diff options
author | Colin Snover | 2017-11-08 16:46:05 -0600 |
---|---|---|
committer | Colin Snover | 2017-11-10 09:57:03 -0600 |
commit | 51329c0dc6ee56d8b843f058aa3257ec9f30b71a (patch) | |
tree | 85a171532e169bcce6f34a8c3d06555863ab4d0d | |
parent | 2de83e09374abd10700e5f2bc4671318f182980b (diff) | |
download | scummvm-rg350-51329c0dc6ee56d8b843f058aa3257ec9f30b71a.tar.gz scummvm-rg350-51329c0dc6ee56d8b843f058aa3257ec9f30b71a.tar.bz2 scummvm-rg350-51329c0dc6ee56d8b843f058aa3257ec9f30b71a.zip |
ALL: Fix misuse of comma operator
-rw-r--r-- | engines/cruise/actor.cpp | 3 | ||||
-rw-r--r-- | engines/cruise/sound.cpp | 6 | ||||
-rw-r--r-- | engines/director/detection.cpp | 2 | ||||
-rw-r--r-- | engines/dm/champion.cpp | 3 | ||||
-rw-r--r-- | engines/dm/dm.cpp | 3 | ||||
-rw-r--r-- | engines/dm/eventman.cpp | 9 | ||||
-rw-r--r-- | engines/dm/group.cpp | 12 | ||||
-rw-r--r-- | engines/dm/menus.cpp | 3 | ||||
-rw-r--r-- | engines/dm/movesens.cpp | 3 | ||||
-rw-r--r-- | engines/dm/projexpl.cpp | 3 | ||||
-rw-r--r-- | engines/gob/util.cpp | 2 | ||||
-rw-r--r-- | engines/saga/isomap.cpp | 4 | ||||
-rw-r--r-- | engines/scumm/scumm.cpp | 2 | ||||
-rw-r--r-- | engines/sludge/transition.cpp | 3 | ||||
-rw-r--r-- | engines/toon/script_func.cpp | 342 | ||||
-rw-r--r-- | graphics/pixelformat.h | 10 | ||||
-rw-r--r-- | gui/ThemeParser.cpp | 9 |
17 files changed, 222 insertions, 197 deletions
diff --git a/engines/cruise/actor.cpp b/engines/cruise/actor.cpp index 7d5c16c3d2..84a8d4e734 100644 --- a/engines/cruise/actor.cpp +++ b/engines/cruise/actor.cpp @@ -433,7 +433,8 @@ void chemin0(int depart, int arrivee) { for (int i = 0; i < 20 + 1; i++) fl[i] = -1; - X = 0, Y = 30; + X = 0; + Y = 30; explore(depart, arrivee); } diff --git a/engines/cruise/sound.cpp b/engines/cruise/sound.cpp index b477dcdf9c..57dcfcea8f 100644 --- a/engines/cruise/sound.cpp +++ b/engines/cruise/sound.cpp @@ -41,7 +41,11 @@ class PCSoundDriver { public: typedef void (*UpdateCallback)(void *); - PCSoundDriver() { _upCb = NULL, _upRef = NULL, _musicVolume = 0, _sfxVolume = 0; } + PCSoundDriver() : + _upCb(nullptr), + _upRef(nullptr), + _musicVolume(0), + _sfxVolume(0) {} virtual ~PCSoundDriver() {} virtual void setupChannel(int channel, const byte *data, int instrument, int volume) = 0; diff --git a/engines/director/detection.cpp b/engines/director/detection.cpp index a3f9b7c2f5..16d838fcca 100644 --- a/engines/director/detection.cpp +++ b/engines/director/detection.cpp @@ -100,7 +100,7 @@ class DirectorMetaEngine : public AdvancedMetaEngine { public: DirectorMetaEngine() : AdvancedMetaEngine(Director::gameDescriptions, sizeof(Director::DirectorGameDescription), directorGames) { _singleId = "director"; - _maxScanDepth = 2, + _maxScanDepth = 2; _directoryGlobs = directoryGlobs; } diff --git a/engines/dm/champion.cpp b/engines/dm/champion.cpp index 646e7cec8d..5c08acdc84 100644 --- a/engines/dm/champion.cpp +++ b/engines/dm/champion.cpp @@ -2015,7 +2015,8 @@ void ChampionMan::addCandidateChampionToParty(uint16 championPortraitIndex) { int16 curMapX = dungeon._partyMapX; int16 curMapY = dungeon._partyMapY; uint16 championObjectsCell = _vm->returnOppositeDir(dungeon._partyDir); - curMapX += _vm->_dirIntoStepCountEast[dungeon._partyDir], curMapY += _vm->_dirIntoStepCountNorth[dungeon._partyDir]; + curMapX += _vm->_dirIntoStepCountEast[dungeon._partyDir]; + curMapY += _vm->_dirIntoStepCountNorth[dungeon._partyDir]; curThing = dungeon.getSquareFirstThing(curMapX, curMapY); int16 slotIdx = kDMSlotBackpackLine1_1; while (curThing != _vm->_thingEndOfList) { diff --git a/engines/dm/dm.cpp b/engines/dm/dm.cpp index 4c19ab01df..29ba665a47 100644 --- a/engines/dm/dm.cpp +++ b/engines/dm/dm.cpp @@ -922,7 +922,8 @@ void