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author | Sven Hesse | 2008-05-17 04:07:16 +0000 |
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committer | Sven Hesse | 2008-05-17 04:07:16 +0000 |
commit | 5127f1a8f12f409f5ab973fe821981d4fb25b9ab (patch) | |
tree | 74f26d4c9fd4019ef5d1fd23e8a1e6e05328e9eb | |
parent | 9ce0b621085419093fbfc03b6e3e2e6a0369460e (diff) | |
download | scummvm-rg350-5127f1a8f12f409f5ab973fe821981d4fb25b9ab.tar.gz scummvm-rg350-5127f1a8f12f409f5ab973fe821981d4fb25b9ab.tar.bz2 scummvm-rg350-5127f1a8f12f409f5ab973fe821981d4fb25b9ab.zip |
Fixing the "object videos not minding drawing order / limits" glitch in Woodruff
svn-id: r32146
-rw-r--r-- | engines/gob/mult_v2.cpp | 2 | ||||
-rw-r--r-- | engines/gob/scenery.cpp | 6 |
2 files changed, 4 insertions, 4 deletions
diff --git a/engines/gob/mult_v2.cpp b/engines/gob/mult_v2.cpp index 8a299649c7..ebbcf407c6 100644 --- a/engines/gob/mult_v2.cpp +++ b/engines/gob/mult_v2.cpp @@ -755,7 +755,7 @@ void Mult_v2::newCycleAnim(Mult_Object &animObj) { animData.frame = 0; if ((animData.animation < 0) && (animObj.videoSlot > 0)) { _vm->_vidPlayer->slotClose(animObj.videoSlot - 1); - animObj.videoSlot = 0; + animObj.videoSlot = 0; } break; diff --git a/engines/gob/scenery.cpp b/engines/gob/scenery.cpp index 25df5b7e71..fa7944c203 100644 --- a/engines/gob/scenery.cpp +++ b/engines/gob/scenery.cpp @@ -623,8 +623,8 @@ void Scenery::updateAnim(int16 layer, int16 frame, int16 animation, int16 flags, Mult::Mult_Object &obj = _vm->_mult->_objects[-animation - 1]; - if (!_vm->_vidPlayer->slotIsOpen(obj.videoSlot - 1)) { - _toRedrawLeft = -1234; + if ((obj.videoSlot == 0) || !_vm->_vidPlayer->slotIsOpen(obj.videoSlot - 1)) { + _toRedrawLeft = -12345; return; } @@ -736,7 +736,7 @@ void Scenery::updateAnim(int16 layer, int16 frame, int16 animation, int16 flags, } - if (flags & 4) { + if (!(flags & 4)) { _animLeft = _toRedrawLeft = left; _animTop = _toRedrawTop = top; _animRight = _toRedrawRight = right; |