture, uint *height, uint *width) { diff --git a/engines/glk/glk.cpp b/engines/glk/glk.cpp index f39ef6a98a..13f185d586 100644 --- a/engines/glk/glk.cpp +++ b/engines/glk/glk.cpp @@ -48,7 +48,7 @@ GlkEngine::GlkEngine(OSystem *syst, const GlkGameDescription &gameDesc) : _clipboard(nullptr), _conf(nullptr), _events(nullptr), _pictures(nullptr), _screen(nullptr), _selection(nullptr), _sounds(nullptr), _windows(nullptr), _copySelect(false), _terminated(false), gli_unregister_obj(nullptr), - gli_register_arr(nullptr), gli_unregister_arr(nullptr) { + _pcSpeaker(nullptr), gli_register_arr(nullptr), gli_unregister_arr(nullptr) { g_vm = this; } @@ -57,6 +57,7 @@ GlkEngine::~GlkEngine() { delete _clipboard; delete _conf; delete _events; + delete _pcSpeaker; delete _pictures; delete _screen; delete _selection; @@ -79,6 +80,7 @@ void GlkEngine::initialize() { _screen->initialize(); _clipboard = new Clipboard(); _events = new Events(); + _pcSpeaker = new PCSpeaker(_mixer); _pictures = new Pictures(); _selection = new Selection(); _sounds = new Sounds(); @@ -199,4 +201,8 @@ Common::Error GlkEngine::saveGameState(int slot, const Common::String &desc) { return result; } +void GlkEngine::beep() { + _pcSpeaker->speakerOn(50, 50); +} + } // End of namespace Glk diff --git a/engines/glk/glk.h b/engines/glk/glk.h index 17ee3568aa..9064105aa7 100644 --- a/engines/glk/glk.h +++ b/engines/glk/glk.h @@ -30,6 +30,7 @@ #include "engines/engine.h" #include "glk/glk_types.h" #include "glk/streams.h" +#include "glk/pc_speaker.h" namespace Glk { @@ -77,6 +78,7 @@ protected: Common::RandomSource _random; int _loadSaveSlot; Common::File _gameFile; + PCSpeaker *_pcSpeaker; // Engine APIs virtual Common::Error run(); @@ -213,6 +215,11 @@ public: * Save the game to the passed file */ virtual Common::Error saveGameData(strid_t file, const Common::String &desc) = 0; + + /** + * Generate a beep + */ + void beep(); }; extern GlkEngine *g_vm; diff --git a/engines/glk/module.mk b/engines/glk/module.mk index a51fb7e413..a38750e201 100644 --- a/engines/glk/module.mk +++ b/engines/glk/module.mk @@ -8,6 +8,7 @@ MODULE_OBJS := \ fonts.o \ glk.o \ glk_api.o \ + pc_speaker.o \ picture.o \ raw_decoder.o \ screen.o \ diff --git a/engines/glk/pc_speaker.cpp b/engines/glk/pc_speaker.cpp new file mode 100644 index 0000000000..cbfce3e089 --- /dev/null +++ b/engines/glk/pc_speaker.cpp @@ -0,0 +1,52 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "audio/softsynth/pcspk.h" +#include "glk/pc_speaker.h" + +namespace Glk { + +PCSpeaker::PCSpeaker(Audio::Mixer *mixer) : _mixer(mixer) { + _stream = new Audio::PCSpeaker(_mixer->getOutputRate()); + _mixer->playStream(Audio::Mixer::kSFXSoundType, + &_handle, _stream, -1, 50, 0, DisposeAfterUse::NO, true); +} + +PCSpeaker::~PCSpeaker() { + _mixer->stopHandle(_handle); + delete _stream; +} + +void PCSpeaker::speakerOn(int16 frequency, int32 length) { + _stream->play(Audio::PCSpeaker::kWaveFormSquare, frequency, length); +} + +void PCSpeaker::speakerOff() { + _stream->stop(); +} + +void PCSpeaker::onUpdate(uint32 millis) { + if (_stream->isPlaying()) + _stream->stop(millis); +} + +} // End of namespace Glk diff --git a/engines/glk/pc_speaker.h b/engines/glk/pc_speaker.h new file mode 100644 index 0000000000..8c3d1adea2 --- /dev/null +++ b/engines/glk/pc_speaker.h @@ -0,0 +1,50 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GLK_PC_SPEAKER_H +#define GLK_PC_SPEAKER_H + +#include "audio/mixer.h" + +namespace Audio { +class PCSpeaker; +} + +namespace Glk { + +class PCSpeaker { +private: + Audio::Mixer *_mixer; + Audio::PCSpeaker *_stream; + Audio::SoundHandle _handle; +public: + PCSpeaker(Audio::Mixer *mixer); + ~PCSpeaker(); + + void speakerOn(int16 frequency, int32 length = -1); + void speakerOff(); + void onUpdate(uint32 millis); +}; + +} // End of namespace Glk + +#endif |