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authorThierry Crozat2012-07-01 01:03:49 +0100
committerThierry Crozat2012-07-01 01:03:49 +0100
commit50136f43c7de4889444d9de19ff5d99f2cc04bf7 (patch)
tree3cd7c62f934925161275f83c5d3f318386478dc7
parentc19df60092bac7fde7e492dbf9b5002a17f935c8 (diff)
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COMMON: Expand a bit the KeyState documentation
This follows a bug that was found in the Lure engine where keycode was used in a place where it should have used ascii.
-rw-r--r--common/keyboard.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/common/keyboard.h b/common/keyboard.h
index e6db086598..f9e94e6656 100644
--- a/common/keyboard.h
+++ b/common/keyboard.h
@@ -248,7 +248,10 @@ struct KeyState {
* ASCII-value of the pressed key (if any).
* This depends on modifiers, i.e. pressing the 'A' key results in
* different values here depending on the status of shift, alt and
- * caps lock.
+ * caps lock. This should be used rather than keycode for text input
+ * to avoid keyboard layout issues. For example you cannot assume that
+ * KEYCODE_0 without a modifier will be '0' (on AZERTY keyboards it is
+ * not).
*/
uint16 ascii;