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authorMax Horn2004-02-01 02:03:01 +0000
committerMax Horn2004-02-01 02:03:01 +0000
commit51733fbe3e44db6283aef733bd1e3fcd0c5adb48 (patch)
tree9667a37744361014f466f6887ac6c3a9c6119882
parentcd369ebad26f8c5f50b920160deda2695bcdba87 (diff)
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native directory browser on Mac OS X
svn-id: r12694
-rw-r--r--gui/browser.cpp78
-rw-r--r--gui/browser.h15
2 files changed, 93 insertions, 0 deletions
diff --git a/gui/browser.cpp b/gui/browser.cpp
index c54e9caeca..baa4088b47 100644
--- a/gui/browser.cpp
+++ b/gui/browser.cpp
@@ -27,6 +27,82 @@
namespace GUI {
+#ifdef MACOSX
+/* On Mac OS X, use the native file selector dialog. We could do the same for
+ * other operating systems.
+ */
+
+BrowserDialog::BrowserDialog(const char *title)
+ : Dialog(20, 10, 320 -2 * 20, 200 - 2 * 10) {
+ _choice = NULL;
+ _titleRef = CFStringCreateWithCString(0, title, CFStringGetSystemEncoding());
+}
+
+BrowserDialog::~BrowserDialog() {
+ delete _choice;
+ CFRelease(_titleRef);
+}
+
+int BrowserDialog::runModal() {
+ NavDialogRef dialogRef;
+ NavDialogCreationOptions options;
+ NavUserAction result;
+ NavReplyRecord reply;
+ OSStatus err;
+
+ delete _choice;
+ _choice = 0;
+
+ // Temporarily show the real mouse
+ ShowCursor();
+
+ err = NavGetDefaultDialogCreationOptions(&options);
+ assert(err == noErr);
+ options.windowTitle = _titleRef;
+ options.message = CFSTR("This is a test!");
+ options.modality = kWindowModalityAppModal;
+
+ err = NavCreateChooseFolderDialog(&options, 0, 0, 0, &dialogRef);
+ assert(err == noErr);
+
+ err = NavDialogRun(dialogRef);
+ assert(err == noErr);
+
+ HideCursor();
+
+ result = NavDialogGetUserAction(dialogRef);
+
+ if (result == kNavUserActionChoose) {
+ err = NavDialogGetReply(dialogRef, &reply);
+ assert(err == noErr);
+
+ if (reply.validRecord && err == noErr) {
+ SInt32 theCount;
+ AECountItems(&reply.selection, &theCount);
+ assert(theCount == 1);
+
+ AEKeyword keyword;
+ FSRef ref;
+ char buf[4096];
+ err = AEGetNthPtr(&reply.selection, 1, typeFSRef, &keyword, NULL, &ref, sizeof(ref), NULL);
+ assert(err == noErr);
+ err = FSRefMakePath(&ref, (UInt8*)buf, sizeof(buf)-1);
+ assert(err == noErr);
+
+ _choice = FilesystemNode::getNodeForPath(buf);
+ }
+
+ err = NavDisposeReply(&reply);
+ assert(err == noErr);
+ }
+
+ NavDialogDispose(dialogRef);
+
+ return (_choice != 0);
+}
+
+#else
+
/* We want to use this as a general directory selector at some point... possible uses
* - to select the data dir for a game
* - to select the place where save games are stored
@@ -157,4 +233,6 @@ void BrowserDialog::updateListing() {
draw();
}
+#endif // MACOSX
+
} // End of namespace GUI
diff --git a/gui/browser.h b/gui/browser.h
index be7f0ee3d6..a6dd191764 100644
--- a/gui/browser.h
+++ b/gui/browser.h
@@ -25,6 +25,10 @@
#include "common/str.h"
#include "common/list.h"
+#ifdef MACOSX
+#include <Carbon/Carbon.h>
+#endif
+
class FilesystemNode;
class FSList;
@@ -40,20 +44,31 @@ public:
BrowserDialog(const char *title);
virtual ~BrowserDialog();
+#ifdef MACOSX
+ virtual int runModal();
+#else
virtual void open();
virtual void close();
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
+#endif
FilesystemNode *getResult() { return _choice; };
+
protected:
+#ifdef MACOSX
+ CFStringRef _titleRef;
+#else
ListWidget *_fileList;
StaticTextWidget*_currentPath;
FilesystemNode *_node;
FSList *_nodeContent;
+#endif
FilesystemNode *_choice;
+#ifndef MACOSX
void updateListing();
+#endif
};
} // End of namespace GUI