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authorThierry Crozat2019-06-23 21:50:49 +0100
committerThierry Crozat2019-06-30 12:36:43 +0100
commit5232cf376bdd1fa5381b9a07e024d075124d1966 (patch)
tree3d1481773bddf4848699a21255e708ba320dff63
parent3ba9245138b6b6c9fe4450ece8d91a893b8a3e1f (diff)
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IOS7: Remove key mapping for function and return keys
Those keys are not present on the virtual keyboard accessory view. This should fix bug #10314: LSL7: Unable to open Xqwsts's locker on iOS.
-rw-r--r--backends/platform/ios7/ios7_osys_events.cpp48
1 files changed, 0 insertions, 48 deletions
diff --git a/backends/platform/ios7/ios7_osys_events.cpp b/backends/platform/ios7/ios7_osys_events.cpp
index 9924264cd8..69a350327f 100644
--- a/backends/platform/ios7/ios7_osys_events.cpp
+++ b/backends/platform/ios7/ios7_osys_events.cpp
@@ -389,54 +389,6 @@ void OSystem_iOS7::handleEvent_keyPressed(Common::Event &event, int keyPressed)
int ascii = keyPressed;
//printf("key: %i\n", keyPressed);
- // We remap some of the iPhone keyboard keys.
- // The first ten here are the row of symbols below the numeric keys.
- switch (keyPressed) {
- case 45:
- keyPressed = Common::KEYCODE_F1;
- ascii = Common::ASCII_F1;
- break;
- case 47:
- keyPressed = Common::KEYCODE_F2;
- ascii = Common::ASCII_F2;
- break;
- case 58:
- keyPressed = Common::KEYCODE_F3;
- ascii = Common::ASCII_F3;
- break;
- case 59:
- keyPressed = Common::KEYCODE_F4;
- ascii = Common::ASCII_F4;
- break;
- case 40:
- keyPressed = Common::KEYCODE_F5;
- ascii = Common::ASCII_F5;
- break;
- case 41:
- keyPressed = Common::KEYCODE_F6;
- ascii = Common::ASCII_F6;
- break;
- case 36:
- keyPressed = Common::KEYCODE_F7;
- ascii = Common::ASCII_F7;
- break;
- case 38:
- keyPressed = Common::KEYCODE_F8;
- ascii = Common::ASCII_F8;
- break;
- case 64:
- keyPressed = Common::KEYCODE_F9;
- ascii = Common::ASCII_F9;
- break;
- case 34:
- keyPressed = Common::KEYCODE_F10;
- ascii = Common::ASCII_F10;
- break;
- case 10:
- keyPressed = Common::KEYCODE_RETURN;
- ascii = Common::ASCII_RETURN;
- break;
- }
event.type = Common::EVENT_KEYDOWN;
_queuedInputEvent.type = Common::EVENT_KEYUP;