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author | Strangerke | 2011-06-22 23:08:13 +0200 |
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committer | Strangerke | 2011-06-22 23:09:36 +0200 |
commit | 52d91368af89541284fbc525ff1357c5e38cb071 (patch) | |
tree | 9ea921ec4e267589de53ff7b0834f5118126c31e | |
parent | 33ce6e60fd98ea67e1e6606bfc7d693b27359bd7 (diff) | |
download | scummvm-rg350-52d91368af89541284fbc525ff1357c5e38cb071.tar.gz scummvm-rg350-52d91368af89541284fbc525ff1357c5e38cb071.tar.bz2 scummvm-rg350-52d91368af89541284fbc525ff1357c5e38cb071.zip |
TSAGE: Fix bug in sound fading in scene 20.
This was blocking progress under linux...
-rw-r--r-- | engines/tsage/ringworld_scenes1.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/tsage/ringworld_scenes1.cpp b/engines/tsage/ringworld_scenes1.cpp index 29b7c9b997..7fe2610fd7 100644 --- a/engines/tsage/ringworld_scenes1.cpp +++ b/engines/tsage/ringworld_scenes1.cpp @@ -342,7 +342,7 @@ void Scene20::Action2::signal() { } case 8: scene->_sound.release(); - scene->_sound.fadeOut(this); + _globals->_soundHandler.fadeOut(this); break; case 9: SceneItem::display(0, 0, LIST_END); |