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author | Jonathan Gray | 2004-07-31 13:36:06 +0000 |
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committer | Jonathan Gray | 2004-07-31 13:36:06 +0000 |
commit | 52918b919730f29b22632ffba54dcb49a731ab04 (patch) | |
tree | 784cbefeec53d25c1b9aece00335f16b7a7237f8 | |
parent | 59c88e428b044914fefc48fa6c7bc1e3ac569de7 (diff) | |
download | scummvm-rg350-52918b919730f29b22632ffba54dcb49a731ab04.tar.gz scummvm-rg350-52918b919730f29b22632ffba54dcb49a731ab04.tar.bz2 scummvm-rg350-52918b919730f29b22632ffba54dcb49a731ab04.zip |
no longer needed
svn-id: r14389
-rw-r--r-- | saga/animation_mod.h | 49 |
1 files changed, 0 insertions, 49 deletions
diff --git a/saga/animation_mod.h b/saga/animation_mod.h deleted file mode 100644 index b73b1ed556..0000000000 --- a/saga/animation_mod.h +++ /dev/null @@ -1,49 +0,0 @@ -/* ScummVM - Scumm Interpreter - * Copyright (C) 2004 The ScummVM project - * - * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - * - * $Header$ - * - */ - -// Background animation management module public header - -#ifndef SAGA_ANIMATION_MOD_H__ -#define SAGA_ANIMATION_MOD_H__ - -namespace Saga { - -enum ANIM_FLAGS { - ANIM_LOOP = 0x01, - ANIM_ENDSCENE = 0x80 // When animation ends, dispatch scene end event -}; - -int ANIM_Register(void); -int ANIM_Init(void); -int ANIM_Shutdown(void); -int ANIM_Load(const byte *anim_resdata, size_t anim_resdata_len, uint16 *anim_id_p); -int ANIM_Free(uint16 anim_id); -int ANIM_Play(uint16 anim_id, int vector_time); -int ANIM_Link(uint16 anim_id1, uint16 anim_id2); -int ANIM_SetFlag(uint16 anim_id, uint16 flag); -int ANIM_SetFrameTime(uint16 anim_id, int time); -int ANIM_Reset(void); - -} // End of namespace Saga - -#endif |