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author | Eugene Sandulenko | 2005-10-08 16:25:18 +0000 |
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committer | Eugene Sandulenko | 2005-10-08 16:25:18 +0000 |
commit | 528d2b2ca184ab92a42f96f4527cf2298bca4b09 (patch) | |
tree | c16e1d2bc43602637ec6ce9bd435f1efd05f2ef9 | |
parent | cf512d26dece10522aba3a79962faff090b44035 (diff) | |
download | scummvm-rg350-528d2b2ca184ab92a42f96f4527cf2298bca4b09.tar.gz scummvm-rg350-528d2b2ca184ab92a42f96f4527cf2298bca4b09.tar.bz2 scummvm-rg350-528d2b2ca184ab92a42f96f4527cf2298bca4b09.zip |
Now most artefacts are gone and we're in proper panel mode when running
character selection.
svn-id: r18961
-rw-r--r-- | saga/game.cpp | 2 | ||||
-rw-r--r-- | saga/interface.cpp | 3 | ||||
-rw-r--r-- | saga/saga.cpp | 7 | ||||
-rw-r--r-- | saga/scene.cpp | 4 | ||||
-rw-r--r-- | saga/scene.h | 2 | ||||
-rw-r--r-- | saga/sprite.cpp | 2 |
6 files changed, 12 insertions, 8 deletions
diff --git a/saga/game.cpp b/saga/game.cpp index 574f4df1a8..9593f707d1 100644 --- a/saga/game.cpp +++ b/saga/game.cpp @@ -567,7 +567,7 @@ static GameDisplayInfo IHNM_DisplayInfo = { //TODO: fill it all 640, 480, // logical width&height 0, // scene path y offset - 618, // scene height + 304, // scene height 0, // status x offset 304, // status y offset diff --git a/saga/interface.cpp b/saga/interface.cpp index d5e4355e5e..ac9c53a2f5 100644 --- a/saga/interface.cpp +++ b/saga/interface.cpp @@ -257,7 +257,8 @@ void Interface::restoreMode() { } void Interface::setMode(int mode) { - debug(5, "Interface::setMode %i", mode); + debug(0, "Interface::setMode %i", mode); + if (mode == kPanelMain) { _inMainMode = true; _saveReminderState = 1; //TODO: blinking timeout diff --git a/saga/saga.cpp b/saga/saga.cpp index daccf109b3..795415970a 100644 --- a/saga/saga.cpp +++ b/saga/saga.cpp @@ -326,9 +326,10 @@ int SagaEngine::go() { _actor->handleSpeech(msec); } else if (!_scene->isInIntro()) { if (_interface->getMode() == kPanelMain || - _interface->getMode() == kPanelConverse || - _interface->getMode() == kPanelCutaway || - _interface->getMode() == kPanelNull) + _interface->getMode() == kPanelConverse || + _interface->getMode() == kPanelCutaway || + _interface->getMode() == kPanelNull || + _interface->getMode() == kPanelChapterSelection) _actor->direct(msec); } diff --git a/saga/scene.cpp b/saga/scene.cpp index 734b59147f..909914cd4c 100644 --- a/saga/scene.cpp +++ b/saga/scene.cpp @@ -618,6 +618,8 @@ void Scene::loadScene(LoadSceneParams *loadSceneParams) { else _vm->_interface->setMode(kPanelMain); + _inGame = true; + //_vm->_script->setVerb(kVerbIHNMWalkTo); uncomment then panel will be done if (loadSceneParams->sceneDescriptor == -2) { @@ -800,7 +802,7 @@ void Scene::loadScene(LoadSceneParams *loadSceneParams) { } if (loadSceneParams->sceneProc == NULL) { - if (!_inGame) { + if (!_inGame && _vm->getGameType() == GType_ITE) { _inGame = true; _vm->_interface->setMode(kPanelMain); } diff --git a/saga/scene.h b/saga/scene.h index 8a1ad20d02..5449950b06 100644 --- a/saga/scene.h +++ b/saga/scene.h @@ -277,7 +277,7 @@ class Scene { int getHeight() const { if (_vm->_interface->getMode() == kPanelChapterSelection) - return _vm->_gameDisplayInfo.logicalWidth; + return _vm->_gameDisplayInfo.logicalHeight; else return _vm->_gameDisplayInfo.sceneHeight; } diff --git a/saga/sprite.cpp b/saga/sprite.cpp index 23ca3f6955..01fd989b80 100644 --- a/saga/sprite.cpp +++ b/saga/sprite.cpp @@ -118,7 +118,7 @@ void Sprite::loadList(int resourceId, SpriteList &spriteList) { spriteInfo->height = readS2.readUint16(); if (spriteInfo->width > 100) { // FIXME: HACK - warning("Width is too big: (%d x %d)", spriteInfo->width, spriteInfo->height); + warning("Sprite width is too big: (%d x %d)", spriteInfo->width, spriteInfo->height); spriteInfo->width = spriteInfo->height = 0; } spriteDataPointer = spritePointer + readS2.pos(); |