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authorPaul Gilbert2010-02-13 11:49:18 +0000
committerPaul Gilbert2010-02-13 11:49:18 +0000
commit52c2abba96878d3bd731f17ba04b192da3f61deb (patch)
treeb04d6a48f12f7c1873a33622722d31cd97b1b378
parent1b877ceb5b207c4ad95b4323980eca5159656ff2 (diff)
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Added the beginnings of scene set-up logic
svn-id: r48039
-rw-r--r--engines/m4/globals.cpp25
-rw-r--r--engines/m4/globals.h9
-rw-r--r--engines/m4/graphics.cpp5
-rw-r--r--engines/m4/graphics.h1
-rw-r--r--engines/m4/mads_logic.cpp108
-rw-r--r--engines/m4/mads_logic.h54
-rw-r--r--engines/m4/module.mk1
-rw-r--r--engines/m4/resource.cpp65
-rw-r--r--engines/m4/resource.h6
-rw-r--r--engines/m4/scene.cpp7
-rw-r--r--engines/m4/scene.h6
-rw-r--r--engines/m4/sound.cpp4
-rw-r--r--engines/m4/sound.h1
13 files changed, 289 insertions, 3 deletions
diff --git a/engines/m4/globals.cpp b/engines/m4/globals.cpp
index 39226f0ebc..856c1bb817 100644
--- a/engines/m4/globals.cpp
+++ b/engines/m4/globals.cpp
@@ -278,6 +278,8 @@ bool Globals::isInterfaceVisible() {
MadsGlobals::MadsGlobals(MadsEngine *vm): Globals(vm) {
_vm = vm;
+
+ playerSpriteChanged = false;
}
MadsGlobals::~MadsGlobals() {
@@ -408,6 +410,29 @@ const char *MadsGlobals::loadMessage(uint index) {
return (char*)buffer;
}
+/**
+ * Adds the specified scene number to list of scenes previously visited
+ */
+void MadsGlobals::addVisitedScene(int sceneNumber) {
+ if (!isSceneVisited(sceneNumber))
+ _visitedScenes.push_back(sceneNumber);
+}
+
+/**
+ * Returns true if the specified scene has been previously visited
+ */
+bool MadsGlobals::isSceneVisited(int sceneNumber) {
+ Common::List<int>::iterator i;
+ for (i = _visitedScenes.begin(); i != _visitedScenes.end(); ++i)
+ if (*i == sceneNumber)
+ return true;
+ return false;
+}
+
+void MadsGlobals::removeVisitedScene(int sceneNumber) {
+ _visitedScenes.remove(sceneNumber);
+}
+
/*--------------------------------------------------------------------------*/
M4Globals::M4Globals(M4Engine *vm): Globals(vm) {
diff --git a/engines/m4/globals.h b/engines/m4/globals.h
index 8d9f3118b4..aee0e6fa9c 100644
--- a/engines/m4/globals.h
+++ b/engines/m4/globals.h
@@ -206,6 +206,8 @@ public:
bool invSuppressClickSound;
};
+enum RexPlayerSex { SEX_MALE = 0, SEX_FEMALE = 2, SEX_UNKNOWN = 1};
+
class MadsGlobals : public Globals {
private:
struct MessageItem {
@@ -220,15 +222,18 @@ private:
Common::Array<char* > _madsQuotes;
Common::Array<MessageItem* > _madsMessages;
MadsObjectArray _madsObjects;
+ Common::List<int> _visitedScenes;
public:
MadsGlobals(MadsEngine *vm);
~MadsGlobals();
// MADS variables
+ int _globals[TOTAL_NUM_VARIABLES];
bool easyMouse;
bool invObjectsStill;
bool textWindowStill;
int storyMode;
+ bool playerSpriteChanged;
void loadMadsVocab();
uint32 getVocabSize() { return _madsVocab.size(); }
@@ -250,6 +255,10 @@ public:
void loadMadsObjects();
uint32 getObjectsSize() { return _madsObjects.size(); }
MadsObject *getObject(uint32 index) { return _madsObjects[index].get(); }
