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author | Paul Gilbert | 2017-12-07 22:13:35 -0500 |
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committer | Paul Gilbert | 2017-12-07 22:13:35 -0500 |
commit | 4c777a9afcd402adda3335e46eac6ffcd24205f0 (patch) | |
tree | bfa53614a7139f88316e0f95cf351e8271f4e7e2 | |
parent | 9d85901c43d57d66bb3462d7cea32d31ad42b89b (diff) | |
download | scummvm-rg350-4c777a9afcd402adda3335e46eac6ffcd24205f0.tar.gz scummvm-rg350-4c777a9afcd402adda3335e46eac6ffcd24205f0.tar.bz2 scummvm-rg350-4c777a9afcd402adda3335e46eac6ffcd24205f0.zip |
XEEN: Separation of scene indoors & outdoors drawing
-rw-r--r-- | engines/xeen/interface.cpp | 4 | ||||
-rw-r--r-- | engines/xeen/interface_scene.cpp | 508 | ||||
-rw-r--r-- | engines/xeen/interface_scene.h | 15 |
3 files changed, 274 insertions, 253 deletions
diff --git a/engines/xeen/interface.cpp b/engines/xeen/interface.cpp index 3579c915b6..c7ed3fd646 100644 --- a/engines/xeen/interface.cpp +++ b/engines/xeen/interface.cpp @@ -1263,8 +1263,8 @@ void Interface::draw3d(bool updateFlag, bool skipDelay) { combat.moveMonsters(); } - // Draw the map - drawMap(); + // Draw the game scene + drawScene(); // Draw the minimap drawMinimap(); diff --git a/engines/xeen/interface_scene.cpp b/engines/xeen/interface_scene.cpp index 92e9338743..37382b9684 100644 --- a/engines/xeen/interface_scene.cpp +++ b/engines/xeen/interface_scene.cpp @@ -27,6 +27,11 @@ namespace Xeen { +const int COMBAT_POS_X[3][2] = { { 102, 134 },{ 36, 67 },{ 161, 161 } }; +const int INDOOR_INDEXES[3] = { 157, 151, 154 }; +const int OUTDOOR_INDEXES[3] = { 119, 113, 116 }; +const int COMBAT_OFFSET_X[4] = { 8, 6, 4, 2 }; + OutdoorDrawList::OutdoorDrawList() : _sky1(_data[0]), _sky2(_data[1]), _groundSprite(_data[2]), _attackImgs1(&_data[124]), _attackImgs2(&_data[95]), _attackImgs3(&_data[76]), _attackImgs4(&_data[53]), _groundTiles(&_data[3]) { @@ -383,16 +388,10 @@ InterfaceScene::InterfaceScene(XeenEngine *vm): _vm(vm) { _openDoor = false; } -void InterfaceScene::drawMap() { - Combat &combat = *_vm->_combat; +void InterfaceScene::drawScene() { Map &map = *_vm->_map; Scripts &scripts = *_vm->_scripts; - const int COMBAT_POS_X[3][2] = { { 102, 134 }, { 36, 67 }, { 161, 161 } }; - const int INDOOR_INDEXES[3] = { 157, 151, 154 }; - const int OUTDOOR_INDEXES[3] = { 119, 113, 116 }; - const int COMBAT_OFFSET_X[4] = { 8, 6, 4, 2 }; - MazeObject &objObject = map._mobData._objects[_objNumber]; Direction partyDirection = _vm->_party->_mazeDirection; int objNum = _objNumber - 1; @@ -421,272 +420,281 @@ void InterfaceScene::drawMap() { mazeObject._flipped = animEntry._flipped._flags[directionIndex]; } - if (map._isOutdoors) { - // Outdoors drawing - for (int idx = 0; idx < 44; ++idx) - _outdoorList[Res.OUTDOOR_DRAWSTRCT_INDEXES[idx]]._frame = -1; - - if (combat._monstersAttacking) { - for (int idx = 0; idx < 8; ++idx) { - if (_outdoorList._attackImgs4[idx]._sprites) - _outdoorList._attackImgs4[idx]._frame = 0; - else if (_outdoorList._attackImgs3[idx]._sprites) - _outdoorList._attackImgs3[idx]._frame = 1; - else if (_outdoorList._attackImgs2[idx]._sprites) - _outdoorList._attackImgs2[idx]._frame = 2; - else if (_outdoorList._attackImgs1[idx]._sprites) - _outdoorList._attackImgs1[idx]._frame = 0; - } - } else