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author | Joost Peters | 2005-04-09 17:58:07 +0000 |
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committer | Joost Peters | 2005-04-09 17:58:07 +0000 |
commit | 4d626f867a8974f08d76ad25aa8f6effa2018309 (patch) | |
tree | 1d09dbac6e4804d3f63c903abb5fea29dbe68bdc | |
parent | 0b5a407567ea393ca39bf54c474c960cfaf1a89d (diff) | |
download | scummvm-rg350-4d626f867a8974f08d76ad25aa8f6effa2018309.tar.gz scummvm-rg350-4d626f867a8974f08d76ad25aa8f6effa2018309.tar.bz2 scummvm-rg350-4d626f867a8974f08d76ad25aa8f6effa2018309.zip |
Fix crash after dropping item on screen change - thanks wjp!
svn-id: r17483
-rw-r--r-- | gob/game.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/gob/game.cpp b/gob/game.cpp index 178ff3ff79..066889a1dc 100644 --- a/gob/game.cpp +++ b/gob/game.cpp @@ -1577,7 +1577,6 @@ void game_collisionsBlock(void) { WRITE_LE_UINT32(inter_variables + 0x08, inter_mouseX); WRITE_LE_UINT32(inter_variables + 0x0c, inter_mouseY); WRITE_LE_UINT32(inter_variables + 0x10, game_mouseButtons); - WRITE_LE_UINT32(inter_variables + 0x40, array[(uint16)game_activeCollResId & ~0x8000]); if (READ_LE_UINT32(inter_variables + 0x40) == 0) { WRITE_LE_UINT32(inter_variables + 0x40, array[(uint16)game_activeCollResId & ~0x8000]); |