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authorMartin Kiewitz2016-03-05 21:28:09 +0100
committerMartin Kiewitz2016-03-05 21:28:09 +0100
commit4ebca0353461cf4461f3425d52a7b82eb9fd983f (patch)
tree20b8acfd24b1255ff0a0bb5c5833a90c28babf62
parent04b5f3833771c3073df5860c023c8274706dbbc7 (diff)
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SCI: Make cursor workaround work properly on OpenPandora
Other platforms, that support analog stick + touch screen at the same time, are possibly also affected. Cursor workarounds exist for qfg1vga, qfg3, lsl5 and Island of Dr. Brain. Those sometimes worked and sometimes didn't on at least OpenPandora and should be fixed now.
-rw-r--r--engines/sci/engine/kevent.cpp20
-rw-r--r--engines/sci/engine/state.h1
-rw-r--r--engines/sci/graphics/cursor.cpp3
3 files changed, 23 insertions, 1 deletions
diff --git a/engines/sci/engine/kevent.cpp b/engines/sci/engine/kevent.cpp
index bb595e9960..254342111b 100644
--- a/engines/sci/engine/kevent.cpp
+++ b/engines/sci/engine/kevent.cpp
@@ -101,7 +101,25 @@ reg_t kGetEvent(EngineState *s, int argc, reg_t *argv) {
// question. Check GfxCursor::setPosition(), for a more detailed
// explanation and a list of cursor position workarounds.
if (s->_cursorWorkaroundRect.contains(mousePos.x, mousePos.y)) {
- s->_cursorWorkaroundActive = false;
+ // For OpenPandora and possibly other platforms, that support analog-stick control + touch screen
+ // control at the same time: in case the cursor is currently at the coordinate set by the scripts,
+ // we will count down instead of immediately disabling the workaround.
+ // On OpenPandora the cursor position is set, but it's overwritten shortly afterwards by the
+ // touch screen. In this case we would sometimes disable the workaround, simply because the touch
+ // screen hasn't yet overwritten the position and thus the workaround would not work anymore.
+ // On OpenPandora it would sometimes work and sometimes not without this.
+ if (s->_cursorWorkaroundPoint == mousePos) {
+ // Cursor is still at the same spot as set by the scripts
+ if (s->_cursorWorkaroundPosCount > 0) {
+ s->_cursorWorkaroundPosCount--;
+ } else {
+ // Was for quite a bit of time at that spot, so disable workaround now
+ s->_cursorWorkaroundActive = false;
+ }
+ } else {
+ // Cursor has moved, but is within the rect -> disable workaround immediately
+ s->_cursorWorkaroundActive = false;
+ }
} else {
mousePos.x = s->_cursorWorkaroundPoint.x;
mousePos.y = s->_cursorWorkaroundPoint.y;
diff --git a/engines/sci/engine/state.h b/engines/sci/engine/state.h
index 6efc56e40f..cf9a753f5c 100644
--- a/engines/sci/engine/state.h
+++ b/engines/sci/engine/state.h
@@ -143,6 +143,7 @@ public:
uint _chosenQfGImportItem; // Remembers the item selected in QfG import rooms
bool _cursorWorkaroundActive; // Refer to GfxCursor::setPosition()
+ int16 _cursorWorkaroundPosCount; // When the cursor is reported to be at the previously set coordinate, we won't disable the workaround unless it happened for this many times
Common::Point _cursorWorkaroundPoint;
Common::Rect _cursorWorkaroundRect;
diff --git a/engines/sci/graphics/cursor.cpp b/engines/sci/graphics/cursor.cpp
index e8496b96e5..f5dd473959 100644
--- a/engines/sci/graphics/cursor.cpp
+++ b/engines/sci/graphics/cursor.cpp
@@ -336,6 +336,9 @@ void GfxCursor::setPosition(Common::Point pos) {
&& ((workaround->newPositionX == pos.x) && (workaround->newPositionY == pos.y))) {
EngineState *s = g_sci->getEngineState();
s->_cursorWorkaroundActive = true;
+ // At least on OpenPandora it seems that the cursor is actually set, but a bit afterwards
+ // touch screen controls will overwrite the position. More information see kGetEvent in kevent.cpp.
+ s->_cursorWorkaroundPosCount = 5; // should be enough for OpenPandora
s->_cursorWorkaroundPoint = pos;
s->_cursorWorkaroundRect = Common::Rect(workaround->rectLeft, workaround->rectTop, workaround->rectRight, workaround->rectBottom);
return;