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authorTravis Howell2004-12-21 04:38:26 +0000
committerTravis Howell2004-12-21 04:38:26 +0000
commit4f044039e465edb6bf645920427b69b0ee69b75a (patch)
tree7f431d3d90e5c70cc50a5c123f45b1a4083399cd
parentaccfa675aa9928d166e47d1f15323293a40e52bc (diff)
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_HEV7ActorPalette doesn't need to be saved.
svn-id: r16231
-rw-r--r--scumm/saveload.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp
index b528054a55..ced8d405e1 100644
--- a/scumm/saveload.cpp
+++ b/scumm/saveload.cpp
@@ -806,9 +806,6 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
s->saveLoadArrayOf(_roomPalette, sizeof(_roomPalette), 1, sleByte);
}
- if (savegameVersion >= VER(32) && _heversion == 70)
- s->saveLoadArrayOf(_HEV7ActorPalette, sizeof(_HEV7ActorPalette), 1, sleByte);
-
// PalManip data was not saved before V10 save games
if (savegameVersion < VER(10))
_palManipCounter = 0;