+
+ void addVisitedScene(int sceneNumber);
+ bool isSceneVisited(int sceneNumber);
+ void removeVisitedScene(int sceneNumber);
};
#define PLAYER_FIELD_LENGTH 40
diff --git a/engines/m4/graphics.cpp b/engines/m4/graphics.cpp
index da288cc3bc..9e663fcb05 100644
--- a/engines/m4/graphics.cpp
+++ b/engines/m4/graphics.cpp
@@ -767,6 +767,11 @@ void Palette::grabPalette(byte *colors, uint start, uint num) {
reset();
}
+void Palette::setEntry(uint index, uint8 r, uint8 g, uint8 b) {
+ uint32 c = (r << 16) | (g << 8) || b;
+ g_system->setPalette((const byte *)&c, index, 1);
+}
+
uint8 Palette::palIndexFromRgb(byte r, byte g, byte b, RGB8 *paletteData) {
byte index = 0;
int32 minDist = 0x7fffffff;
diff --git a/engines/m4/graphics.h b/engines/m4/graphics.h
index b88e9f3616..e286c6ae55 100644
--- a/engines/m4/graphics.h
+++ b/engines/m4/graphics.h
@@ -190,6 +190,7 @@ public:
void grabPalette(RGB8 *colors, uint start, uint num) {
grabPalette((byte *)colors, start, num);
}
+ void setEntry(uint index, uint8 r, uint8 g, uint8 b);
uint8 palIndexFromRgb(byte r, byte g, byte b, RGB8 *paletteData = NULL);
void fadeToGreen(int numSteps, uint delayAmount);
diff --git a/engines/m4/mads_logic.cpp b/engines/m4/mads_logic.cpp
new file mode 100644
index 0000000000..2199a05d52
--- /dev/null
+++ b/engines/m4/mads_logic.cpp
@@ -0,0 +1,108 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "m4/m4.h"
+#include "m4/mads_logic.h"
+#include "m4/scene.h"
+
+namespace M4 {
+
+/*--------------------------------------------------------------------------*/
+
+const char *MadsSceneLogic::formAnimName(char sepChar, int suffixNum) {
+ return MADSResourceManager::getResourceName(sepChar, _sceneNumber, EXTTYPE_NONE, NULL, suffixNum);
+}
+
+void MadsSceneLogic::getSceneSpriteSet() {
+ char *setName = _madsVm->scene()->_playerSpriteName;
+ char oldName[100];
+ strcpy(oldName, setName);
+
+ // Room change sound
+ _madsVm->_sound->playSound(5);
+
+ // Set up sprite set prefix to use
+ if ((_sceneNumber <= 103) || (_sceneNumber == 111)) {
+ if (_madsVm->globals()->_globals[0] == SEX_FEMALE)
+ strcpy(setName, "ROX");
+ else
+ strcpy(setName, "RXM");
+ } else if (_sceneNumber <= 110) {
+ strcpy(setName, "RXSW");
+ _madsVm->globals()->_globals[0] = SEX_UNKNOWN;
+ } else if (_sceneNumber == 112)
+ strcpy(setName, "");
+
+ if (strcmp(setName, oldName) != 0)
+ _madsVm->globals()->playerSpriteChanged = true;
+
+ if ((_sceneNumber == 105)/* || ((_sceneNumber == 109) && (word_84800 != 0))*/)
+ _madsVm->globals()->playerSpriteChanged = true;
+
+ _vm->_palette->setEntry(16, 0x38, 0xFF, 0xFF);
+ _vm->_palette->setEntry(17, 0x38, 0xb4, 0xb4);
+}
+
+void MadsSceneLogic::getAnimName() {
+ const char *newName = MADSResourceManager::getAAName(
+ ((_sceneNumber <= 103) || (_sceneNumber > 111)) ? 0 : 1);
+ strcpy(_madsVm->scene()->_aaName, newName);
+}
+
+/*--------------------------------------------------------------------------*/
+
+/**
+ * FIXME:
+ * Currently I'm only working at providing manual implementation of the first Rex Nebular scene.
