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author | Eugene Sandulenko | 2019-11-12 19:20:52 +0100 |
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committer | Eugene Sandulenko | 2019-11-13 22:07:08 +0100 |
commit | 4fbf91e829c3466e7fe6f1032220db8e1279ddaa (patch) | |
tree | b8cd8858a2bb98f7f5ae497e2df27596c653ccd5 | |
parent | 1911d459df8df6ca2a7fba3342caa702d369b85b (diff) | |
download | scummvm-rg350-4fbf91e829c3466e7fe6f1032220db8e1279ddaa.tar.gz scummvm-rg350-4fbf91e829c3466e7fe6f1032220db8e1279ddaa.tar.bz2 scummvm-rg350-4fbf91e829c3466e7fe6f1032220db8e1279ddaa.zip |
ENGINES: Extend MetaEngine class with ExtendedSaves support
-rw-r--r-- | engines/metaengine.cpp | 226 | ||||
-rw-r--r-- | engines/metaengine.h | 70 | ||||
-rw-r--r-- | engines/module.mk | 1 |
3 files changed, 289 insertions, 8 deletions
diff --git a/engines/metaengine.cpp b/engines/metaengine.cpp new file mode 100644 index 0000000000..46a5f12619 --- /dev/null +++ b/engines/metaengine.cpp @@ -0,0 +1,226 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "engines/metaengine.h" + +#include "common/savefile.h" +#include "common/system.h" + +#include "graphics/thumbnail.h" + +const char *MetaEngine::getSavegameFile(int saveGameIdx, const char *target) const { + static char buffer[100]; + + snprintf(buffer, 200, "%s.s%02d", target == nullptr ? getEngineId() : target, saveGameIdx); + + return buffer; +} + +const char *MetaEngine::getSavegamePattern(const char *target) const { + static char buffer[100]; + + snprintf(buffer, 200, "%s.s##", target == nullptr ? getEngineId() : target); + + return buffer; +} + +void MetaEngine::appendExtendedSave(Common::OutSaveFile *saveFile, uint32 playtime, Common::String desc) { + ExtendedSavegameHeader header; + + uint headerPos = saveFile->pos(); + + strcpy(header.id, "SVMCR"); + header.version = EXTENDED_SAVE_VERSION; + + TimeDate curTime; + g_system->getTimeAndDate(curTime); + + header.date = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF); + header.time = ((curTime.tm_hour & 0xFF) << 8) | ((curTime.tm_min) & 0xFF); + + saveFile->write(header.id, 6); + saveFile->writeByte(header.version); + saveFile->writeUint32LE(header.date); + saveFile->writeUint16LE(header.time); + saveFile->writeUint32LE(playtime); + + saveFile->writeByte(desc.size()); + saveFile->writeString(desc); + + Graphics::saveThumbnail(*saveFile); // FIXME. Render proper screen + + saveFile->writeUint32LE(headerPos); // Store where the header starts + + saveFile->finalize(); +} + +void MetaEngine::parseSavegameHeader(ExtendedSavegameHeader *header, SaveStateDescriptor *desc) { + int day = (header->date >> 24) & 0xFF; + int month = (header->date >> 16) & 0xFF; + int year = header->date & 0xFFFF; + desc->setSaveDate(year, month, day); + int hour = (header->time >> 8) & 0xFF; + int minutes = header->time & 0xFF; + desc->setSaveTime(hour, minutes); + desc->setPlayTime(header->playtime * 1000); + + desc->setDescription(header->description); +} + +void MetaEngine::fillDummyHeader(ExtendedSavegameHeader *header) { + // This is wrong header, perhaps it is original savegame. Thus fill out dummy values + header->date = (20 << 24) | (9 << 16) | 2016; + header->time = (9 << 8) | 56; + header->playtime = 0; +} + +WARN_UNUSED_RESULT bool MetaEngine::readSavegameHeader(Common::InSaveFile *in, ExtendedSavegameHeader *header, bool skipThumbnail) { + uint oldPos = in->pos(); + + in->seek(-4, SEEK_END); + + int headerOffset = in->readUint32LE(); + + // Sanity check + if (headerOffset >= in->pos() || headerOffset == 0) { + in->seek(oldPos, SEEK_SET); // Rewind the file + fillDummyHeader(header); + return false; + } + + in->seek(headerOffset, SEEK_SET); + + in->read(header->id, 6); + + // Validate the header Id + if (strcmp(header->id, "SVMCR")) { + in->seek(oldPos, SEEK_SET); // Rewind the file + fillDummyHeader(header); + return false; + } + + header->version = in->readByte(); + header->date = in->readUint32LE(); + header->time = in->readUint16LE(); + header->playtime = in->readUint32LE(); + + if (header->version > 1) + header->description = in->readPascalString(); + + // Generate savename + SaveStateDescriptor desc; + + parseSavegameHeader(header, &desc); + + header->saveName = Common::String::format("%s %s", desc.getSaveDate().c_str(), desc.getSaveTime().c_str()); + + if (header->description.empty()) + header->description = header->saveName; + + // Get the thumbnail + if (!Graphics::loadThumbnail(*in, header->thumbnail, skipThumbnail)) { + in->seek(oldPos, SEEK_SET); // Rewind the file + return false; + } + + in->seek(oldPos, SEEK_SET); // Rewind the file + + return true; +} + + +/////////////////////////////////////// +// MetaEngine default implementations +/////////////////////////////////////// + +SaveStateList MetaEngine::listSaves(const char *target) const { + if (!hasFeature(kSavesUseExtendedFormat)) + return SaveStateList(); + + Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); + Common::StringArray filenames; + Common::String pattern(getSavegamePattern()); + + filenames = saveFileMan->listSavefiles(pattern); + + SaveStateList saveList; + for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { + // Obtain the last 2 digits of the filename, since they correspond to the save slot + int slotNum = atoi(file->c_str() + file->size() - 2); + + if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) { + Common::ScopedPtr<Common::InSaveFile> in(saveFileMan->openForLoading(*file)); + if (in) { + ExtendedSavegameHeader header; + if (!readSavegameHeader(in.get(), &header)) { + continue; + } + + SaveStateDescriptor desc; + + parseSavegameHeader(&header, &desc); + + desc.setSaveSlot(slotNum); + + saveList.push_back(desc); + } + } + } + + // Sort saves based on slot number. + Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); + return saveList; +} + +void MetaEngine::removeSaveState(const char *target, int slot) const { + if (!hasFeature(kSavesUseExtendedFormat)) + return; + + g_system->getSavefileManager()->removeSavefile(getSavegameFile(slot, target)); +} + +SaveStateDescriptor MetaEngine::querySaveMetaInfos(const char *target, int slot) const { + if (!hasFeature(kSavesUseExtendedFormat)) + return SaveStateDescriptor(); + + Common::ScopedPtr<Common::InSaveFile> f(g_system->getSavefileManager()->openForLoading( + getSavegameFile(slot))); + + if (f) { + ExtendedSavegameHeader header; + if (!readSavegameHeader(f.get(), &header, false)) { + return SaveStateDescriptor(); + } + + // Create the return descriptor + SaveStateDescriptor desc; + + parseSavegameHeader(&header, &desc); + + desc.setSaveSlot(slot); + desc.setThumbnail(header.thumbnail); + + return desc; + } + + return SaveStateDescriptor(); +} diff --git a/engines/metaengine.h b/engines/metaengine.h index 8853d65216..dfe882ad0a 100644 --- a/engines/metaengine.h +++ b/engines/metaengine.h @@ -37,7 +37,14 @@ class OSystem; namespace Common { class FSList; +class OutSaveFile; class String; + +typedef SeekableReadStream InSaveFile; +} + +namespace Graphics { +struct Surface; } /** @@ -53,6 +60,28 @@ struct ExtraGuiOption { typedef Common::Array<ExtraGuiOption> ExtraGuiOptions; +#define EXTENDED_SAVE_VERSION 3 + +struct ExtendedSavegameHeader { + char id[6]; + uint8 version; + Common::String saveName; + Common::String description; + uint32 date; + uint16 time; + uint32 playtime; + Graphics::Surface *thumbnail; + + ExtendedSavegameHeader() { + memset(id, 0, 6); + version = 0; + date = 0; + time = 0; + playtime = 0; + thumbnail = nullptr; + } +}; + /** * A meta engine is essentially a factory for Engine instances with the * added ability of listing and detecting supported games. @@ -114,9 +143,7 @@ public: * @param target name of a config manager target * @return a list of save state descriptors */ - virtual SaveStateList listSaves(const char *target) const { - return SaveStateList(); - } + virtual SaveStateList listSaves(const char *target) const; /** * Return a list of extra GUI options for the specified target. @@ -161,7 +188,7 @@ public: * @param target name of a config manager target * @param slot slot number of the save state to be removed */ - virtual void removeSaveState(const char *target, int slot) const {} + virtual void removeSaveState(const char *target, int slot) const; /** * Returns meta infos from the specified save state. @@ -172,9 +199,22 @@ public: * @param target name of a config manager target * @param slot slot number of the save state */ - virtual SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const { - return SaveStateDescriptor(); - } + virtual SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; + + /** + * Returns name of the save file for given slot and optional target. + * + * @param saveGameIdx index of the save + * @param target game target. If omitted, then the engine id is used + */ + virtual const char *getSavegameFile(int saveGameIdx, const char *target = nullptr) const; + + /** + * Returns pattern for save files. + * + * @param target game target. If omitted, then the engine id is used + */ + virtual const char *getSavegamePattern(const char *target = nullptr) const; /** @name MetaEngineFeature flags */ //@{ @@ -251,7 +291,16 @@ public: * unavailable. In that case Save/Load dialog for engine's * games is locked during cloud saves sync. */ - kSimpleSavesNames + kSimpleSavesNames, + + /** + * Uses default implementation of save header and thumbnail + * appended to the save. + * This flag requires the following flags to be set: + * kSavesSupportMetaInfo, kSavesSupportThumbnail, kSavesSupportCreationDate, + * kSavesSupportPlayTime + */ + kSavesUseExtendedFormat }; /** @@ -262,6 +311,11 @@ public: return false; } + static void appendExtendedSave(Common::OutSaveFile *saveFile, uint32 playtime, Common::String desc); + static void parseSavegameHeader(ExtendedSavegameHeader *header, SaveStateDescriptor *desc); + static void fillDummyHeader(ExtendedSavegameHeader *header); + static WARN_UNUSED_RESULT bool readSavegameHeader(Common::InSaveFile *in, ExtendedSavegameHeader *header, bool skipThumbnail = true); + //@} }; diff --git a/engines/module.mk b/engines/module.mk index 7849c2ff25..e729d0beda 100644 --- a/engines/module.mk +++ b/engines/module.mk @@ -5,6 +5,7 @@ MODULE_OBJS := \ dialogs.o \ engine.o \ game.o \ + metaengine.o \ obsolete.o \ savestate.o |