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author | Max Horn | 2002-10-22 11:48:24 +0000 |
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committer | Max Horn | 2002-10-22 11:48:24 +0000 |
commit | 5151e561d504864a655b25512a933f3bf70bd3de (patch) | |
tree | 8a1c9e66bad22700749ee75f07adb39973f90958 | |
parent | 9f33d561a981203d5d482113b35b329da600ca0e (diff) | |
download | scummvm-rg350-5151e561d504864a655b25512a933f3bf70bd3de.tar.gz scummvm-rg350-5151e561d504864a655b25512a933f3bf70bd3de.tar.bz2 scummvm-rg350-5151e561d504864a655b25512a933f3bf70bd3de.zip |
fixing various warnings that occur with -Wshadow;some other minor cleanup
svn-id: r5239
-rw-r--r-- | scumm/debug.cpp | 2 | ||||
-rw-r--r-- | scumm/gfx.cpp | 4 | ||||
-rw-r--r-- | scumm/imuse.cpp | 4 | ||||
-rw-r--r-- | scumm/script_v2.cpp | 2 | ||||
-rw-r--r-- | scumm/scummvm.cpp | 2 | ||||
-rw-r--r-- | scumm/smush/brenderer.h | 1 | ||||
-rw-r--r-- | scumm/sound.cpp | 2 | ||||
-rw-r--r-- | simon/simon.cpp | 42 |
8 files changed, 25 insertions, 34 deletions
diff --git a/scumm/debug.cpp b/scumm/debug.cpp index 22c46d003d..06954dd6a5 100644 --- a/scumm/debug.cpp +++ b/scumm/debug.cpp @@ -201,7 +201,7 @@ int ScummDebugger::get_command() const DebuggerCommands *dc; char *s; int i; - static char *buf; + char *buf; do { #ifndef HAVE_READLINE diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp index 39dce0d9b4..cd37ae83ee 100644 --- a/scumm/gfx.cpp +++ b/scumm/gfx.cpp @@ -985,8 +985,8 @@ void Gdi::drawBitmap(byte *ptr, VirtScreen *vs, int x, int y, int h, decompressMaskImg(); } else { if (!(_useOrDecompress && flag & dbAllowMaskOr)) - for (int h = 0; h < _numLinesToProcess; h++) - _mask_ptr_dest[h * NUM_STRIPS] = 0; + for (int height = 0; height < _numLinesToProcess; height++) + _mask_ptr_dest[height * NUM_STRIPS] = 0; /* needs better abstraction, FIXME */ } } diff --git a/scumm/imuse.cpp b/scumm/imuse.cpp index e26beeeb78..094fa7a687 100644 --- a/scumm/imuse.cpp +++ b/scumm/imuse.cpp @@ -5624,8 +5624,8 @@ void IMuseDigital::stopAll() { } } -void IMuseDigital::pause(bool pause) { - _pause = pause; +void IMuseDigital::pause(bool p) { + _pause = p; } int32 IMuseDigital::doCommand(int a, int b, int c, int d, int e, int f, int g, int h) { diff --git a/scumm/script_v2.cpp b/scumm/script_v2.cpp index 0ec566425f..191cd81d3a 100644 --- a/scumm/script_v2.cpp +++ b/scumm/script_v2.cpp @@ -1345,7 +1345,7 @@ void Scumm::o6_walkActorToObj() if (obj >= NUM_ACTORS) { if (whereIsObject(obj) == WIO_NOT_FOUND) return; - int x, y, dir; + int y, dir; getObjectXYPos(obj, x, y, dir); a->startWalkActor(x, y, dir); } else { diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp index fe8715688d..9ab814888f 100644 --- a/scumm/scummvm.cpp +++ b/scumm/scummvm.cpp @@ -663,7 +663,7 @@ void Scumm::startScene(int room, Actor * a, int objectNr) } } else { if (camera._follows) { - Actor *a = derefActorSafe(camera._follows, "startScene: follows"); + a = derefActorSafe(camera._follows, "startScene: follows"); setCameraAt(a->x, a->y); } } diff --git a/scumm/smush/brenderer.h b/scumm/smush/brenderer.h index 434c18b8a0..b5ec15aad7 100644 --- a/scumm/smush/brenderer.h +++ b/scumm/smush/brenderer.h @@ -49,7 +49,6 @@ protected: int32 getNbframes() const { return _nbframes; }; //!