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author | Gregory Montoir | 2004-04-06 20:15:19 +0000 |
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committer | Gregory Montoir | 2004-04-06 20:15:19 +0000 |
commit | 4fef6d8972cf34f0c6ea709b801183df65757b7f (patch) | |
tree | f4526de9e07783078bfe48de7cf5ce9ab4039e14 | |
parent | 36d667b2b599a8c58c7e0d52e47afc2a3f828ea0 (diff) | |
download | scummvm-rg350-4fef6d8972cf34f0c6ea709b801183df65757b7f.tar.gz scummvm-rg350-4fef6d8972cf34f0c6ea709b801183df65757b7f.tar.bz2 scummvm-rg350-4fef6d8972cf34f0c6ea709b801183df65757b7f.zip |
fix for bug #928549.
Animations on objects/persons setup by cutaways can still be played after the end of the cutscene. (the only ?) one room in which this is reproducable is the first time you talk to the Oracle (first c44, then c47).
As a Cutaway object is created for each cutscene, the _cutAnim member should be moved to an more "persistant" object.
Otherwise we're reading data from free'd memory...
svn-id: r13488
-rw-r--r-- | queen/cutaway.cpp | 22 | ||||
-rw-r--r-- | queen/cutaway.h | 2 | ||||
-rw-r--r-- | queen/graphics.cpp | 7 | ||||
-rw-r--r-- | queen/graphics.h | 5 |
4 files changed, 20 insertions, 16 deletions
diff --git a/queen/cutaway.cpp b/queen/cutaway.cpp index 57633b7522..bb12e390f6 100644 --- a/queen/cutaway.cpp +++ b/queen/cutaway.cpp @@ -1229,23 +1229,20 @@ void Cutaway::talk(char *nextFilename) { int Cutaway::makeComplexAnimation(int16 currentImage, Cutaway::CutawayAnim *objAnim, int frameCount) { int frameIndex[256]; int i; - int bobNum = objAnim[0].object; - assert(bobNum < 21); + assert(frameCount < 30); + AnimFrame cutAnim[30]; memset(frameIndex, 0, sizeof(frameIndex)); debug(6, "[Cutaway::makeComplexAnimation] currentImage = %i", currentImage); - BobSlot *bob = _vm->graphics()->bob(bobNum); - bob->xflip = objAnim[0].flip; - for (i = 0; i < frameCount; i++) { - _cutAnim[bobNum][i].frame = objAnim[i].unpackFrame; - _cutAnim[bobNum][i].speed = objAnim[i].speed; + cutAnim[i].frame = objAnim[i].unpackFrame; + cutAnim[i].speed = objAnim[i].speed; frameIndex[objAnim[i].unpackFrame] = 1; } - _cutAnim[bobNum][frameCount].frame = 0; - _cutAnim[bobNum][frameCount].speed = 0; + cutAnim[frameCount].frame = 0; + cutAnim[frameCount].speed = 0; int nextFrameIndex = 1; @@ -1254,20 +1251,17 @@ int Cutaway::makeComplexAnimation(int16 currentImage, Cutaway::CutawayAnim *objA frameIndex[i] = nextFrameIndex++; for (i = 0; i < frameCount; i++) { - _cutAnim[bobNum][i].frame = currentImage + frameIndex[objAnim[i].unpackFrame]; - //debug(6, "_cutAnim[%i][%i].frame = %i", bobNum, i, _cutAnim[bobNum][i].frame); + cutAnim[i].frame = currentImage + frameIndex[objAnim[i].unpackFrame]; } for (i = 1; i < 256; i++) { if (frameIndex[i]) { currentImage++; - //debug(6, "bankUnpack(%i, %i, %i)", i, currentImage, objAnim[0].bank); _vm->bankMan()->unpack(i, currentImage, objAnim[0].bank); } } - bob->animString(_cutAnim[bobNum]); - + _vm->graphics()->setBobCutawayAnim(objAnim[0].object, objAnim[0].flip, cutAnim, frameCount + 1); return currentImage; } diff --git a/queen/cutaway.h b/queen/cutaway.h index 04d2c236ee..68411a63d9 100644 --- a/queen/cutaway.h +++ b/queen/cutaway.h @@ -194,8 +194,6 @@ class Cutaway { int16 _currentImage; - AnimFrame _cutAnim[21][30]; - Cutaway(const char *filename, QueenEngine *vm); ~Cutaway(); diff --git a/queen/graphics.cpp b/queen/graphics.cpp index 22ebf7de3f..a9dcebfd6b 100644 --- a/queen/graphics.cpp +++ b/queen/graphics.cpp @@ -600,6 +600,13 @@ void Graphics::setupNewRoom(const char *room, uint16 roomNum, int16 *furniture, } } +void Graphics::setBobCutawayAnim(uint16 bobNum, bool xflip, const AnimFrame *af, uint8 frameCount) { + assert(bobNum < 21 && frameCount < 30); + memcpy(_cutAnim[bobNum], af, sizeof(AnimFrame) * frameCount); + _bobs[bobNum].xflip = xflip; + _bobs[bobNum].animString(_cutAnim[bobNum]); +} + void Graphics::fillAnimBuffer(const char *anim, AnimFrame *af) { for (;;) { // anim frame format is "%3hu,%3hu," (frame number, frame speed) diff --git a/queen/graphics.h b/queen/graphics.h index 68360bd381..1e54ccd49f 100644 --- a/queen/graphics.h +++ b/queen/graphics.h @@ -115,6 +115,7 @@ public: void setupNewRoom(const char *room, uint16 roomNum, int16 *furniture, uint16 furnitureCount); + void setBobCutawayAnim(uint16 bobNum, bool xflip, const AnimFrame *af, uint8 frameCount); void fillAnimBuffer(const char *anim, AnimFrame *af); uint16 countAnimFrames(const char *anim); void setupObjectAnim(const GraphicData *gd, uint16 firstImage, uint16 bobNum, bool visible); @@ -165,8 +166,12 @@ private: //! used to scale a BobFrame BobFrame _shrinkBuffer; + //! in-game objects/persons animations AnimFrame _newAnim[17][30]; + //! cutaway objects/persons animations + AnimFrame _cutAnim[21][30]; + uint16 _personFrames[4]; //! Number of animated furniture in current room |