DMEngine::fuseSequence() { fuseSequenceUpdate(); int16 lordChaosMapX = _dungeonMan->_partyMapX; int16 lordChaosMapY = _dungeonMan->_partyMapY; - lordChaosMapX += _dirIntoStepCountEast[_dungeonMan->_partyDir], lordChaosMapY += _dirIntoStepCountNorth[_dungeonMan->_partyDir]; + lordChaosMapX += _dirIntoStepCountEast[_dungeonMan->_partyDir]; + lordChaosMapY += _dirIntoStepCountNorth[_dungeonMan->_partyDir]; Thing lordChaosThing = _groupMan->groupGetThing(lordChaosMapX, lordChaosMapY); Group *lordGroup = (Group*)_dungeonMan->getThingData(lordChaosThing); lordGroup->_health[0] = 10000; diff --git a/engines/dm/eventman.cpp b/engines/dm/eventman.cpp index 3859fc90b2..f424672b67 100644 --- a/engines/dm/eventman.cpp +++ b/engines/dm/eventman.cpp @@ -1369,7 +1369,8 @@ void EventManager::processType80_clickInDungeonView_grabLeaderHandObject(uint16 int16 mapX = _vm->_dungeonMan->_partyMapX; int16 mapY = _vm->_dungeonMan->_partyMapY; if (viewCell >= kDMViewCellBackRight) { - mapX += _vm->_dirIntoStepCountEast[_vm->_dungeonMan->_partyDir], mapY += _vm->_dirIntoStepCountNorth[_vm->_dungeonMan->_partyDir]; + mapX += _vm->_dirIntoStepCountEast[_vm->_dungeonMan->_partyDir]; + mapY += _vm->_dirIntoStepCountNorth[_vm->_dungeonMan->_partyDir]; Thing groupThing = _vm->_groupMan->groupGetThing(mapX, mapY); if ((groupThing != _vm->_thingEndOfList) && !_vm->_moveSens->isLevitating(groupThing) && @@ -1397,8 +1398,10 @@ void EventManager::clickInDungeonViewDropLeaderHandObject(uint16 viewCell) { if (droppingIntoAnAlcove) viewCell = kDMViewCellBackRight; - if (viewCell > kDMViewCellFrontRight) - mapX += _vm->_dirIntoStepCountEast[_vm->_dungeonMan->_partyDir], mapY += _vm->_dirIntoStepCountNorth[_vm->_dungeonMan->_partyDir]; + if (viewCell > kDMViewCellFrontRight) { + mapX += _vm->_dirIntoStepCountEast[_vm->_dungeonMan->_partyDir]; + mapY += _vm->_dirIntoStepCountNorth[_vm->_dungeonMan->_partyDir]; + } uint16 currCell = _vm->normalizeModulo4(_vm->_dungeonMan->_partyDir + viewCell); Thing removedThing = _vm->_championMan->getObjectRemovedFromLeaderHand(); diff --git a/engines/dm/group.cpp b/engines/dm/group.cpp index 9bfeb1da1d..dfdcdc017f 100644 --- a/engines/dm/group.cpp +++ b/engines/dm/group.cpp @@ -819,7 +819,8 @@ T0209058_MoveInRandomDirection: do { AL0450_i_DestinationMapX = eventMapX; AL0451_i_DestinationMapY = eventMapY; - AL0450_i_DestinationMapX += _vm->_dirIntoStepCountEast[AL0446_i_Direction], AL0451_i_DestinationMapY += _vm->_dirIntoStepCountNorth[AL0446_i_Direction]; + AL0450_i_DestinationMapX += _vm->_dirIntoStepCountEast[AL0446_i_Direction]; + AL0451_i_DestinationMapY += _vm->_dirIntoStepCountNorth[AL0446_i_Direction]; if (((activeGroup->_priorMapX != AL0450_i_DestinationMapX) || (activeGroup->_priorMapY != AL0451_i_DestinationMapY) || (moveToPriorLocation = !_vm->getRandomNumber(4))) /* 1/4 chance of moving back to the square that the creature comes from */ @@ -910,7 +911,8 @@ T0209085_SingleSquareMove: (!_vm->getRandomNumber(4) && isMovementPossible(&creatureInfo, eventMapX, eventMapY, AL0446_i_Direction = _vm->returnOppositeDir((Direction)primaryDirectionToOrFromParty), false))) { AL0450_i_DestinationMapX = eventMapX; AL0451_i_DestinationMapY = eventMapY; - AL0450_i_DestinationMapX += _vm->_dirIntoStepCountEast[AL0446_i_Direction], AL0451_i_DestinationMapY += _vm->_dirIntoStepCountNorth[AL0446_i_Direction]; + AL0450_i_DestinationMapX += _vm->_dirIntoStepCountEast[AL0446_i_Direction]; + AL0451_i_DestinationMapY += _vm->_dirIntoStepCountNorth[AL0446_i_Direction]; goto T0209061_MoveGroup; } if (isArchEnemy) { @@ -922,7 +924,8 @@ T0209089_DoubleSquareMove: ((_fluxCageCount >= 2) && isArchenemyDoubleMovementPossible(&creatureInfo, eventMapX, eventMapY, AL0446_i_Direction = _vm->returnOppositeDir((Direction)primaryDirectionToOrFromParty)))) { AL0450_i_DestinationMapX = eventMapX; AL0451_i_DestinationMapY = eventMapY; - AL0450_i_DestinationMapX += _vm->_dirIntoStepCountEast[AL0446_i_Direction] * 2, AL0451_i_DestinationMapY += _vm->_dirIntoStepCountNorth[AL0446_i_Direction] * 2; + AL0450_i_DestinationMapX += _vm->_dirIntoStepCountEast[AL0446_i_Direction] * 2; + AL0451_i_DestinationMapY += _vm->_dirIntoStepCountNorth[AL0446_i_Direction] * 2; _vm->_sound->requestPlay(kDMSoundIndexBuzz, AL0450_i_DestinationMapX, AL0451_i_DestinationMapY, kDMSoundModePlayIfPrioritized); goto T0209061_MoveGroup; } @@ -1451,7 +1454,8 @@ bool GroupMan::isArchenemyDoubleMovementPossible(CreatureInfo *info, int16 mapX, if (_fluxCages[dir]) return false; - mapX += _vm->_dirIntoStepCountEast[dir], mapY += _vm->_dirIntoStepCountNorth[dir]; + mapX += _vm->_dirIntoStepCountEast[dir]; + mapY += _vm->_dirIntoStepCountNorth[dir]; return isMovementPossible(info, mapX, mapY, dir, false); } diff --git a/engines/dm/menus.cpp b/engines/dm/menus.cpp index 9c8e219851..1600f589e9 100644 --- a/engines/dm/menus.cpp +++ b/engines/dm/menus.cpp @@ -1263,7 +1263,8 @@ bool MenuMan::isActionPerformed(uint16 champIndex, int16 actionIndex) { setChampionDirectionToPartyDirection(curChampion); nextMapX = dungeon._partyMapX; nextMapY = dungeon._partyMapY; - nextMapX += _vm->_dirIntoStepCountEast[dungeon._partyDir], nextMapY += _vm->_dirIntoStepCountNorth[dungeon._partyDir]; + nextMapX += _vm->_dirIntoStepCountEast[dungeon._partyDir]; + nextMapY += _vm->_dirIntoStepCountNorth[dungeon._partyDir]; _vm->_groupMan->fuseAction(nextMapX, nextMapY); break; case kDMActionHeal: { diff --git a/engines/dm/movesens.cpp b/engines/dm/movesens.cpp index 410ede740a..1dc36f7979 100644 --- a/engines/dm/movesens.cpp +++ b/engines/dm/movesens.cpp @@ -352,7 +352,8 @@ bool MovesensMan::getMoveResult(Thing thing, int16 mapX, int16 mapY, int16 destM dungeon.setCurrentMap(mapIndexDestination); } direction = dungeon.getStairsExitDirection(destMapX, destMapY); - destMapX += _vm->_dirIntoStepCountEast[direction], destMapY += _vm->_dirIntoStepCountNorth[direction]; + destMapX += _vm->_dirIntoStepCountEast[direction]; + destMapY += _vm->_dirIntoStepCountNorth[direction]; direction = _vm->returnOppositeDir((Direction)direction); thingCell = thing.getCell(); thingCell = _vm->normalizeModulo4((((thingCell - direction + 1) & 0x0002) >> 1) + direction); diff --git a/engines/dm/projexpl.cpp b/engines/dm/projexpl.cpp index 85767cd633..e8b0f4a143 100644 --- a/engines/dm/projexpl.cpp +++ b/engines/dm/projexpl.cpp @@ -429,7 +429,8 @@ void ProjExpl::processEvents48To49(TimelineEvent *event) { if (projectileMovesToOtherSquare) { sourceMapX = destinationMapX; sourceMapY = destinationMapY; - destinationMapX += _vm->_dirIntoStepCountEast[projectileDirection], destinationMapY += _vm->_dirIntoStepCountNorth[projectileDirection]; + destinationMapX += _vm->_dirIntoStepCountEast[projectileDirection]; + destinationMapY += _vm->_dirIntoStepCountNorth[projectileDirection]; Square destSquare = _vm->_dungeonMan->getSquare(destinationMapX, destinationMapY); ElementType destSquareType = destSquare.getType(); if ((destSquareType == kDMElementTypeWall) || diff --git a/engines/gob/util.cpp b/engines/gob/util.cpp index 19e6e35e0b..6bb4274421 100644 --- a/engines/gob/util.cpp +++ b/engines/gob/util.cpp @@ -37,7 +37,7 @@ namespace Gob { Util::Util(GobEngine *vm) : _vm(vm) { - _mouseButtons = kMouseButtonsNone, + _mouseButtons = kMouseButtonsNone; _keyBufferHead = 0; _keyBufferTail = 0; _fastMode = 0; diff --git a/engines/saga/isomap.cpp b/engines/saga/isomap.cpp index e50378b9c0..cff415868e 100644 --- a/engines/saga/isomap.cpp +++ b/engines/saga/isomap.cpp @@ -1350,7 +1350,7 @@ void