if (_charsShooting) { - for (int idx = 0; idx < 8; ++idx) { - if (_outdoorList._attackImgs1[idx]._sprites) - _outdoorList._attackImgs1[idx]._frame = 0; - else if (_outdoorList._attackImgs2[idx]._sprites) - _outdoorList._attackImgs2[idx]._frame = 1; - else if (_outdoorList._attackImgs3[idx]._sprites) - _outdoorList._attackImgs3[idx]._frame = 2; - else if (_outdoorList._attackImgs4[idx]._sprites) - _outdoorList._attackImgs1[idx]._frame = 0; - } - } + if (map._isOutdoors) + drawOutdoorsScene(); + else + drawIndoorsScene(); - _isAnimReset = false; - int attackMon2 = combat._attackMonsters[2]; - - for (int idx = 0; idx < 3; ++idx) { - DrawStruct &ds1 = _outdoorList[OUTDOOR_INDEXES[idx] + 1]; - DrawStruct &ds2 = _outdoorList[OUTDOOR_INDEXES[idx]]; - ds1._sprites = nullptr; - ds2._sprites = nullptr; - - if (combat._charsArray1[idx]) { - int vIndex = combat._attackMonsters[1] && !attackMon2 ? 1 : 0; - combat._charsArray1[idx]--; - - if (combat._monPow[idx]) { - ds2._x = COMBAT_POS_X[idx][vIndex]; - ds2._frame = 0; - ds2._scale = combat._monsterScale[idx]; - - if (ds2._scale == 0x8000) { - ds2._x /= 3; - ds2._y = 60; - } else { - ds2._y = 73; - } + animate3d(); +} - ds2._flags = SPRFLAG_4000 | SPRFLAG_SCENE_CLIPPED; - ds2._sprites = &_charPowSprites; - } +void InterfaceScene::drawOutdoorsScene() { + Combat &combat = *_vm->_combat; + Map &map = *_vm->_map; + + for (int idx = 0; idx < 44; ++idx) + _outdoorList[Res.OUTDOOR_DRAWSTRCT_INDEXES[idx]]._frame = -1; + + if (combat._monstersAttacking) { + for (int idx = 0; idx < 8; ++idx) { + if (_outdoorList._attackImgs4[idx]._sprites) + _outdoorList._attackImgs4[idx]._frame = 0; + else if (_outdoorList._attackImgs3[idx]._sprites) + _outdoorList._attackImgs3[idx]._frame = 1; + else if (_outdoorList._attackImgs2[idx]._sprites) + _outdoorList._attackImgs2[idx]._frame = 2; + else if (_outdoorList._attackImgs1[idx]._sprites) + _outdoorList._attackImgs1[idx]._frame = 0; + } + } else if (_charsShooting) { + for (int idx = 0; idx < 8; ++idx) { + if (_outdoorList._attackImgs1[idx]._sprites) + _outdoorList._attackImgs1[idx]._frame = 0; + else if (_outdoorList._attackImgs2[idx]._sprites) + _outdoorList._attackImgs2[idx]._frame = 1; + else if (_outdoorList._attackImgs3[idx]._sprites) + _outdoorList._attackImgs3[idx]._frame = 2; + else if (_outdoorList._attackImgs4[idx]._sprites) + _outdoorList._attackImgs1[idx]._frame = 0; + } + } - if (combat._elemPow[idx]) { - ds1._x = COMBAT_POS_X[idx][vIndex] + COMBAT_OFFSET_X[idx]; - ds1._frame = combat._elemPow[idx]; - ds1._scale = combat._elemScale[idx]; + _isAnimReset = false; + int attackMon2 = combat._attackMonsters[2]; - if (ds1._scale == 0x8000) - ds1._x /= 3; - ds1._flags = SPRFLAG_4000 | SPRFLAG_SCENE_CLIPPED; - ds1._sprites = &_charPowSprites; + for (int idx = 0; idx < 3; ++idx) { + DrawStruct &ds1 = _outdoorList[OUTDOOR_INDEXES[idx] + 1]; + DrawStruct &ds2 = _outdoorList[OUTDOOR_INDEXES[idx]]; + ds1._sprites = nullptr; + ds2._sprites = nullptr; + + if (combat._charsArray1[idx]) { + int vIndex = combat._attackMonsters[1] && !attackMon2 ? 