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authorD G Turner2018-11-13 08:31:06 +0000
committerD G Turner2018-11-13 08:31:06 +0000
commit509fe6f3c2def28a32961f065a20e55a280534b3 (patch)
tree4806c0329dd73fea5c17db71825c75e330437c49
parent61526fa317fec043acf90bb1bfbb08e96681689e (diff)
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BLADERUNNER: Fix Fall Through Compiler Warnings
Clang and newer versions of GCC i.e. v8.2 require the comment to match "fall through" to surpress warnings so change "no break" comments to match.
-rw-r--r--engines/bladerunner/script/ai/officer_leary.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/bladerunner/script/ai/officer_leary.cpp b/engines/bladerunner/script/ai/officer_leary.cpp
index 0adbe7c1c0..db3725165a 100644
--- a/engines/bladerunner/script/ai/officer_leary.cpp
+++ b/engines/bladerunner/script/ai/officer_leary.cpp
@@ -423,7 +423,7 @@ bool AIScriptOfficerLeary::GoalChanged(int currentGoalNumber, int newGoalNumber)
default:
return false;
}
- //no break
+ // fall through
case 9:
if (Random_Query(1, 2) - 1 == 1) {
AI_Movement_Track_Append(kActorOfficerLeary, 433, 10);
@@ -452,7 +452,7 @@ bool AIScriptOfficerLeary::GoalChanged(int currentGoalNumber, int newGoalNumber)
default:
return false;
}
- //no break
+ // fall through
case 306:
Actor_Set_Goal_Number(kActorOfficerLeary, 305);
return true;