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| author | Travis Howell | 2004-07-14 09:37:15 +0000 | 
|---|---|---|
| committer | Travis Howell | 2004-07-14 09:37:15 +0000 | 
| commit | 50c80a808aba13160a2a4a218f8f0dc49a157e1c (patch) | |
| tree | 32f8a0e31457dcd75e274ac6e77f04e86b3142a5 | |
| parent | be7ee03501025b0e8237ae0e719c7944d0924cc4 (diff) | |
| download | scummvm-rg350-50c80a808aba13160a2a4a218f8f0dc49a157e1c.tar.gz scummvm-rg350-50c80a808aba13160a2a4a218f8f0dc49a157e1c.tar.bz2 scummvm-rg350-50c80a808aba13160a2a4a218f8f0dc49a157e1c.zip | |
HE 7.0 games set fade effects to 1 but don't actually use any fade effects.
svn-id: r14212
| -rw-r--r-- | scumm/script_v6he.cpp | 4 | 
1 files changed, 3 insertions, 1 deletions
| diff --git a/scumm/script_v6he.cpp b/scumm/script_v6he.cpp index e62ffdad52..69a3a0d622 100644 --- a/scumm/script_v6he.cpp +++ b/scumm/script_v6he.cpp @@ -459,7 +459,9 @@ void ScummEngine_v6he::o6_roomOps() {  	case 181:		// SO_ROOM_FADE  		a = pop(); -		if (a) { +		if (_heversion == 70) { +			// Defaults to 1 but doesn't use fade effects +		} else if (a) {  			_switchRoomEffect = (byte)(a & 0xFF);  			_switchRoomEffect2 = (byte)(a >> 8);  		} else { | 
