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author | Torbjörn Andersson | 2004-01-13 17:29:01 +0000 |
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committer | Torbjörn Andersson | 2004-01-13 17:29:01 +0000 |
commit | 51434558f4ed62280457d03245cf2a3aec5b6916 (patch) | |
tree | aa389051b805802820adf1e53e6cb776644b2b70 | |
parent | 2f85714c605dfbe722d7e2b3d797aebd7808f3e1 (diff) | |
download | scummvm-rg350-51434558f4ed62280457d03245cf2a3aec5b6916.tar.gz scummvm-rg350-51434558f4ed62280457d03245cf2a3aec5b6916.tar.bz2 scummvm-rg350-51434558f4ed62280457d03245cf2a3aec5b6916.zip |
Updated BS2 issues. (I'm too tired to fix the cutscene lead-out music
right now, but I don't want to forget it.)
svn-id: r12362
-rw-r--r-- | TODO | 5 |
1 files changed, 4 insertions, 1 deletions
@@ -148,7 +148,10 @@ Broken Sword 2 * Enforce ScummVM code formatting guidelines. (Mostly done?) * Encapsulate the code into sensible objects. (Partly done.) * Enable the CD swapping code. (Partly done.) -* Support cutscenes in some kind of open video format. +* Support cutscenes in some kind of open video format. (Partly done.) +* Judging by the intro cutscene as the original engine renders it, the lead-out + music should play over the end of the cutscene. Not, as we do it, after the + cutscene has finished. * Fix the credits so they look more like the original. (Did we ever get the source code for that?) * Compressed speech / music clusters. (Some work done, but not in CVS yet.) |