1 : 0; + combat._charsArray1[idx]--; + + if (combat._monPow[idx]) { + ds2._x = COMBAT_POS_X[idx][vIndex]; + ds2._frame = 0; + ds2._scale = combat._monsterScale[idx]; + + if (ds2._scale == 0x8000) { + ds2._x /= 3; + ds2._y = 60; } + else { + ds2._y = 73; + } + + ds2._flags = SPRFLAG_4000 | SPRFLAG_SCENE_CLIPPED; + ds2._sprites = &_charPowSprites; } - } - setOutdoorsMonsters(); - setOutdoorsObjects(); - - _outdoorList[123]._sprites = nullptr; - _outdoorList[122]._sprites = nullptr; - _outdoorList[121]._sprites = nullptr; - - int monsterIndex; - if (combat._attackMonsters[0] != -1 && map._mobData._monsters[combat._attackMonsters[0]]._frame >= 8) { - _outdoorList[121] = _outdoorList[118]; - _outdoorList[122] = _outdoorList[119]; - _outdoorList[123] = _outdoorList[120]; - _outdoorList[118]._sprites = nullptr; - _outdoorList[119]._sprites = nullptr; - _outdoorList[120]._sprites = nullptr; - monsterIndex = 1; - } else if (combat._attackMonsters[1] != -1 && map._mobData._monsters[combat._attackMonsters[1]]._frame >= 8) { - _outdoorList[121] = _outdoorList[112]; - _outdoorList[122] = _outdoorList[113]; - _outdoorList[123] = _outdoorList[114]; - _outdoorList[112]._sprites = nullptr; - _outdoorList[113]._sprites = nullptr; - _outdoorList[124]._sprites = nullptr; - monsterIndex = 2; - } else if (combat._attackMonsters[2] != -1 && map._mobData._monsters[combat._attackMonsters[2]]._frame >= 8) { - _outdoorList[121] = _outdoorList[115]; - _outdoorList[122] = _outdoorList[116]; - _outdoorList[123] = _outdoorList[117]; - _outdoorList[115]._sprites = nullptr; - _outdoorList[116]._sprites = nullptr; - _outdoorList[117]._sprites = nullptr; - monsterIndex = 3; - } else { - monsterIndex = 0; - } + if (combat._elemPow[idx]) { + ds1._x = COMBAT_POS_X[idx][vIndex] + COMBAT_OFFSET_X[idx]; + ds1._frame = combat._elemPow[idx]; + ds1._scale = combat._elemScale[idx]; - drawOutdoors(); - - switch (monsterIndex) { - case 1: - _outdoorList[118] = _outdoorList[121]; - _outdoorList[119] = _outdoorList[122]; - _outdoorList[120] = _outdoorList[123]; - break; - case 2: - _outdoorList[112] = _outdoorList[121]; - _outdoorList[113] = _outdoorList[122]; - _outdoorList[114] = _outdoorList[123]; - break; - case 3: - _outdoorList[115] = _outdoorList[121]; - _outdoorList[116] = _outdoorList[122]; - _outdoorList[117] = _outdoorList[123]; - break; - default: - break; + if (ds1._scale == 0x8000) + ds1._x /= 3; + ds1._flags = SPRFLAG_4000 | SPRFLAG_SCENE_CLIPPED; + ds1._sprites = &_charPowSprites; + } } + } + + setOutdoorsMonsters(); + setOutdoorsObjects(); + + _outdoorList[123]._sprites = nullptr; + _outdoorList[122]._sprites = nullptr; + _outdoorList[121]._sprites = nullptr; + + int monsterIndex; + if (combat._attackMonsters[0] != -1 && map._mobData._monsters[combat._attackMonsters[0]]._frame >= 8) { + _outdoorList[121] = _outdoorList[118]; + _outdoorList[122] = _outdoorList[119]; + _outdoorList[123] = _outdoorList[120]; + _outdoorList[118]._sprites = nullptr; + _outdoorList[119]._sprites = nullptr; + _outdoorList[120]._sprites = nullptr; + monsterIndex = 1; + } else if (combat._attackMonsters[1] != -1 && map._mobData._monsters[combat._attackMonsters[1]]._frame >= 8) { + _outdoorList[121] = _outdoorList[112]; + _outdoorList[122] = _outdoorList[113]; + _outdoorList[123] = _outdoorList[114]; + _outdoorList[112]._sprites = nullptr; + _outdoorList[113]._sprites = nullptr; + _outdoorList[124]._sprites = nullptr; + monsterIndex = 2; + } else if (combat._attackMonsters[2] != -1 && map._mobData._monsters[combat._attackMonsters[2]]._frame >= 8) { + _outdoorList[121] = _outdoorList[115]; + _outdoorList[122] = _outdoorList[116]; + _outdoorList[123] = _outdoorList[117]; + _outdoorList[115]._sprites = nullptr; + _outdoorList[116]._sprites = nullptr; + _outdoorList[117]._sprites = nullptr; + monsterIndex = 3; } else { - // Indoor drawing - // Default all the parts of draw struct not to be drawn by default - for (int idx = 3; idx < _indoorList.size(); ++idx) - _indoorList[idx]._frame = -1; - - if (combat._monstersAttacking) { - for (int idx = 0; idx < 96; ++idx) { - if (_indoorList[79 + idx]._sprites != nullptr) { - _indoorList[79 + idx]._frame = 0; - } - else if (_indoorList[111 + idx]._sprites != nullptr) { - _indoorList[111 + idx]._frame = 1; - } - else if (_indoorList[135 + idx]._sprites != nullptr) { - _indoorList[135 + idx]._frame = 2; - } - else if (_indoorList[162 + idx]._sprites != nullptr) { - _indoorList[162 + idx]._frame = 0; - } + monsterIndex = 0; + } + + drawOutdoors(); + + switch (monsterIndex) { + case 1: + _outdoorList[118] = _outdoorList[121]; + _outdoorList[119] = _outdoorList[122]; + _outdoorList[120] = _outdoorList[123]; + break; + case 2: + _outdoorList[112] = _outdoorList[121]; + _outdoorList[113] = _outdoorList[122]; + _outdoorList[114] = _outdoorList[123]; + break; + case 3: + _outdoorList[115] = _outdoorList[121]; + _outdoorList[116] = _outdoorList[122]; + _outdoorList[117] = _outdoorList[123]; + break; + default: + break; + } +} + +void InterfaceScene::drawIndoorsScene() { + Combat &combat = *_vm->_combat; + Map &map = *_vm->_map; + + // Default all the parts of draw struct not to be drawn by default + for (int idx = 3; idx < _indoorList.size(); ++idx) + _indoorList[idx]._frame = -1; + + if (combat._monstersAttacking) { + for (int idx = 0; idx < 96; ++idx) { + if (_indoorList[79 + idx]._sprites != nullptr) { + _indoorList[79 + idx]._frame = 0; + } else if (_indoorList[111 + idx]._sprites != nullptr) { + _indoorList[111 + idx]._frame = 1; + } else if (_indoorList[135 + idx]._sprites != nullptr) { + _indoorList[135 + idx]._frame = 2; + } else if (_indoorList[162 + idx]._sprites != nullptr) { + _indoorList[162 + idx]._frame = 0; } - } else if (_charsShooting) { - for (int idx = 0; idx < 8; ++idx) { - if (_indoorList._attackImgs1[idx]._sprites != nullptr) { - _indoorList._attackImgs1[idx]._frame = 0; - } else if (_indoorList._attackImgs2[idx]._sprites != nullptr) { - _indoorList._attackImgs2[idx]._frame = 1; - } else if (_indoorList._attackImgs3[idx]._sprites != nullptr) { - _indoorList._attackImgs3[idx]._frame = 2; - } else if (_indoorList._attackImgs4[idx]._sprites != nullptr) { - _indoorList._attackImgs4[idx]._frame = 0; - } + } + } else if (_charsShooting) { + for (int idx = 0; idx < 8; ++idx) { + if (_indoorList._attackImgs1[idx]._sprites != nullptr) { + _indoorList._attackImgs1[idx]._frame = 0; + } else if (_indoorList._attackImgs2[idx]._sprites != nullptr) { + _indoorList._attackImgs2[idx]._frame = 1; + } else if (_indoorList._attackImgs3[idx]._sprites != nullptr) { + _indoorList._attackImgs3[idx]._frame = 2; + } else if (_indoorList._attackImgs4[idx]._sprites != nullptr) { + _indoorList._attackImgs4[idx]._frame = 0; } } + } - setMazeBits(); - _isAnimReset = false; - - // Code in the original that's not being used - //MazeObject &objObject = map._mobData._objects[_objNumber - 1]; - - for (int idx = 0; idx < 3; ++idx) { - DrawStruct &ds1 = _indoorList[INDOOR_INDEXES[idx]]; - DrawStruct &ds2 = _indoorList[INDOOR_INDEXES[idx] + 1]; - ds1._sprites = nullptr; - ds2._sprites = nullptr; - - if (combat._charsArray1[idx]) { - int posIndex = combat._attackMonsters[1] && !combat._attackMonsters[2] ? 