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authorMax Horn2010-02-23 22:52:18 +0000
committerMax Horn2010-02-23 22:52:18 +0000
commit4e691a774c111906357fd41d3f71b945a37509b3 (patch)
treef5c1695c5aae2014a2c6bac272387eb4f36be362
parentcdf847408b4d7bffe9865240066341c1b1c1b2d5 (diff)
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Tweak QueuingAudioStream comments
svn-id: r48121
-rw-r--r--sound/audiostream.h28
1 files changed, 17 insertions, 11 deletions
diff --git a/sound/audiostream.h b/sound/audiostream.h
index 764662e378..1cb6a422c2 100644
--- a/sound/audiostream.h
+++ b/sound/audiostream.h
@@ -301,26 +301,32 @@ class QueuingAudioStream : public Audio::AudioStream {
public:
/**
- * Queue an audio stream for playback. This stream will
- * play all queued streams, in the order they were queued.
- * If the disposeAfterUse is true, then the stream is
- * deleted after all data contained in it has been played.
+ * Queue an audio stream for playback. This stream plays all queued
+ * streams, in the order they were queued. If disposeAfterUse is set to
+ * DisposeAfterUse::YES, then the queued stream is deleted after all data
+ * contained in it has been played.
*/
virtual void queueAudioStream(Audio::AudioStream *audStream,
DisposeAfterUse::Flag disposeAfterUse = DisposeAfterUse::YES) = 0;
/**
- * Queue a block of raw audio data for playback. This stream
- * will play all queued buffers, in the order they were
- * queued. After all data contained in them has been played,
- * the buffer will be released using free(). So make sure to
- * allocate them with malloc(), not with new[]).
+ * Queue a block of raw audio data for playback. This stream plays all
+ * queued block, in the order they were queued. If disposeAfterUse is set
+ * to DisposeAfterUse::YES, then the queued block is released using free()
+ * after all data contained in it has been played.
+ *
+ * @note Make sure to allocate the data block with malloc(), not with new[].
+ *
+ * @param data pointer to the audio data block
+ * @param size length of the audio data block
+ * @param disposeAfterUse if equal to DisposeAfterUse::YES, the block is released using free() after use.
+ * @param flags a bit-ORed combination of RawFlags describing the audio data format
*/
void queueBuffer(byte *data, uint32 size, DisposeAfterUse::Flag disposeAfterUse, byte flags);
/**
- * Mark the stream as finished, that is, signal that no further data
- * will be appended to it. Only after this has been done can this
+ * Mark this stream as finished. That is, signal that no further data
+ * will be queued to it. Only after this has been done can this
* stream ever 'end'.
*/
virtual void finish() = 0;