< accessor for number of frames int32 getWidth() const { return _width; }; //!< accessor for current width int32 getHeight() const { return _height; }; //!< accessor for current height - const Palette & pal() const { return _pal; }; //!< accessor for current palette const char * data() const { return _data; }; //!< accessor for current frame buffer void clean(); //!< memory cleanup (deletes frame buffer) void setFrame(int32 f) { _frame = f; }; //!< allows to change the frame number diff --git a/scumm/sound.cpp b/scumm/sound.cpp index 275f8dd5d3..655166d826 100644 --- a/scumm/sound.cpp +++ b/scumm/sound.cpp @@ -482,7 +482,7 @@ int Sound::startTalkSound(uint32 offset, uint32 b, int mode) { if (mode == 1 && (_scumm->_gameId == GID_TENTACLE || (_scumm->_gameId == GID_SAMNMAX && !_scumm->isScriptRunning(99)))) { - for (int i = 0; i < _scumm->_mixer->NUM_CHANNELS; i++) { + for (i = 0; i < _scumm->_mixer->NUM_CHANNELS; i++) { if (i != _talkChannel) _scumm->_mixer->stop(i); } diff --git a/simon/simon.cpp b/simon/simon.cpp index 40951a4ed1..55fdaa53a3 100644 --- a/simon/simon.cpp +++ b/simon/simon.cpp @@ -4419,7 +4419,7 @@ void SimonState::delay(uint delay) bool SimonState::save_game(uint slot, const char *caption) { File f; - uint item_index, num_item, i; + uint item_index, num_item, i, j; TimeEvent *te; _lock_word |= 0x100; @@ -4444,8 +4444,8 @@ bool SimonState::save_game(uint slot, const char *caption) i = 0; for (te = _first_time_struct; te; te = te->next) i++; - f.writeUint32BE(i); + for (te = _first_time_struct; te; te = te->next) { f.writeUint32BE(te->time + _base_time); f.writeUint16BE(te->subroutine_id); @@ -4460,36 +4460,28 @@ bool SimonState::save_game(uint slot, const char *caption) f.writeUint16BE(item->unk3); f.writeUint16BE(item->unk4); - { - Child1 *child1 = findChildOfType1(item); - if (child1) { - f.writeUint16BE(child1->fr2); - } + Child1 *child1 = findChildOfType1(item); + if (child1) { + f.writeUint16BE(child1->fr2); } - { - Child2 *child2 = findChildOfType2(item); - uint i, j; - - if (child2) { - f.writeUint32BE(child2->avail_props); - i = child2->avail_props & 1; + Child2 *child2 = findChildOfType2(item); + if (child2) { + f.writeUint32BE(child2->avail_props); + i = child2->avail_props & 1; - for (j = 1; j < 16; j++) { - if ((1 << j) & child2->avail_props) { - f.writeUint16BE(child2->array[i++]); - } + for (j = 1; j < 16; j++) { + if ((1 << j) & child2->avail_props) { + f.writeUint16BE(child2->array[i++]); } } } - { - Child9 *child9 = (Child9 *) findChildOfType(item, 9); - if (child9) { - uint i; - for (i = 0; i != 4; i++) { - f.writeUint16BE(child9->array[i]); - } + Child9 *child9 = (Child9 *) findChildOfType(item, 9); + if (child9) { + uint i; + for (i = 0; i != 4; i++) { + f.writeUint16BE(child9->array[i]); } } } |