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| author | Strangerke | 2013-11-23 10:31:51 +0100 | 
|---|---|---|
| committer | Strangerke | 2013-11-23 10:31:51 +0100 | 
| commit | 4fe5c64c3fa8c173c5c23d5dac4abc1dfd717910 (patch) | |
| tree | 831da2ad51c5011e8c8af965b96e7b48332e9d06 | |
| parent | 8f557cd4fe06c6fcb159e62d9fb99423f604704e (diff) | |
| download | scummvm-rg350-4fe5c64c3fa8c173c5c23d5dac4abc1dfd717910.tar.gz scummvm-rg350-4fe5c64c3fa8c173c5c23d5dac4abc1dfd717910.tar.bz2 scummvm-rg350-4fe5c64c3fa8c173c5c23d5dac4abc1dfd717910.zip  | |
AVALANCHE: Fix formatting in Nim
| -rw-r--r-- | engines/avalanche/nim.cpp | 29 | 
1 files changed, 17 insertions, 12 deletions
diff --git a/engines/avalanche/nim.cpp b/engines/avalanche/nim.cpp index d066ffc3e8..44a7975bae 100644 --- a/engines/avalanche/nim.cpp +++ b/engines/avalanche/nim.cpp @@ -51,16 +51,16 @@ void Nim::synchronize(Common::Serializer &sz) {  void Nim::playNim() {  	if (_vm->_wonNim) { // Already won the game. -		_vm->_dialogs->displayScrollChain('Q',6); +		_vm->_dialogs->displayScrollChain('Q', 6);  		return;  	}  	if (!_vm->_askedDogfoodAboutNim) { -		_vm->_dialogs->displayScrollChain('q',84); +		_vm->_dialogs->displayScrollChain('q', 84);  		return;  	} -	_vm->_dialogs->displayScrollChain('Q',3); +	_vm->_dialogs->displayScrollChain('Q', 3);  	_playedNim++;  	_vm->fadeOut(); @@ -92,24 +92,29 @@ void Nim::playNim() {  	CursorMan.showMouse(true);  	_vm->fadeIn(); -	if (_dogfoodsTurn) { // Dogfood won - as usual. -		if (_playedNim == 1) // Your first game. -			_vm->_dialogs->displayScrollChain('Q',4); // Goody! Play me again? +	if (_dogfoodsTurn) { +		// Dogfood won - as usual. +		if (_playedNim == 1)   // Your first game. +			_vm->_dialogs->displayScrollChain('Q', 4); // Goody! Play me again?  		else -			_vm->_dialogs->displayScrollChain('Q',5); // Oh, look at that! I've won again! +			_vm->_dialogs->displayScrollChain('Q', 5); // Oh, look at that! I've won again!  		_vm->decreaseMoney(4); // And you've just lost 4d! -	} -	else { // You won - strange! +	} else { +		// You won - strange!  		_vm->_dialogs->displayScrollChain('Q', 7);  		_vm->_objects[kObjectLute - 1] = true;  		_vm->refreshObjectList();  		_vm->_wonNim = true;  		_vm->_background->draw(-1, -1, 0); // Show the settle with no lute on it. -		_vm->incScore(7); // 7 points for winning! +		 +		// 7 points for winning! +		_vm->incScore(7);  	} -	if (_playedNim == 1) -		_vm->incScore(3); // 3 points for playing your 1st game. +	if (_playedNim == 1) { +		// 3 points for playing your 1st game. +		_vm->incScore(3); +	}  }  void Nim::chalk(int x,int y, Common::String z) {  | 
