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authorPaweł Kołodziejski2004-02-25 17:24:42 +0000
committerPaweł Kołodziejski2004-02-25 17:24:42 +0000
commit4e5acf185f582982f31ccb8666f0a3f3d85cf970 (patch)
tree43c2dd5e7c0c1a0bba42f68e2baf2e83f91482dc
parentc086822ba9aa53c05ead5ef06d5fb9a658fc0c48 (diff)
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added some todos
svn-id: r13055
-rw-r--r--TODO29
1 files changed, 29 insertions, 0 deletions
diff --git a/TODO b/TODO
index 7a6ba40fda..bf22b11d89 100644
--- a/TODO
+++ b/TODO
@@ -222,6 +222,35 @@ SCUMM
That would require buffering the text; maybe the blast text code could be
reused for this...
* Add support for NES version of Maniac Mansion
+* Finish formating stuff in subtitles/translation code in the dig.
+* In the very long distance future add translation stuff(hashing original and replacing with translation)
+* (maybe) Add tools for encoding smush sequences into mpeg format to fit on small devices
+* (maybe) Add tools for encoding resources (ex. sounds) to fit on small devices
+* fix codec44 for nut fonts
+* Imuse Digital:
+ - fix continue playing 'state' music paused by 'sequence' music
+ - decrease number tracks to 8
+ - implement sounds priority in tracks for deleting lower priority sounds
+ - recheck music code
+ - add sound mixer procedure for pool method
+ - change code to new mixer pool method procedure
+ - check if VAR_SYNC if it's set to nonzero value
+ - add pool method for FT voc samples from resource
+ - add missing volume channels into sound mixer needed by imuse and add code into imuse
+ - implement tuning volume level or something(not sure yet what is)
+ - implement stuff for fadeParam in JUMP opcode and recheck 'next region' code
+ - recheck original imuse stream stuff if match logicaly our code
+ - make struct sync, jump, regions use dynamic memory usage
+ - split startSound mess into more clear code
+ - fix akos sound related stuff
+ - add save/load code
+ - add code for mp3 and ogg
+ * SMUSH:
+ - get rid smush mixer add code for imuse to handle smush tracks
+ - fix SAUD bug, reported in bug tracker
+ - cleanup channel mess
+ - make code more clear in some places (subtiles code for ex.)
+ - add code for mp3/mad encoded sound tracks (distans future)
Broken Sword 1 & 2
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