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author | Colin Snover | 2017-04-07 13:33:28 -0500 |
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committer | Colin Snover | 2017-04-23 13:07:25 -0500 |
commit | 4d9b019b18e66f58a7cd88348dfbcd6bf6d93c79 (patch) | |
tree | 7de8e2840e79023f2b4d82313957c0641da5cff9 | |
parent | 09fea5f108f66083899860ae343d2ae25f8036f0 (diff) | |
download | scummvm-rg350-4d9b019b18e66f58a7cd88348dfbcd6bf6d93c79.tar.gz scummvm-rg350-4d9b019b18e66f58a7cd88348dfbcd6bf6d93c79.tar.bz2 scummvm-rg350-4d9b019b18e66f58a7cd88348dfbcd6bf6d93c79.zip |
SCI32: Activate SCI3 draw/erase list calculation algorithm
This code branch, existing since at least SQ6 but apparently never
used by any SCI2/2.1 game, is in fact the algorithm used by SCI3.
This fixes (at least) doubled rendering of transparent surfaces
like the background of the inventory window and conversation
choices panel in LSL7.
-rw-r--r-- | engines/sci/graphics/plane32.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/sci/graphics/plane32.cpp b/engines/sci/graphics/plane32.cpp index aa8cd52d42..a8724dee67 100644 --- a/engines/sci/graphics/plane32.cpp +++ b/engines/sci/graphics/plane32.cpp @@ -435,8 +435,7 @@ void Plane::calcLists(Plane &visiblePlane, const PlaneList &planeList, DrawList DrawList::size_type drawListSizePrimary = drawList.size(); const RectList::size_type eraseListCount = eraseList.size(); - // TODO: Figure out which games need which rendering method - if (/* TODO: dword_C6288 */ false) { // "high resolution pictures" + if (getSciVersion() == SCI_VERSION_3) { _screenItemList.sort(); bool pictureDrawn = false; bool screenItemDrawn = false; |