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authorColin Snover2017-04-07 13:33:28 -0500
committerColin Snover2017-04-23 13:07:25 -0500
commit4d9b019b18e66f58a7cd88348dfbcd6bf6d93c79 (patch)
tree7de8e2840e79023f2b4d82313957c0641da5cff9
parent09fea5f108f66083899860ae343d2ae25f8036f0 (diff)
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SCI32: Activate SCI3 draw/erase list calculation algorithm
This code branch, existing since at least SQ6 but apparently never used by any SCI2/2.1 game, is in fact the algorithm used by SCI3. This fixes (at least) doubled rendering of transparent surfaces like the background of the inventory window and conversation choices panel in LSL7.
-rw-r--r--engines/sci/graphics/plane32.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/sci/graphics/plane32.cpp b/engines/sci/graphics/plane32.cpp
index aa8cd52d42..a8724dee67 100644
--- a/engines/sci/graphics/plane32.cpp
+++ b/engines/sci/graphics/plane32.cpp
@@ -435,8 +435,7 @@ void Plane::calcLists(Plane &visiblePlane, const PlaneList &planeList, DrawList
DrawList::size_type drawListSizePrimary = drawList.size();
const RectList::size_type eraseListCount = eraseList.size();
- // TODO: Figure out which games need which rendering method
- if (/* TODO: dword_C6288 */ false) { // "high resolution pictures"
+ if (getSciVersion() == SCI_VERSION_3) {
_screenItemList.sort();
bool pictureDrawn = false;
bool screenItemDrawn = false;