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author | Travis Howell | 2006-04-13 09:43:27 +0000 |
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committer | Travis Howell | 2006-04-13 09:43:27 +0000 |
commit | 4ef316713e12dee33dbfef73d114e7394f801841 (patch) | |
tree | 20f1c6e3489600a3fbd4fde32f987f31a8a746d9 | |
parent | 09f4ae15806e0392f9530bf5cd83a02cae72b34b (diff) | |
download | scummvm-rg350-4ef316713e12dee33dbfef73d114e7394f801841.tar.gz scummvm-rg350-4ef316713e12dee33dbfef73d114e7394f801841.tar.bz2 scummvm-rg350-4ef316713e12dee33dbfef73d114e7394f801841.zip |
Minor fixes to scrolling in FF
svn-id: r21837
-rw-r--r-- | engines/simon/simon.cpp | 5 | ||||
-rw-r--r-- | engines/simon/vga.cpp | 4 |
2 files changed, 6 insertions, 3 deletions
diff --git a/engines/simon/simon.cpp b/engines/simon/simon.cpp index 02b3bebcf7..4327adb713 100644 --- a/engines/simon/simon.cpp +++ b/engines/simon/simon.cpp @@ -2251,6 +2251,9 @@ void SimonEngine::set_video_mode_internal(uint mode, uint vga_res_id) { _windowNum = mode; _lockWord |= 0x20; + if (getGameType() == GType_FF) + vga_res_id &= 0xFFFF; + if (vga_res_id == 0) { if (getGameType() == GType_SIMON1) { _unkPalFlag = true; @@ -2306,7 +2309,7 @@ void SimonEngine::set_video_mode_internal(uint mode, uint vga_res_id) { _scrollCount = 0; _scrollFlag = 0; _scrollHeight = 134; - if (_variableArray[34] != -1) { + if (_variableArray[34] >= 0) { if (getGameType() == GType_FF) _variableArray[250] = 0; _variableArray[251] = 0; diff --git a/engines/simon/vga.cpp b/engines/simon/vga.cpp index 13dd47515e..c367f51ed8 100644 --- a/engines/simon/vga.cpp +++ b/engines/simon/vga.cpp @@ -1292,7 +1292,7 @@ void SimonEngine::horizontalScroll(VC10_state *state) { _scrollYMax = 0; _scrollImage = state->depack_src; _scrollHeight = state->height; - if (_variableArray[34] == -1) + if (_variableArray[34] < 0) state->x = _variableArray[251]; _scrollX = state->x; @@ -1324,7 +1324,7 @@ void SimonEngine::verticalScroll(VC10_state *state) { _scrollYMax = state->height - 480; _scrollImage = state->depack_src; _scrollWidth = state->width; - if (_variableArray[34] == -1) + if (_variableArray[34] < 0) state->y = _variableArray[250]; _scrollY = state->y; |