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author | Max Horn | 2007-06-07 17:36:47 +0000 |
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committer | Max Horn | 2007-06-07 17:36:47 +0000 |
commit | 4ecce505db20108038e026af6f97227d97ed104e (patch) | |
tree | a64c338be56979d4e25bd71d2b015709be39b71c | |
parent | d52cb6c62bea0e50bc2f4e7949e810b74222fbd2 (diff) | |
download | scummvm-rg350-4ecce505db20108038e026af6f97227d97ed104e.tar.gz scummvm-rg350-4ecce505db20108038e026af6f97227d97ed104e.tar.bz2 scummvm-rg350-4ecce505db20108038e026af6f97227d97ed104e.zip |
Added a FIXME/TODO regarding the volume override control in the 'Edit Game' options dialog
svn-id: r27174
-rw-r--r-- | gui/launcher.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/gui/launcher.cpp b/gui/launcher.cpp index eba5498318..56a34e9059 100644 --- a/gui/launcher.cpp +++ b/gui/launcher.cpp @@ -225,6 +225,9 @@ EditGameDialog::EditGameDialog(const String &domain, const String &desc) _globalVolumeOverride = new CheckboxWidget(tab, "gameoptions_volumeCheckbox", "Override global volume settings", kCmdGlobalVolumeOverride, 0); } else { + // FIXME/TODO: It's unfortunate that you get a more fine grained control over which settings + // are overriden and which are not when using the *smaller* resolution than with the bigger! + // I guess we should simply offer the "volume override" checkbox in the big resolution, too. _globalVolumeOverride = NULL; } |