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author | Strangerke | 2014-01-29 23:33:55 +0100 |
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committer | Strangerke | 2014-01-29 23:33:55 +0100 |
commit | 4d7d1aed4224fcfcc29b90267d26fc4e04dac72d (patch) | |
tree | db43b1bd9924f251c9cd37f47abaa4a4cdec6eb2 | |
parent | 144e4d0ff1d5f52d6f08cbe39d341fc7ff6db055 (diff) | |
download | scummvm-rg350-4d7d1aed4224fcfcc29b90267d26fc4e04dac72d.tar.gz scummvm-rg350-4d7d1aed4224fcfcc29b90267d26fc4e04dac72d.tar.bz2 scummvm-rg350-4d7d1aed4224fcfcc29b90267d26fc4e04dac72d.zip |
TSAGE: R2R - Fix default cursor when switching characters
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_dialogs.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_dialogs.cpp b/engines/tsage/ringworld2/ringworld2_dialogs.cpp index 3e35831138..24504f2f5a 100644 --- a/engines/tsage/ringworld2/ringworld2_dialogs.cpp +++ b/engines/tsage/ringworld2/ringworld2_dialogs.cpp @@ -316,7 +316,7 @@ void CharacterDialog::show() { } // Reset the current cursor - R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + R2_GLOBALS._events.setCursor(CURSOR_USE); // Change to whichever scene the newly selected character is in R2_GLOBALS._sceneManager.changeScene(R2_GLOBALS._player._characterScene[R2_GLOBALS._player._characterIndex]); |