IsoMap::findDragonTilePath(ActorData* actor,const Location &start, const Lo bool first; bestDistance = SAGA_DRAGON_SEARCH_DIAMETER; - bestU = SAGA_DRAGON_SEARCH_CENTER, + bestU = SAGA_DRAGON_SEARCH_CENTER; bestV = SAGA_DRAGON_SEARCH_CENTER; uBase = (start.u() >> 4) - SAGA_DRAGON_SEARCH_CENTER; @@ -1505,7 +1505,7 @@ void IsoMap::findTilePath(ActorData* actor, const Location &start, const Locatio bestDistance = SAGA_SEARCH_DIAMETER; - bestU = SAGA_SEARCH_CENTER, + bestU = SAGA_SEARCH_CENTER; bestV = SAGA_SEARCH_CENTER; uBase = (start.u() >> 4) - SAGA_SEARCH_CENTER; diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp index 767e85d3ae..77d82c88a6 100644 --- a/engines/scumm/scumm.cpp +++ b/engines/scumm/scumm.cpp @@ -952,7 +952,7 @@ ScummEngine_v100he::~ScummEngine_v100he() { ScummEngine_vCUPhe::ScummEngine_vCUPhe(OSystem *syst, const DetectorResult &dr) : Engine(syst){ _syst = syst; _game = dr.game; - _filenamePattern = dr.fp, + _filenamePattern = dr.fp; _cupPlayer = new CUP_Player(syst, this, _mixer); } diff --git a/engines/sludge/transition.cpp b/engines/sludge/transition.cpp index 306a51c300..3a768cb5f4 100644 --- a/engines/sludge/transition.cpp +++ b/engines/sludge/transition.cpp @@ -152,7 +152,8 @@ void resetRandW() { } } - p1 = 0, p2 = 10; + p1 = 0; + p2 = 10; } #if 0 diff --git a/engines/toon/script_func.cpp b/engines/toon/script_func.cpp index 5e8ff09a86..7a8925b766 100644 --- a/engines/toon/script_func.cpp +++ b/engines/toon/script_func.cpp @@ -48,177 +48,177 @@ ScriptFunc::ScriptFunc(ToonEngine *vm) { Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 Opcode(sys_Cmd_Change_Actor_X_And_Y); // dd offset sub_2A710 Opcode(sys_Cmd_Init_Talking_Character); // dd offset sub_2A4E0 - Opcode(sys_Cmd_Draw_Actor_Standing), // dd offset sub_2A650 - Opcode(sys_Cmd_Get_Actor_X), // dd offset sub_2ADC0 - Opcode(sys_Cmd_Get_Actor_Y), // dd offset sub_2ADD0 - Opcode(sys_Cmd_Get_Actor_Facing), // dd offset sub_2A790 - Opcode(sys_Cmd_Get_Last_Scene), // dd offset sub_29F80 - Opcode(sys_Cmd_Debug_Print), // dd offset sub_2A510 - Opcode(sys_Cmd_Flip_Screens), // dd offset sub_2A180 - Opcode(sys_Cmd_Play_Flic), // dd offset sub_2A080 - Opcode(sys_Cmd_Force_Facing), // dd offset sub_29F90 - Opcode(sys_Cmd_Restart_Thread), // dd offset sub_29F30 - Opcode(sys_Cmd_Walk_Actor_To_Point), // dd offset sub_2A440 - Opcode(sys_Cmd_Set_Sack_Visible), // dd offset sub_29920 - Opcode(sys_Cmd_Set_Actor_Facing), // dd offset sub_2AD60 - Opcode(sys_Cmd_Confiscate_Inventory), // dd offset sub_29EB0 - Opcode(sys_Cmd_Character_Talks), // dd offset sub_29F00 - Opcode(sys_Cmd_Visited_Scene), // dd offset sub_29E80 - Opcode(sys_Cmd_Query_Rif_Flag), // dd offset sub_29D20 - Opcode(sys_Cmd_Query_Scroll), // dd offset sub_29D60 - Opcode(sys_Cmd_Set_Initial_Location), // dd offset sub_2AD80 - Opcode(sys_Cmd_Make_Line_Non_Walkable), // dd offset sub_29FC0 - Opcode(sys_Cmd_Make_Line_Walkable), // dd offset sub_2A050 - Opcode(sys_Cmd_Walk_Actor_On_Condition), // dd offset sub_29D70 - Opcode(sys_Cmd_Set_Actor_Facing_Point), // dd offset sub_29E60 - Opcode(sys_Cmd_Set_Inventory_Slot), // dd offset sub_2B0D0 - Opcode(sys_Cmd_Get_Inventory_Slot), // dd offset sub_2B0F0 - Opcode(sys_Cmd_Add_Item_To_Inventory), // dd offset sub_2AE50 - Opcode(sys_Cmd_Set_Actor_RGB_Modifiers), // dd offset sub_29CA0 - Opcode(sys_Cmd_Init_Conversation_AP), // dd offset sub_2B130 - Opcode(sys_Cmd_Actor_Talks), // dd offset sub_2ADA0 - Opcode(sys_Cmd_Say_Lines), // dd offset sub_29B20 - Opcode(sys_Cmd_Set_Rif_Flag), // dd offset sub_2A320 - Opcode(sys_Cmd_Empty_Inventory), // dd offset sub_2AE10 - Opcode(sys_Cmd_Set_Anim_Scale_Size), // dd offset sub_29BD0 - Opcode(sys_Cmd_Delete_Item_From_Inventory), // dd offset sub_2AE70 - Opcode(sys_Cmd_Specific_Item_In_Inventory), // dd offset sub_2A740 - Opcode(sys_Cmd_Run_Script), // dd offset sub_29AF0 - Opcode(sys_Cmd_Query_Game_Flag), // dd offset sub_2A3E0 - Opcode(sys_Cmd_Reset_Game_Flag), // dd offset sub_2A420 - Opcode(sys_Cmd_Set_Game_Flag), // dd offset sub_2A400 - Opcode(sys_Cmd_Create_Mouse_Item), // dd offset sub_2A4B0 - Opcode(sys_Cmd_Destroy_Mouse_Item), // dd offset sub_2A4D0 - Opcode(sys_Cmd_Get_Mouse_State), // dd offset sub_2A860 - Opcode(sys_Cmd_Hide_Mouse), // dd offset sub_2A5D0 - Opcode(sys_Cmd_Exit_Conversation), // dd offset sub_29AE0 - Opcode(sys_Cmd_Set_Mouse_Pos), // dd offset sub_2A810 - Opcode(sys_Cmd_Show_Mouse), // dd offset sub_2A5F0 - Opcode(sys_Cmd_In_Close_Up), // dd offset sub_29FB0 - Opcode(sys_Cmd_Set_Scroll_Lock), // dd offset sub_298B0 - Opcode(sys_Cmd_Fill_Area_Non_Walkable), // dd offset sub_29FF0 - Opcode(sys_Cmd_Set_Scroll_Coords), // dd offset sub_298D0 - Opcode(sys_Cmd_Hide_Cutaway), // dd offset sub_2A0F0 - Opcode(sys_Cmd_Show_Cutaway), // dd offset sub_2A100 - Opcode(sys_Cmd_Pause_Ticks), // dd offset sub_2A360 - Opcode(sys_Cmd_In_Conversation), // dd offset sub_29C60 - Opcode(sys_Cmd_Character_Talking), // dd offset sub_29C70 - Opcode(sys_Cmd_Set_Flux_Facing_Point), // dd offset sub_29980 - Opcode(sys_Cmd_Set_Flux_Facing), // dd offset sub_299A0 - Opcode(sys_Cmd_Set_Flux_Coords), // dd offset sub_299C0 - Opcode(sys_Cmd_Set_Flux_Visible), // dd offset sub_299F0 - Opcode(sys_Cmd_Get_Flux_X), // dd offset sub_29A40 - Opcode(sys_Cmd_Get_Flux_Y), // dd offset sub_29A50 - Opcode(sys_Cmd_Get_Flux_Facing), // dd offset sub_29A60 - Opcode(sys_Cmd_Get_Flux_Flags), // dd offset sub_29A70 - Opcode(sys_Cmd_Query_Flux_Coords), // dd offset sub_29A90 - Opcode(sys_Cmd_Have_A_Conversation), // dd offset sub_2B110 - Opcode(sys_Cmd_Walk_Flux_To_Point), // dd offset sub_29AC0 - Opcode(sys_Cmd_Get_Actor_Final_X), // dd offset sub_29940 - Opcode(sys_Cmd_Get_Actor_Final_Y), // dd offset sub_29960 - Opcode(sys_Cmd_Query_Scene_Anim_Loaded), // dd offset sub_29870 - Opcode(sys_Cmd_Play_Flux_Anim), // dd offset sub_29820 - Opcode(sys_Cmd_Set_Anim_Priority), // dd offset sub_29790 - Opcode(sys_Cmd_Place_Scene_Anim), // dd offset sub_2A7A0 - Opcode(sys_Cmd_Update_Scene_Animations), // dd offset sub_2AE30 - Opcode(sys_Cmd_Get_Drew_Scale), // dd offset sub_297E0 - Opcode(sys_Cmd_Query_Drew_Flags), // dd offset sub_29800 - Opcode(sys_Cmd_Set_Music), // dd offset sub_29720 - Opcode(sys_Cmd_Query_Speech), // dd offset sub_296D0 - Opcode(sys_Cmd_Enter_New_Scene), // dd offset sub_2A550 - Opcode(sys_Cmd_Enter_Same_Scene), // dd offset sub_2ADE0 - Opcode(sys_Cmd_Is_Pixel_Walkable), // dd offset sub_2A4F0 - Opcode(sys_Cmd_Show_Screen), // dd offset sub_2A0C0 - Opcode(sys_Cmd_Hide_Screen), // dd offset sub_2A0F0 - Opcode(sys_Cmd_Dummy), // dd offset sub_295D0 - Opcode(sys_Cmd_Set_Special_Enter_X_And_Y), // dd offset sub_2A590 - Opcode(sys_Cmd_Get_Mouse_X), // dd offset sub_296B0 - Opcode(sys_Cmd_Get_Mouse_Y), // dd offset sub_296C0 - Opcode(sys_Cmd_Fade_Palette), // dd offset sub_29650 - Opcode(sys_Cmd_Music_Enabled), // dd offset sub_29620 - Opcode(sys_Cmd_Dummy), // dd offset sub_295F0 - Opcode(sys_Cmd_Dummy), // dd offset sub_29610 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Random), // dd offset sub_2A600 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Wait_Key), // dd offset sub_2AE20 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Draw_Scene_Anim_WSA_Frame_To_Back), // dd offset sub_2A940 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Set_Scene_Anim_Wait), // dd offset sub_2A870 - Opcode(sys_Cmd_Init_Scene_Anim), // dd offset sub_2AC60 - Opcode(sys_Cmd_Set_Scene_Animation_Active_Flag), // dd offset sub_2AB10 - Opcode(sys_Cmd_Draw_Scene_Anim_WSA_Frame), // dd offset sub_2A8D0 - Opcode(sys_Cmd_Move_Scene_Anim), // dd offset sub_2AA90 - Opcode(sys_Cmd_Run_Actor_Default_Script), // dd offset sub_2A4E0 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Set_Location_Data), // dd offset sub_2AE90 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Set_CountDown_Timer), // dd offset sub_2AFC0 - Opcode(sys_Cmd_Query_CountDown_Timer), // dd offset sub_2AFE0 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Proceed_To_Next_Chapter), // dd offset sub_2AFF0 - Opcode(sys_Cmd_Play_Sfx_Plus), // dd offset sub_2A1D0 - Opcode(sys_Cmd_Play_Sfx), // dd offset sub_2A1A0 - Opcode(sys_Cmd_Set_Ambient_Sfx), // dd offset sub_2A260 - Opcode(sys_Cmd_Kill_Ambient_Sfx), // dd offset sub_2A300 - Opcode(sys_Cmd_Set_Ambient_Sfx_Plus), // dd offset sub_2A290 - Opcode(sys_Cmd_Set_Ambient_Volume), // dd offset sub_2A240 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Freeze_Scene_Animation), // dd offset sub_2AB90 - Opcode(sys_Cmd_Unfreeze_Scene_Animation), // dd offset sub_2ABB0 - Opcode(sys_Cmd_Scene_Animation_Frozen), // dd offset sub_2ABD0 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Set_Script_Game_Data_Global), // dd offset sub_2ABF0 - Opcode(sys_Cmd_Get_Script_Game_Data_Global), // dd offset sub_2AC30 - Opcode(sys_Cmd_Say_Line), // dd offset loc_2A190 - Opcode(sys_Cmd_Knight_Puzzle_Get_Coord), // dd offset sub_2A110 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Add_Scene_Anim), // dd offset sub_2AC60 - Opcode(sys_Cmd_Remove_Scene_Anim), // dd offset sub_2ACE0 - Opcode(sys_Cmd_Disable_Timer), // dd offset sub_2AD00 - Opcode(sys_Cmd_Enable_Timer), // dd offset sub_2AD20 - Opcode(sys_Cmd_Set_Timer), // dd offset sub_2AD40 - Opcode(sys_Cmd_Set_Palette_Color), // dd offset sub_2B020 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Number_Of_NPCs), // dd offset loc_2A190 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Dummy), // dd offset sub_2B160 - Opcode(sys_Cmd_Get_Config_Language), // dd offset sub_2B0C0 + Opcode(sys_Cmd_Draw_Actor_Standing); // dd offset sub_2A650 + Opcode(sys_Cmd_Get_Actor_X); // dd offset sub_2ADC0 + Opcode(sys_Cmd_Get_Actor_Y); // dd offset sub_2ADD0 + Opcode(sys_Cmd_Get_Actor_Facing); // dd offset sub_2A790 + Opcode(sys_Cmd_Get_Last_Scene); // dd offset sub_29F80 + Opcode(sys_Cmd_Debug_Print); // dd offset sub_2A510 + Opcode(sys_Cmd_Flip_Screens); // dd offset sub_2A180 + Opcode(sys_Cmd_Play_Flic); // dd offset sub_2A080 + Opcode(sys_Cmd_Force_Facing); // dd offset sub_29F90 + Opcode(sys_Cmd_Restart_Thread); // dd offset sub_29F30 + Opcode(sys_Cmd_Walk_Actor_To_Point); // dd offset sub_2A440 + Opcode(sys_Cmd_Set_Sack_Visible); // dd offset sub_29920 + Opcode(sys_Cmd_Set_Actor_Facing); // dd offset sub_2AD60 + Opcode(sys_Cmd_Confiscate_Inventory); // dd offset sub_29EB0 + Opcode(sys_Cmd_Character_Talks); // dd offset sub_29F00 + Opcode(sys_Cmd_Visited_Scene); // dd offset sub_29E80 + Opcode(sys_Cmd_Query_Rif_Flag); // dd offset sub_29D20 + Opcode(sys_Cmd_Query_Scroll); // dd offset sub_29D60 + Opcode(sys_Cmd_Set_Initial_Location); // dd offset sub_2AD80 + Opcode(sys_Cmd_Make_Line_Non_Walkable); // dd offset sub_29FC0 + Opcode(sys_Cmd_Make_Line_Walkable); // dd offset sub_2A050 + Opcode(sys_Cmd_Walk_Actor_On_Condition); // dd offset sub_29D70 + Opcode(sys_Cmd_Set_Actor_Facing_Point); // dd offset sub_29E60 + Opcode(sys_Cmd_Set_Inventory_Slot); // dd offset sub_2B0D0 + Opcode(sys_Cmd_Get_Inventory_Slot); // dd offset sub_2B0F0 + Opcode(sys_Cmd_Add_Item_To_Inventory); // dd offset sub_2AE50 + Opcode(sys_Cmd_Set_Actor_RGB_Modifiers); // dd offset sub_29CA0 + Opcode(sys_Cmd_Init_Conversation_AP); // dd offset sub_2B130 + Opcode(sys_Cmd_Actor_Talks); // dd offset sub_2ADA0 + Opcode(sys_Cmd_Say_Lines); // dd offset sub_29B20 + Opcode(sys_Cmd_Set_Rif_Flag); // dd offset sub_2A320 + Opcode(sys_Cmd_Empty_Inventory); // dd offset sub_2AE10 + Opcode(sys_Cmd_Set_Anim_Scale_Size); // dd offset sub_29BD0 + Opcode(sys_Cmd_Delete_Item_From_Inventory); // dd offset sub_2AE70 + Opcode(sys_Cmd_Specific_Item_In_Inventory); // dd offset sub_2A740 + Opcode(sys_Cmd_Run_Script); // dd offset sub_29AF0 + Opcode(sys_Cmd_Query_Game_Flag); // dd offset sub_2A3E0 + Opcode(sys_Cmd_Reset_Game_Flag); // dd offset sub_2A420 + Opcode(sys_Cmd_Set_Game_Flag); // dd offset sub_2A400 + Opcode(sys_Cmd_Create_Mouse_Item); // dd offset sub_2A4B0 + Opcode(sys_Cmd_Destroy_Mouse_Item); // dd offset sub_2A4D0 + Opcode(sys_Cmd_Get_Mouse_State); // dd offset sub_2A860 + Opcode(sys_Cmd_Hide_Mouse); // dd offset sub_2A5D0 + Opcode(sys_Cmd_Exit_Conversation); // dd offset sub_29AE0 + Opcode(sys_Cmd_Set_Mouse_Pos); // dd offset sub_2A810 + Opcode(sys_Cmd_Show_Mouse); // dd offset sub_2A5F0 + Opcode(sys_Cmd_In_Close_Up); // dd offset sub_29FB0 + Opcode(sys_Cmd_Set_Scroll_Lock); // dd offset sub_298B0 + Opcode(sys_Cmd_Fill_Area_Non_Walkable); // dd offset sub_29FF0 + Opcode(sys_Cmd_Set_Scroll_Coords); // dd offset sub_298D0 + Opcode(sys_Cmd_Hide_Cutaway); // dd offset sub_2A0F0 + Opcode(sys_Cmd_Show_Cutaway); // dd offset sub_2A100 + Opcode(sys_Cmd_Pause_Ticks); // dd offset sub_2A360 + Opcode(sys_Cmd_In_Conversation); // dd offset sub_29C60 + Opcode(sys_Cmd_Character_Talking); // dd offset sub_29C70 + Opcode(sys_Cmd_Set_Flux_Facing_Point); // dd offset sub_29980 + Opcode(sys_Cmd_Set_Flux_Facing); // dd offset sub_299A0 + Opcode(sys_Cmd_Set_Flux_Coords); // dd offset sub_299C0 + Opcode(sys_Cmd_Set_Flux_Visible); // dd offset sub_299F0 + Opcode(sys_Cmd_Get_Flux_X); // dd offset sub_29A40 + Opcode(sys_Cmd_Get_Flux_Y); // dd offset sub_29A50 + Opcode(sys_Cmd_Get_Flux_Facing); // dd offset sub_29A60 + Opcode(sys_Cmd_Get_Flux_Flags); // dd offset sub_29A70 + Opcode(sys_Cmd_Query_Flux_Coords); // dd offset sub_29A90 + Opcode(sys_Cmd_Have_A_Conversation); // dd offset sub_2B110 + Opcode(sys_Cmd_Walk_Flux_To_Point); // dd offset sub_29AC0 + Opcode(sys_Cmd_Get_Actor_Final_X); // dd offset sub_29940 + Opcode(sys_Cmd_Get_Actor_Final_Y); // dd offset sub_29960 + Opcode(sys_Cmd_Query_Scene_Anim_Loaded); // dd offset sub_29870 + Opcode(sys_Cmd_Play_Flux_Anim); // dd offset sub_29820 + Opcode(sys_Cmd_Set_Anim_Priority); // dd offset sub_29790 + Opcode(sys_Cmd_Place_Scene_Anim); // dd offset sub_2A7A0 + Opcode(sys_Cmd_Update_Scene_Animations); // dd offset sub_2AE30 + Opcode(sys_Cmd_Get_Drew_Scale); // dd offset sub_297E0 + Opcode(sys_Cmd_Query_Drew_Flags); // dd offset sub_29800 + Opcode(sys_Cmd_Set_Music); // dd offset sub_29720 + Opcode(sys_Cmd_Query_Speech); // dd offset sub_296D0 + Opcode(sys_Cmd_Enter_New_Scene); // dd offset sub_2A550 + Opcode(sys_Cmd_Enter_Same_Scene); // dd offset sub_2ADE0 + Opcode(sys_Cmd_Is_Pixel_Walkable); // dd offset sub_2A4F0 + Opcode(sys_Cmd_Show_Screen); // dd offset sub_2A0C0 + Opcode(sys_Cmd_Hide_Screen); // dd offset sub_2A0F0 + Opcode(sys_Cmd_Dummy); // dd offset sub_295D0 + Opcode(sys_Cmd_Set_Special_Enter_X_And_Y); // dd offset sub_2A590 + Opcode(sys_Cmd_Get_Mouse_X); // dd offset sub_296B0 + Opcode(sys_Cmd_Get_Mouse_Y); // dd offset sub_296C0 + Opcode(sys_Cmd_Fade_Palette); // dd offset sub_29650 + Opcode(sys_Cmd_Music_Enabled); // dd offset sub_29620 + Opcode(sys_Cmd_Dummy); // dd offset sub_295F0 + Opcode(sys_Cmd_Dummy); // dd offset sub_29610 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Random); // dd offset sub_2A600 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Wait_Key); // dd offset sub_2AE20 