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author | Martin Kiewitz | 2016-01-31 18:42:14 +0100 |
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committer | Martin Kiewitz | 2016-01-31 18:42:14 +0100 |
commit | 5299750cf9dce3dec59b7bd95bbac2a25ce62bfd (patch) | |
tree | b7de30ae92c3c21ae59b1ae8fb00abf632a12318 | |
parent | 56423709482a54f6b65488b80bd674b1965c48c2 (diff) | |
download | scummvm-rg350-5299750cf9dce3dec59b7bd95bbac2a25ce62bfd.tar.gz scummvm-rg350-5299750cf9dce3dec59b7bd95bbac2a25ce62bfd.tar.bz2 scummvm-rg350-5299750cf9dce3dec59b7bd95bbac2a25ce62bfd.zip |
SHERLOCK: SS: fix warnings
thanks to eriktorbjorn for pointing those out
-rw-r--r-- | engines/sherlock/scalpel/scalpel_inventory.cpp | 16 | ||||
-rw-r--r-- | engines/sherlock/scalpel/scalpel_user_interface.cpp | 6 | ||||
-rw-r--r-- | engines/sherlock/scalpel/scalpel_user_interface.h | 2 |
3 files changed, 12 insertions, 12 deletions
diff --git a/engines/sherlock/scalpel/scalpel_inventory.cpp b/engines/sherlock/scalpel/scalpel_inventory.cpp index 19e0b95f7c..c3e20295fd 100644 --- a/engines/sherlock/scalpel/scalpel_inventory.cpp +++ b/engines/sherlock/scalpel/scalpel_inventory.cpp @@ -154,16 +154,16 @@ void ScalpelInventory::invCommands(bool slamIt) { true, _fixedTextGive); screen.print(Common::Point(INVENTORY_POINTS[4][2], CONTROLS_Y1 + 1), _invIndex == 0 ? COMMAND_NULL : COMMAND_FOREGROUND, - "^^", false); // 2 arrows pointing to the left + "^^"); // 2 arrows pointing to the left screen.print(Common::Point(INVENTORY_POINTS[5][2], CONTROLS_Y1 + 1), _invIndex == 0 ? COMMAND_NULL : COMMAND_FOREGROUND, - "^", false); // 2 arrows pointing to the left + "^"); // 2 arrows pointing to the left screen.print(Common::Point(INVENTORY_POINTS[6][2], CONTROLS_Y1 + 1), (_holdings - _invIndex <= 6) ? COMMAND_NULL : COMMAND_FOREGROUND, - "_", false); // 1 arrow pointing to the right + "_"); // 1 arrow pointing to the right screen.print(Common::Point(INVENTORY_POINTS[7][2], CONTROLS_Y1 + 1), (_holdings - _invIndex <= 6) ? COMMAND_NULL : COMMAND_FOREGROUND, - "__", false); // 2 arrows pointing to the right + "__"); // 2 arrows pointing to the right if (_invMode != INVMODE_LOOK) ui.clearInfo(); } else { @@ -181,16 +181,16 @@ void ScalpelInventory::invCommands(bool slamIt) { false, _fixedTextGive); screen.gPrint(Common::Point(INVENTORY_POINTS[4][2], CONTROLS_Y1), _invIndex == 0 ? COMMAND_NULL : COMMAND_FOREGROUND, - "^^", false); // 2 arrows pointing to the left + "^^"); // 2 arrows pointing to the left screen.gPrint(Common::Point(INVENTORY_POINTS[5][2], CONTROLS_Y1), _invIndex == 0 ? COMMAND_NULL : COMMAND_FOREGROUND, - "^", false); // 1 arrow pointing to the left + "^"); // 1 arrow pointing to the left screen.gPrint(Common::Point(INVENTORY_POINTS[6][2], CONTROLS_Y1), (_holdings - _invIndex < 7) ? COMMAND_NULL : COMMAND_FOREGROUND, - "_", false); // 1 arrow pointing to the right + "_"); // 1 arrow pointing to the right screen.gPrint(Common::Point(INVENTORY_POINTS[7][2], CONTROLS_Y1), (_holdings - _invIndex < 7) ? COMMAND_NULL : COMMAND_FOREGROUND, - "__", false); // 2 arrows pointing to the right + "__"); // 2 arrows pointing to the right } } diff --git a/engines/sherlock/scalpel/scalpel_user_interface.cpp b/engines/sherlock/scalpel/scalpel_user_interface.cpp index 221555ae99..3c2ed42ad1 100644 --- a/engines/sherlock/scalpel/scalpel_user_interface.cpp +++ b/engines/sherlock/scalpel/scalpel_user_interface.cpp @@ -469,7 +469,7 @@ void ScalpelUserInterface::pushButton(int num) { restoreButton(num); } -void ScalpelUserInterface::toggleButton(int num) { +void ScalpelUserInterface::toggleButton(uint16 num) { Screen &screen = *_vm->_screen; if (_menuMode != (MenuMode)(num + 1)) { @@ -1312,7 +1312,7 @@ void ScalpelUserInterface::doMainControl() { _temp = 12; // no button currently selected // Check whether the mouse is in any of the command areas - for (int buttonNr = 0; buttonNr < 12; buttonNr++) { + for (uint16 buttonNr = 0; buttonNr < 12; buttonNr++) { Common::Rect r(MENU_POINTS[buttonNr][0], MENU_POINTS[buttonNr][1], MENU_POINTS[buttonNr][2], MENU_POINTS[buttonNr][3]); if (IS_3DO && buttonNr >= 0 && buttonNr <= 2) { @@ -1351,7 +1351,7 @@ void ScalpelUserInterface::doMainControl() { byte key = toupper(_keyPress); - for (int16 buttonId = 0; buttonId < sizeof(_hotkeysIndexed); buttonId++) { + for (uint16 buttonId = 0; buttonId < sizeof(_hotkeysIndexed); buttonId++) { if (key == _hotkeysIndexed[buttonId]) { pressedButtonId = buttonId; } diff --git a/engines/sherlock/scalpel/scalpel_user_interface.h b/engines/sherlock/scalpel/scalpel_user_interface.h index 9d021bd827..c0b8672a87 100644 --- a/engines/sherlock/scalpel/scalpel_user_interface.h +++ b/engines/sherlock/scalpel/scalpel_user_interface.h @@ -89,7 +89,7 @@ private: * have already been drawn. This simply takes care of switching the mode around * accordingly */ - void toggleButton(int num); + void toggleButton(uint16 num); /** * Print the name of an object in the scene |