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authorPaul Gilbert2018-04-03 22:00:18 -0400
committerPaul Gilbert2018-04-03 22:00:18 -0400
commit4fefa8828283d7f6857327b3e19ccaf8cbee33a5 (patch)
tree63f2f11073d658ffbf55a298e113dd4d70aaa2c7
parente5c4adb3c0ecdc74df2f5edc69f19af265f93be2 (diff)
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XEEN: Don't allow saving in the war zone
-rw-r--r--devtools/create_xeen/constants.cpp3
-rw-r--r--engines/xeen/dialogs/dialogs_control_panel.cpp3
-rw-r--r--engines/xeen/resources.cpp1
-rw-r--r--engines/xeen/resources.h1
-rw-r--r--engines/xeen/saves.cpp25
-rw-r--r--engines/xeen/xeen.cpp2
6 files changed, 23 insertions, 12 deletions
diff --git a/devtools/create_xeen/constants.cpp b/devtools/create_xeen/constants.cpp
index 8bea0fd22c..9465e359df 100644
--- a/devtools/create_xeen/constants.cpp
+++ b/devtools/create_xeen/constants.cpp
@@ -1922,6 +1922,8 @@ const char *const MUSIC_FILES2[6][7] = {
};
const char *const DIFFICULTY_TEXT = "\v000\t000\x3""cSelect Game Preference";
+const char *const SAVE_OFF_LIMITS = "\x3""c\v002\t000The Gods of Game Restoration deem this area off limits!\n"
+ "Sorry, no saving in this maze.";
void writeConstants(CCArchive &cc) {
Common::MemFile file;
@@ -2261,6 +2263,7 @@ void writeConstants(CCArchive &cc) {
file.syncStrings(MUSIC_FILES1, 5);
file.syncStrings2D((const char *const *)MUSIC_FILES2, 6, 7);
file.syncString(DIFFICULTY_TEXT);
+ file.syncString(SAVE_OFF_LIMITS);
cc.add("CONSTANTS", file);
}
diff --git a/engines/xeen/dialogs/dialogs_control_panel.cpp b/engines/xeen/dialogs/dialogs_control_panel.cpp
index 5c4ed16712..f589c8b0c3 100644
--- a/engines/xeen/dialogs/dialogs_control_panel.cpp
+++ b/engines/xeen/dialogs/dialogs_control_panel.cpp
@@ -172,8 +172,7 @@ int ControlPanel::execute() {
if (g_vm->canLoadGameStateCurrently())
saves.loadGame();
} else if (result == 4) {
- if (g_vm->canSaveGameStateCurrently())
- saves.saveGame();
+ saves.saveGame();
}
return result;
diff --git a/engines/xeen/resources.cpp b/engines/xeen/resources.cpp
index c599480e2f..f333edea08 100644
--- a/engines/xeen/resources.cpp
+++ b/engines/xeen/resources.cpp
@@ -398,6 +398,7 @@ void Resources::loadData() {
file.syncStrings(MUSIC_FILES1, 5);
file.syncStrings2D(&MUSIC_FILES2[0][0], 6, 7);
file.syncString(DIFFICULTY_TEXT);
+ file.syncString(SAVE_OFF_LIMITS);
}
} // End of namespace Xeen
diff --git a/engines/xeen/resources.h b/engines/xeen/resources.h
index bfd5cce41b..d93f7ecd19 100644
--- a/engines/xeen/resources.h
+++ b/engines/xeen/resources.h
@@ -453,6 +453,7 @@ public:
const char *MUSIC_FILES1[5];
const char *MUSIC_FILES2[6][7];
const char *DIFFICULTY_TEXT;
+ const char *SAVE_OFF_LIMITS;
public:
/**
* Constructor
diff --git a/engines/xeen/saves.cpp b/engines/xeen/saves.cpp
index a055627af4..7eadac139c 100644
--- a/engines/xeen/saves.cpp
+++ b/engines/xeen/saves.cpp
@@ -258,18 +258,25 @@ bool SavesManager::loadGame() {
}
bool SavesManager::saveGame() {
- if (!g_vm->canSaveGameStateCurrently())
+ Map &map = *g_vm->_map;
+ Windows &windows = *g_vm->_windows;
+
+ if (map.mazeData()._mazeFlags & RESTRICTION_SAVE) {
+ ErrorScroll::show(g_vm, Res.SAVE_OFF_LIMITS, WT_NONFREEZED_WAIT);
return false;
+ } else if (!g_vm->canSaveGameStateCurrently()) {
+ return false;
+ } else {
+ GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
+ int slotNum = dialog->runModalWithCurrentTarget();
+ Common::String saveName = dialog->getResultString();
+ delete dialog;
- GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
- int slotNum = dialog->runModalWithCurrentTarget();
- Common::String saveName = dialog->getResultString();
- delete dialog;
-
- if (slotNum != -1)
- saveGameState(slotNum, saveName);
+ if (slotNum != -1)
+ saveGameState(slotNum, saveName);
- return slotNum != -1;
+ return slotNum != -1;
+ }
}
} // End of namespace Xeen
diff --git a/engines/xeen/xeen.cpp b/engines/xeen/xeen.cpp
index 854ac87dc3..5f6243c045 100644
--- a/engines/xeen/xeen.cpp
+++ b/engines/xeen/xeen.cpp
@@ -193,7 +193,7 @@ bool XeenEngine::canLoadGameStateCurrently() {
}
bool XeenEngine::canSaveGameStateCurrently() {
- return _mode != MODE_COMBAT && _mode != MODE_STARTUP;
+ return _mode != MODE_COMBAT && _mode != MODE_STARTUP && (_map->mazeData()._mazeFlags & RESTRICTION_SAVE) == 0;
}
void XeenEngine::playGame() {