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author | Paweł Kołodziejski | 2004-02-25 17:24:42 +0000 |
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committer | Paweł Kołodziejski | 2004-02-25 17:24:42 +0000 |
commit | 4e5acf185f582982f31ccb8666f0a3f3d85cf970 (patch) | |
tree | 43c2dd5e7c0c1a0bba42f68e2baf2e83f91482dc | |
parent | c086822ba9aa53c05ead5ef06d5fb9a658fc0c48 (diff) | |
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added some todos
svn-id: r13055
-rw-r--r-- | TODO | 29 |
1 files changed, 29 insertions, 0 deletions
@@ -222,6 +222,35 @@ SCUMM That would require buffering the text; maybe the blast text code could be reused for this... * Add support for NES version of Maniac Mansion +* Finish formating stuff in subtitles/translation code in the dig. +* In the very long distance future add translation stuff(hashing original and replacing with translation) +* (maybe) Add tools for encoding smush sequences into mpeg format to fit on small devices +* (maybe) Add tools for encoding resources (ex. sounds) to fit on small devices +* fix codec44 for nut fonts +* Imuse Digital: + - fix continue playing 'state' music paused by 'sequence' music + - decrease number tracks to 8 + - implement sounds priority in tracks for deleting lower priority sounds + - recheck music code + - add sound mixer procedure for pool method + - change code to new mixer pool method procedure + - check if VAR_SYNC if it's set to nonzero value + - add pool method for FT voc samples from resource + - add missing volume channels into sound mixer needed by imuse and add code into imuse + - implement tuning volume level or something(not sure yet what is) + - implement stuff for fadeParam in JUMP opcode and recheck 'next region' code + - recheck original imuse stream stuff if match logicaly our code + - make struct sync, jump, regions use dynamic memory usage + - split startSound mess into more clear code + - fix akos sound related stuff + - add save/load code + - add code for mp3 and ogg + * SMUSH: + - get rid smush mixer add code for imuse to handle smush tracks + - fix SAUD bug, reported in bug tracker + - cleanup channel mess + - make code more clear in some places (subtiles code for ex.) + - add code for mp3/mad encoded sound tracks (distans future) Broken Sword 1 & 2 ================== |