1 : 0; - --combat._charsArray1[idx]; - - if (combat._monPow[idx]) { - ds1._x = COMBAT_POS_X[idx][posIndex]; - ds1._frame = 0; - ds1._scale = combat._monsterScale[idx]; - if (ds1._scale == 0x8000) { - ds1._x /= 3; - ds1._y = 60; - } else { - ds1._y = 73; - } + setMazeBits(); + _isAnimReset = false; - ds1._flags = SPRFLAG_4000 | SPRFLAG_SCENE_CLIPPED; - ds1._sprites = &_charPowSprites; - } + // Code in the original that's not being used + //MazeObject &objObject = map._mobData._objects[_objNumber - 1]; - if (combat._elemPow[idx]) { - ds2._x = COMBAT_POS_X[idx][posIndex] + COMBAT_OFFSET_X[idx]; - ds2._frame = combat._elemPow[idx]; - ds2._scale = combat._elemScale[idx]; - if (ds2._scale == 0x8000) - ds2._x /= 3; - ds2._flags = SPRFLAG_4000 | SPRFLAG_SCENE_CLIPPED; - ds2._sprites = &_charPowSprites; + for (int idx = 0; idx < 3; ++idx) { + DrawStruct &ds1 = _indoorList[INDOOR_INDEXES[idx]]; + DrawStruct &ds2 = _indoorList[INDOOR_INDEXES[idx] + 1]; + ds1._sprites = nullptr; + ds2._sprites = nullptr; + + if (combat._charsArray1[idx]) { + int posIndex = combat._attackMonsters[1] && !combat._attackMonsters[2] ? 1 : 0; + --combat._charsArray1[idx]; + + if (combat._monPow[idx]) { + ds1._x = COMBAT_POS_X[idx][posIndex]; + ds1._frame = 0; + ds1._scale = combat._monsterScale[idx]; + if (ds1._scale == 0x8000) { + ds1._x /= 3; + ds1._y = 60; + } else { + ds1._y = 73; } + + ds1._flags = SPRFLAG_4000 | SPRFLAG_SCENE_CLIPPED; + ds1._sprites = &_charPowSprites; } - } - setIndoorsMonsters(); - setIndoorsObjects(); - setIndoorsWallPics(); - - _indoorList[161]._sprites = nullptr; - _indoorList[160]._sprites = nullptr; - _indoorList[159]._sprites = nullptr; - - // Handle attacking monsters - int monsterIndex = 0; - if (combat._attackMonsters[0] != -1 && map._mobData._monsters[combat._attackMonsters[0]]._frame >= 8) { - _indoorList[159] = _indoorList[156]; - _indoorList[160] = _indoorList[157]; - _indoorList[161] = _indoorList[158]; - _indoorList[158]._sprites = nullptr; - _indoorList[156]._sprites = nullptr; - _indoorList[157]._sprites = nullptr; - monsterIndex = 1; - } else if (combat._attackMonsters[1] != -1 && map._mobData._monsters[combat._attackMonsters[1]]._frame >= 8) { - _indoorList[159] = _indoorList[150]; - _indoorList[160] = _indoorList[151]; - _indoorList[161] = _indoorList[152]; - _indoorList[152]._sprites = nullptr; - _indoorList[151]._sprites = nullptr; - _indoorList[150]._sprites = nullptr; - monsterIndex = 2; - } else if (combat._attackMonsters[2] != -1 && map._mobData._monsters[combat._attackMonsters[2]]._frame >= 8) { - _indoorList[159] = _indoorList[153]; - _indoorList[160] = _indoorList[154]; - _indoorList[161] = _indoorList[155]; - _indoorList[153]._sprites = nullptr; - _indoorList[154]._sprites = nullptr; - _indoorList[155]._sprites = nullptr; - monsterIndex = 3; + if (combat._elemPow[idx]) { + ds2._x = COMBAT_POS_X[idx][posIndex] + COMBAT_OFFSET_X[idx]; + ds2._frame = combat._elemPow[idx]; + ds2._scale = combat._elemScale[idx]; + if (ds2._scale == 0x8000) + ds2._x /= 3; + ds2._flags = SPRFLAG_4000 | SPRFLAG_SCENE_CLIPPED; + ds2._sprites = &_charPowSprites; + } } + } - drawIndoors(); - - switch (monsterIndex) { - case 1: - _indoorList[156] = _indoorList[159]; - _indoorList[157] = _indoorList[160]; - _indoorList[158] = _indoorList[161]; - break; - case 2: - _indoorList[150] = _indoorList[159]; - _indoorList[151] = _indoorList[160]; - _indoorList[152] = _indoorList[161]; - break; - case 3: - _indoorList[153] = _indoorList[159]; - _indoorList[154] = _indoorList[160]; - _indoorList[155] = _indoorList[161]; - break; - default: - break; - } + setIndoorsMonsters(); + setIndoorsObjects(); + setIndoorsWallPics(); + + _indoorList[161]._sprites = nullptr; + _indoorList[160]._sprites = nullptr; + _indoorList[159]._sprites = nullptr; + + // Handle attacking monsters + int monsterIndex = 0; + if (combat._attackMonsters[0] != -1 && map._mobData._monsters[combat._attackMonsters[0]]._frame >= 8) { + _indoorList[159] = _indoorList[156]; + _indoorList[160] = _indoorList[157]; + _indoorList[161] = _indoorList[158]; + _indoorList[158]._sprites = nullptr; + _indoorList[156]._sprites = nullptr; + _indoorList[157]._sprites = nullptr; + monsterIndex = 1; + } else if (combat._attackMonsters[1] != -1 && map._mobData._monsters[combat._attackMonsters[1]]._frame >= 8) { + _indoorList[159] = _indoorList[150]; + _indoorList[160] = _indoorList[151]; + _indoorList[161] = _indoorList[152]; + _indoorList[152]._sprites = nullptr; + _indoorList[151]._sprites = nullptr; + _indoorList[150]._sprites = nullptr; + monsterIndex = 2; + } else if (combat._attackMonsters[2] != -1 && map._mobData._monsters[combat._attackMonsters[2]]._frame >= 8) { + _indoorList[159] = _indoorList[153]; + _indoorList[160] = _indoorList[154]; + _indoorList[161] = _indoorList[155]; + _indoorList[153]._sprites = nullptr; + _indoorList[154]._sprites = nullptr; + _indoorList[155]._sprites = nullptr; + monsterIndex = 3; } - animate3d(); + drawIndoors(); + + switch (monsterIndex) { + case 1: + _indoorList[156] = _indoorList[159]; + _indoorList[157] = _indoorList[160]; + _indoorList[158] = _indoorList[161]; + break; + case 2: + _indoorList[150] = _indoorList[159]; + _indoorList[151] = _indoorList[160]; + _indoorList[152] = _indoorList[161]; + break; + case 3: + _indoorList[153] = _indoorList[159]; + _indoorList[154] = _indoorList[160]; + _indoorList[155] = _indoorList[161]; + break; + default: + break; + } } void InterfaceScene::animate3d() { diff --git a/engines/xeen/interface_scene.h b/engines/xeen/interface_scene.h index 3b5e4526ff..0c181522bb 100644 --- a/engines/xeen/interface_scene.h +++ b/engines/xeen/interface_scene.h @@ -101,6 +101,16 @@ private: */ void setMonsterSprite(DrawStruct &drawStruct, MazeMonster &monster, SpriteResource *sprites, int frame, int defaultY); + + /** + * Draws outdoor scenes + */ + void drawOutdoorsScene(); + + /** + * Draws indoor scenes + */ + void drawIndoorsScene(); protected: int8 _wp[20]; byte _wo[308]; @@ -119,7 +129,10 @@ protected: */ void animate3d(); - void drawMap(); + /** + * Draws the game scene + */ + void drawScene(); public: OutdoorDrawList _outdoorList; IndoorDrawList _indoorList; |