+ * It will make more sense to convert the remaining game logic from the games into some
+ * kind of bytecode scripts
+ */
+
+void MadsSceneLogic::selectScene(int sceneNum) {
+ assert(sceneNum == 101);
+ _sceneNumber = sceneNum;
+
+
+}
+
+void MadsSceneLogic::setupScene() {
+ // FIXME: This is the hardcoded logic for Rex scene 101 only
+ const char *animName = formAnimName('A', -1);
+warning("anim - %s\n", animName);
+// sub_1e754(animName, 3);
+
+ getSceneSpriteSet();
+ getAnimName();
+}
+
+void MadsSceneLogic::enterScene() {
+
+}
+
+void MadsSceneLogic::doAction() {
+
+}
+
+}
diff --git a/engines/m4/mads_logic.h b/engines/m4/mads_logic.h
new file mode 100644
index 0000000000..7c8b1b8054
--- /dev/null
+++ b/engines/m4/mads_logic.h
@@ -0,0 +1,54 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ * The MADS game logic is all hard-coded into the games, although for Rex at least
+ * it seems to use only a fairly basic set of instructions and function calls, so it should be
+ * possible
+ */
+
+#ifndef M4_MADS_LOGIC_H
+#define M4_MADS_LOGIC_H
+
+namespace M4 {
+
+class MadsSceneLogic {
+private:
+ // Library interface methods
+private:
+ int _sceneNumber;
+
+ // Support functions
+ const char *formAnimName(char sepChar, int suffixNum);
+ void getSceneSpriteSet();
+ void getAnimName();
+public:
+ void selectScene(int sceneNum);
+
+ void setupScene();
+ void enterScene();
+ void doAction();
+};
+
+}
+
+#endif
diff --git a/engines/m4/module.mk b/engines/m4/module.mk
index f6b9fa01cc..d88536fa1a 100644
--- a/engines/m4/module.mk
+++ b/engines/m4/module.mk
@@ -19,6 +19,7 @@ MODULE_OBJS = \
m4_menus.o \
m4_views.o \
mads_anim.o \
+ mads_logic.o \
mads_menus.o \
mads_views.o \
midi.o \
diff --git a/engines/m4/resource.cpp b/engines/m4/resource.cpp
index c8b71dd7ef..747077ac74 100644
--- a/engines/m4/resource.cpp
+++ b/engines/m4/resource.cpp
@@ -310,6 +310,71 @@ const char *MADSResourceManager::getResourceFilename(const char *resourceName) {
return outputFilename;
}
+/**
+ * Forms a resource name based on the passed specifiers
+ */
+const char *MADSResourceManager::getResourceName(char asciiCh, int prefix, ExtensionType extType,
+ const char *suffix, int index) {
+ static char resourceName[100];
+
+ if (prefix <= 0)
+ strcpy(resourceName, "*");
+ else {
+ if (prefix < 100)
+ strcpy(resourceName, "*SC");
+ else
+ strcpy(resourceName, "*RM");
+ sprintf(resourceName + 3, "%.3d", prefix);
+ }
+
+ // Append the specified ascii prefix character
+ char asciiStr[2];
+ asciiStr[0] = asciiCh;
+ asciiStr[1] = '\0';
+ strcat(resourceName, asciiStr);
+
+ // Add in the index specified
+ if (index > 0)
+ sprintf(resourceName + strlen(resourceName), "%d", index);
+
+ // Add in any suffix
+ if (suffix)
+ strcat(resourceName, suffix);
+
+ // Handle extension types
+ switch (extType) {
+ case EXTTYPE_SS:
+ strcat(resourceName, ".SS");
+ break;
+ case EXTTYPE_AA:
+ strcat(resourceName, ".AA");
+ break;
+ case EXTTYPE_DAT:
+ strcat(resourceName, ".DAT");
+ break;
+ case EXTTYPE_HH:
+ strcat(resourceName, ".HH");
+ break;
+ case EXTTYPE_ART:
+ strcat(resourceName, ".ART");
+ break;
+ case EXTTYPE_INT:
+ strcat(resourceName, ".INT");
+ break;
+ default:
+ break;
+ }
+
+ return &resourceName[0];
+}
+
+/**
+ * Forms an AA resource name based on the given passed index
+ */
+const char *MADSResourceManager::getAAName(int index) {
