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author | Torbjörn Andersson | 2005-01-11 13:25:02 +0000 |
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committer | Torbjörn Andersson | 2005-01-11 13:25:02 +0000 |
commit | 4dda4eb31bbada527082b59295af0a20003d23e6 (patch) | |
tree | 93e1a452e33c07a588e0be42eee4afb21d65f165 | |
parent | c5e83de099dcffca0f5c0d791305c0189467e9d9 (diff) | |
download | scummvm-rg350-4dda4eb31bbada527082b59295af0a20003d23e6.tar.gz scummvm-rg350-4dda4eb31bbada527082b59295af0a20003d23e6.tar.bz2 scummvm-rg350-4dda4eb31bbada527082b59295af0a20003d23e6.zip |
On Fingolfin's suggestion I put back the inclusion of util.h into Rect, for
MIN() and MAX(). I then removed util.h from a bunch of files which I don't
think need it any more. (Please let me know if I got too blood-thirsty!)
This reverts some of the changes I made this morning.
svn-id: r16541
-rw-r--r-- | backends/null/null.cpp | 1 | ||||
-rw-r--r-- | common/rect.h | 1 | ||||
-rw-r--r-- | common/system.h | 1 | ||||
-rw-r--r-- | graphics/surface.h | 1 | ||||
-rw-r--r-- | saga/saga.h | 1 | ||||
-rw-r--r-- | scumm/charset.h | 1 | ||||
-rw-r--r-- | scumm/gfx.h | 1 | ||||
-rw-r--r-- | scumm/player_v1.cpp | 2 | ||||
-rw-r--r-- | scumm/scumm.h | 1 | ||||
-rw-r--r-- | sword2/controls.cpp | 1 |
10 files changed, 2 insertions, 9 deletions
diff --git a/backends/null/null.cpp b/backends/null/null.cpp index afb5f2b1af..3c5b0bd5b0 100644 --- a/backends/null/null.cpp +++ b/backends/null/null.cpp @@ -25,7 +25,6 @@ #if defined(USE_NULL_DRIVER) -#include "common/util.h" #include "common/rect.h" #include "common/savefile.h" diff --git a/common/rect.h b/common/rect.h index bc70153ae4..66c7be738f 100644 --- a/common/rect.h +++ b/common/rect.h @@ -23,6 +23,7 @@ #define COMMON_RECT_H #include "common/scummsys.h" +#include "common/util.h" namespace Common { diff --git a/common/system.h b/common/system.h index b3e5a98a4a..7d3a0ea8f7 100644 --- a/common/system.h +++ b/common/system.h @@ -25,7 +25,6 @@ #include "common/scummsys.h" #include "common/mutex.h" -#include "common/util.h" #include "common/rect.h" #include "common/singleton.h" diff --git a/graphics/surface.h b/graphics/surface.h index a6790b40b2..8cd93298d1 100644 --- a/graphics/surface.h +++ b/graphics/surface.h @@ -22,7 +22,6 @@ #define GRAPHICS_SURFACE_H #include "common/scummsys.h" -#include "common/util.h" #include "common/rect.h" namespace Graphics { diff --git a/saga/saga.h b/saga/saga.h index ef49c2c665..8b8675112d 100644 --- a/saga/saga.h +++ b/saga/saga.h @@ -29,7 +29,6 @@ #include "base/engine.h" #include "base/gameDetector.h" -#include "common/util.h" #include "common/stream.h" #include "common/rect.h" diff --git a/scumm/charset.h b/scumm/charset.h index c2e5d1474b..e546d16b73 100644 --- a/scumm/charset.h +++ b/scumm/charset.h @@ -22,7 +22,6 @@ #define CHARSET_H #include "common/scummsys.h" -#include "common/util.h" #include "common/rect.h" #include "scumm/gfx.h" diff --git a/scumm/gfx.h b/scumm/gfx.h index ff75e5fafa..4762b3678c 100644 --- a/scumm/gfx.h +++ b/scumm/gfx.h @@ -23,7 +23,6 @@ #ifndef GFX_H #define GFX_H -#include "common/rect.h" #include "graphics/surface.h" namespace Scumm { diff --git a/scumm/player_v1.cpp b/scumm/player_v1.cpp index f3a013a59c..151f0345d6 100644 --- a/scumm/player_v1.cpp +++ b/scumm/player_v1.cpp @@ -22,8 +22,8 @@ #include "stdafx.h" #include "base/engine.h" -#include "scumm/scumm.h" #include "scumm/player_v1.h" +#include "scumm/scumm.h" namespace Scumm { diff --git a/scumm/scumm.h b/scumm/scumm.h index 9adf3e2f69..c065f12cef 100644 --- a/scumm/scumm.h +++ b/scumm/scumm.h @@ -26,7 +26,6 @@ #include "base/engine.h" #include "common/file.h" #include "common/map.h" -#include "common/util.h" #include "common/rect.h" #include "common/str.h" diff --git a/sword2/controls.cpp b/sword2/controls.cpp index 7ef4049a72..459f413846 100644 --- a/sword2/controls.cpp +++ b/sword2/controls.cpp @@ -18,7 +18,6 @@ */ #include "common/stdafx.h" -#include "common/util.h" #include "common/rect.h" #include "common/config-manager.h" #include "common/system.h" |