diff options
author | Travis Howell | 2006-01-15 11:19:15 +0000 |
---|---|---|
committer | Travis Howell | 2006-01-15 11:19:15 +0000 |
commit | 4f286a4bcc1d3c33bc34824fb09923641cad6c44 (patch) | |
tree | c193c9f3b44a7021293e5f66b87c6e8a0d656c3e | |
parent | fc42c366d3083b19de8fce4c769969532c8e8cc2 (diff) | |
download | scummvm-rg350-4f286a4bcc1d3c33bc34824fb09923641cad6c44.tar.gz scummvm-rg350-4f286a4bcc1d3c33bc34824fb09923641cad6c44.tar.bz2 scummvm-rg350-4f286a4bcc1d3c33bc34824fb09923641cad6c44.zip |
Add support for another sound flag in HE games.
svn-id: r20045
-rw-r--r-- | scumm/sound.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/sound.cpp b/scumm/sound.cpp index 27362c31c9..534374858c 100644 --- a/scumm/sound.cpp +++ b/scumm/sound.cpp @@ -110,7 +110,7 @@ void Sound::addSoundToQueue2(int sound, int heOffset, int heChannel, int heFlags if (_vm->_heversion >= 60 && _soundQue2Pos) { int i = _soundQue2Pos; while (i--) { - if (_soundQue2[i].sound == sound) + if (_soundQue2[i].sound == sound && !(heFlags & 2)) return; } } |