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authorJohannes Schickel2011-08-03 05:15:29 +0200
committerJohannes Schickel2011-08-03 05:15:29 +0200
commit4faa2d5b42628a212015ccce578c4762f95bad1c (patch)
tree7844c0db92c120d3a116d66b8ed33751ef35301d
parente1d881a2276483eac64051336e790f10843fa0f6 (diff)
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SCUMM: Typos... thx clone2727.
-rw-r--r--engines/scumm/sound.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp
index f5c9390145..a74fa365a2 100644
--- a/engines/scumm/sound.cpp
+++ b/engines/scumm/sound.cpp
@@ -2002,7 +2002,7 @@ static void convertADResource(ResourceManager *res, const GameSettings& game, Re
// thus we won't get looping for sound effects. It should
// always jump to the start of the channel.
//
- // Since we convert the data to MIDI and we can not ony loop a
+ // Since we convert the data to MIDI and we cannot only loop a
// single channel via MIDI fixing this will require some more
// thought.
track_time[ch] = -1;