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Draw_Scene_Anim_WSA_Frame_To_Back); // dd offset sub_2A940 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Set_Scene_Anim_Wait); // dd offset sub_2A870 + Opcode(sys_Cmd_Init_Scene_Anim); // dd offset sub_2AC60 + Opcode(sys_Cmd_Set_Scene_Animation_Active_Flag); // dd offset sub_2AB10 + Opcode(sys_Cmd_Draw_Scene_Anim_WSA_Frame); // dd offset sub_2A8D0 + Opcode(sys_Cmd_Move_Scene_Anim); // dd offset sub_2AA90 + Opcode(sys_Cmd_Run_Actor_Default_Script); // dd offset sub_2A4E0 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Set_Location_Data); // dd offset sub_2AE90 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Set_CountDown_Timer); // dd offset sub_2AFC0 + Opcode(sys_Cmd_Query_CountDown_Timer); // dd offset sub_2AFE0 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Proceed_To_Next_Chapter); // dd offset sub_2AFF0 + Opcode(sys_Cmd_Play_Sfx_Plus); // dd offset sub_2A1D0 + Opcode(sys_Cmd_Play_Sfx); // dd offset sub_2A1A0 + Opcode(sys_Cmd_Set_Ambient_Sfx); // dd offset sub_2A260 + Opcode(sys_Cmd_Kill_Ambient_Sfx); // dd offset sub_2A300 + Opcode(sys_Cmd_Set_Ambient_Sfx_Plus); // dd offset sub_2A290 + Opcode(sys_Cmd_Set_Ambient_Volume); // dd offset sub_2A240 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Freeze_Scene_Animation); // dd offset sub_2AB90 + Opcode(sys_Cmd_Unfreeze_Scene_Animation); // dd offset sub_2ABB0 + Opcode(sys_Cmd_Scene_Animation_Frozen); // dd offset sub_2ABD0 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Set_Script_Game_Data_Global); // dd offset sub_2ABF0 + Opcode(sys_Cmd_Get_Script_Game_Data_Global); // dd offset sub_2AC30 + Opcode(sys_Cmd_Say_Line); // dd offset loc_2A190 + Opcode(sys_Cmd_Knight_Puzzle_Get_Coord); // dd offset sub_2A110 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Add_Scene_Anim); // dd offset sub_2AC60 + Opcode(sys_Cmd_Remove_Scene_Anim); // dd offset sub_2ACE0 + Opcode(sys_Cmd_Disable_Timer); // dd offset sub_2AD00 + Opcode(sys_Cmd_Enable_Timer); // dd offset sub_2AD20 + Opcode(sys_Cmd_Set_Timer); // dd offset sub_2AD40 + Opcode(sys_Cmd_Set_Palette_Color); // dd offset sub_2B020 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Number_Of_NPCs); // dd offset loc_2A190 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 + Opcode(sys_Cmd_Get_Config_Language); // dd offset sub_2B0C0 Opcode(sys_Cmd_Dummy); // dd offset sub_2B160 } diff --git a/graphics/pixelformat.h b/graphics/pixelformat.h index 6b22a14142..af964b0ee1 100644 --- a/graphics/pixelformat.h +++ b/graphics/pixelformat.h @@ -149,8 +149,14 @@ struct PixelFormat { byte RBits, byte GBits, byte BBits, byte ABits, byte RShift, byte GShift, byte BShift, byte AShift) { bytesPerPixel = BytesPerPixel; - rLoss = 8 - RBits, gLoss = 8 - GBits, bLoss = 8 - BBits, aLoss = 8 - ABits; - rShift = RShift, gShift = GShift, bShift = BShift, aShift = AShift; + rLoss = 8 - RBits; + gLoss = 8 - GBits; + bLoss = 8 - BBits; + aLoss = 8 - ABits; + rShift = RShift; + gShift = GShift; + bShift = BShift; + aShift = AShift; } static inline PixelFormat createFormatCLUT8() { diff --git a/gui/ThemeParser.cpp b/gui/ThemeParser.cpp index bd0d2c4898..64a9aa7849 100644 --- a/gui/ThemeParser.cpp +++ b/gui/ThemeParser.cpp @@ -622,11 +622,12 @@ bool ThemeParser::parseDrawStep(ParserNode *stepNode, Graphics::DrawStep *drawst if (stepNode->values.contains("padding")) { val = stepNode->values["padding"]; int pr, pt, pl, pb; - if (parseIntegerKey(val, 4, &pl, &pt, &pr, &pb)) - drawstep->padding.left = pl, - drawstep->padding.top = pt, - drawstep->padding.right = pr, + if (parseIntegerKey(val, 4, &pl, &pt, &pr, &pb)) { + drawstep->padding.left = pl; + drawstep->padding.top = pt; + drawstep->padding.right = pr; drawstep->padding.bottom = pb; + } } #undef PARSER_ASSIGN_INT |