diff options
| author | Matthew Hoops | 2011-08-04 11:02:11 -0400 | 
|---|---|---|
| committer | Matthew Hoops | 2011-08-04 11:02:11 -0400 | 
| commit | 51fc76acd4707b9ce3172fbff9cc523a389a52b3 (patch) | |
| tree | b2b90a42c0395db9b6f41a3ca9ee7e915c200a80 | |
| parent | 2ea594de8390d9b7829ca6839e267b20e7dfce5e (diff) | |
| download | scummvm-rg350-51fc76acd4707b9ce3172fbff9cc523a389a52b3.tar.gz scummvm-rg350-51fc76acd4707b9ce3172fbff9cc523a389a52b3.tar.bz2 scummvm-rg350-51fc76acd4707b9ce3172fbff9cc523a389a52b3.zip | |
SCUMM: Add notes on the unused soccer u32 opcodes
Might be nice to implement the soccer editor one day in the future, but it's definitely a secondary goal. In fact, I'm not even sure how to access it yet other than jumping to the room (4).
| -rw-r--r-- | engines/scumm/he/logic_he.cpp | 12 | 
1 files changed, 8 insertions, 4 deletions
| diff --git a/engines/scumm/he/logic_he.cpp b/engines/scumm/he/logic_he.cpp index 562b64aec8..97df4a6250 100644 --- a/engines/scumm/he/logic_he.cpp +++ b/engines/scumm/he/logic_he.cpp @@ -915,9 +915,9 @@ int32 LogicHEsoccer::dispatch(int op, int numArgs, int32 *args) {  		res = getFromArray(args[0], args[1], args[2]);  		break; +	case 1010: case 1015: case 1018: +		// Used only by the in-game editor (so, fall through)  	default: -		// original range is 1001 - 1021 -		warning("unhandled op %d", op);  		LogicHE::dispatch(op, numArgs, args);  	} @@ -956,6 +956,7 @@ int LogicHEsoccer::op_1002(int32 *args) {  }  int LogicHEsoccer::op_1003(int32 *args) { +	// NOTE: This function is never called, so it's here for reference only  	double data[6], out[3];  	int i; @@ -2237,7 +2238,7 @@ int LogicHEsoccer::op_1017(int32 *args) {  int LogicHEsoccer::op_1019(int32 *args) {  	// Used at the beginning of a match -	// Initializes some arrays. Player positions? +	// Initializes some arrays. Field parameters?  	// These two arrays are used in op_1014 and op_1015  	for (int i = 0; i < 4096; i++) @@ -2246,6 +2247,9 @@ int LogicHEsoccer::op_1019(int32 *args) {  	for (int i = 0; i < 585; i++)  		_byteArray2[i] = getFromArray(args[0], 0, i); +	// The remaining code of this function is used for the +	// built-in editor.  +  	// Deallocate the two integer arrays  	if (_intArraysAllocated)  		op_1020(); @@ -2271,7 +2275,7 @@ int LogicHEsoccer::op_1019(int32 *args) {  }  int LogicHEsoccer::op_1020() { -	// Deallocate integer arrays +	// Deallocate in-game editor integer arrays  	// The arrays can be allocated in op_1015 or op_1019  	delete[] _intArray1; _intArray1 = 0; | 