+ return getResourceName('I', 0, EXTTYPE_AA, NULL, index);
+}
+
Common::SeekableReadStream *MADSResourceManager::loadResource(const char *resourceName, bool loadFlag) {
Common::File hagFile;
uint32 offset = 0, size = 0;
diff --git a/engines/m4/resource.h b/engines/m4/resource.h
index b243362fbb..2c6bacced6 100644
--- a/engines/m4/resource.h
+++ b/engines/m4/resource.h
@@ -112,6 +112,9 @@ public:
enum ResourceType {RESTYPE_ROOM, RESTYPE_SC, RESTYPE_TEXT, RESTYPE_QUO, RESTYPE_I,
RESTYPE_OB, RESTYPE_FONT, RESTYPE_SOUND, RESTYPE_SPEECH, RESTYPE_HAS_EXT, RESTYPE_NO_EXT};
+enum ExtensionType {EXTTYPE_SS = 1, EXTTYPE_AA = 2, EXTTYPE_DAT = 3, EXTTYPE_HH = 4, EXTTYPE_ART = 5,
+ EXTTYPE_INT = 6, EXTTYPE_NONE = -1};
+
class MADSResourceManager : public ResourceManager {
private:
ResourceType getResourceType(const char *resourceName);
@@ -121,6 +124,9 @@ protected:
public:
MADSResourceManager(MadsM4Engine *vm): ResourceManager(vm) {};
bool resourceExists(const char *resourceName);
+
+ static const char *getResourceName(char asciiCh, int prefix, ExtensionType extType, const char *suffix, int index);
+ static const char *getAAName(int index);
};
class M4ResourceManager : public ResourceManager {
diff --git a/engines/m4/scene.cpp b/engines/m4/scene.cpp
index 6d4c4ae64d..610b6191f5 100644
--- a/engines/m4/scene.cpp
+++ b/engines/m4/scene.cpp
@@ -603,6 +603,7 @@ MadsScene::MadsScene(MadsEngine *vm): Scene(vm) {
_vm = vm;
strcpy(_statusText, "");
+ strcpy(_playerSpriteName, "");
_interfaceSurface = new MadsInterfaceView(vm);
_currentAction = kVerbNone;
}
@@ -617,9 +618,9 @@ void MadsScene::loadScene(int sceneNumber) {
// Handle common scene setting
Scene::loadScene(sceneNumber);
-
- // TODO: Check if we were loading a game
-
+ _sceneLogic.selectScene(sceneNumber);
+ _vm->globals()->addVisitedScene(sceneNumber);
+ _sceneLogic.setupScene();
// Set system palette entries
_vm->_palette->blockRange(0, 7);
diff --git a/engines/m4/scene.h b/engines/m4/scene.h
index f452fb1485..d97d43de0d 100644
--- a/engines/m4/scene.h
+++ b/engines/m4/scene.h
@@ -34,6 +34,7 @@ class View;
#include "m4/viewmgr.h"
#include "m4/gui.h"
#include "m4/m4_views.h"
+#include "m4/mads_logic.h"
#include "m4/mads_views.h"
namespace M4 {
@@ -163,6 +164,11 @@ private:
int _currentAction;
char _statusText[100];
+ MadsSceneLogic _sceneLogic;
+ SpriteAsset *_playerSprites;
+public:
+ char _playerSpriteName[100];
+ char _aaName[100];
public:
MadsScene(MadsEngine *vm);
virtual ~MadsScene() {};
diff --git a/engines/m4/sound.cpp b/engines/m4/sound.cpp
index 37fe36cf2b..6c8c9edb82 100644
--- a/engines/m4/sound.cpp
+++ b/engines/m4/sound.cpp
@@ -99,6 +99,10 @@ void Sound::playSound(const char *soundName, int volume, bool loop, int channel)
_mixer->playInputStream(Audio::Mixer::kSFXSoundType, &handle->handle, stream, -1, volume);
}
+void Sound::playSound(int soundNum) {
+ warning("TODO: playSound(%d)", soundNum);
+}
+
void Sound::pauseSound() {
for (int i = 0; i < SOUND_HANDLES; i++) {
if (_handles[i].type == kEffectHandle)
diff --git a/engines/m4/sound.h b/engines/m4/sound.h
index 7ae6103d26..7d442a73cc 100644
--- a/engines/m4/sound.h
+++ b/engines/m4/sound.h
@@ -77,6 +77,7 @@ public:
~Sound();
void playSound(const char *soundName, int volume, bool loop, int channel = -1);
+ void playSound(int soundNum);
void pauseSound();
void resumeSound();
void stopSound(int channel = -1);