diff options
author | Strangerke | 2013-11-23 10:31:51 +0100 |
---|---|---|
committer | Strangerke | 2013-11-23 10:31:51 +0100 |
commit | 4fe5c64c3fa8c173c5c23d5dac4abc1dfd717910 (patch) | |
tree | 831da2ad51c5011e8c8af965b96e7b48332e9d06 | |
parent | 8f557cd4fe06c6fcb159e62d9fb99423f604704e (diff) | |
download | scummvm-rg350-4fe5c64c3fa8c173c5c23d5dac4abc1dfd717910.tar.gz scummvm-rg350-4fe5c64c3fa8c173c5c23d5dac4abc1dfd717910.tar.bz2 scummvm-rg350-4fe5c64c3fa8c173c5c23d5dac4abc1dfd717910.zip |
AVALANCHE: Fix formatting in Nim
-rw-r--r-- | engines/avalanche/nim.cpp | 29 |
1 files changed, 17 insertions, 12 deletions
diff --git a/engines/avalanche/nim.cpp b/engines/avalanche/nim.cpp index d066ffc3e8..44a7975bae 100644 --- a/engines/avalanche/nim.cpp +++ b/engines/avalanche/nim.cpp @@ -51,16 +51,16 @@ void Nim::synchronize(Common::Serializer &sz) { void Nim::playNim() { if (_vm->_wonNim) { // Already won the game. - _vm->_dialogs->displayScrollChain('Q',6); + _vm->_dialogs->displayScrollChain('Q', 6); return; } if (!_vm->_askedDogfoodAboutNim) { - _vm->_dialogs->displayScrollChain('q',84); + _vm->_dialogs->displayScrollChain('q', 84); return; } - _vm->_dialogs->displayScrollChain('Q',3); + _vm->_dialogs->displayScrollChain('Q', 3); _playedNim++; _vm->fadeOut(); @@ -92,24 +92,29 @@ void Nim::playNim() { CursorMan.showMouse(true); _vm->fadeIn(); - if (_dogfoodsTurn) { // Dogfood won - as usual. - if (_playedNim == 1) // Your first game. - _vm->_dialogs->displayScrollChain('Q',4); // Goody! Play me again? + if (_dogfoodsTurn) { + // Dogfood won - as usual. + if (_playedNim == 1) // Your first game. + _vm->_dialogs->displayScrollChain('Q', 4); // Goody! Play me again? else - _vm->_dialogs->displayScrollChain('Q',5); // Oh, look at that! I've won again! + _vm->_dialogs->displayScrollChain('Q', 5); // Oh, look at that! I've won again! _vm->decreaseMoney(4); // And you've just lost 4d! - } - else { // You won - strange! + } else { + // You won - strange! _vm->_dialogs->displayScrollChain('Q', 7); _vm->_objects[kObjectLute - 1] = true; _vm->refreshObjectList(); _vm->_wonNim = true; _vm->_background->draw(-1, -1, 0); // Show the settle with no lute on it. - _vm->incScore(7); // 7 points for winning! + + // 7 points for winning! + _vm->incScore(7); } - if (_playedNim == 1) - _vm->incScore(3); // 3 points for playing your 1st game. + if (_playedNim == 1) { + // 3 points for playing your 1st game. + _vm->incScore(3); + } } void Nim::chalk(int x,int y, Common::String z) { |