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author | Eugene Sandulenko | 2009-06-06 17:43:04 +0000 |
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committer | Eugene Sandulenko | 2009-06-06 17:43:04 +0000 |
commit | 531b96bbbeca327ac6a68edb6831d669b68fee17 (patch) | |
tree | e0333a0b0a95087a3761a8f3092b6df6978361f9 | |
parent | c5f41b29fa1a7baf3e5b03e1d37bb2b95ba2b9fe (diff) | |
download | scummvm-rg350-531b96bbbeca327ac6a68edb6831d669b68fee17.tar.gz scummvm-rg350-531b96bbbeca327ac6a68edb6831d669b68fee17.tar.bz2 scummvm-rg350-531b96bbbeca327ac6a68edb6831d669b68fee17.zip |
Remove duplicated amiga busy cursor
svn-id: r41248
-rw-r--r-- | engines/agi/cycle.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/engines/agi/cycle.cpp b/engines/agi/cycle.cpp index 45cf57a251..7539760f61 100644 --- a/engines/agi/cycle.cpp +++ b/engines/agi/cycle.cpp @@ -42,9 +42,7 @@ void AgiEngine::newRoom(int n) { // Simulate slowww computer. // Many effects rely on it. - _gfx->setCursor(_renderMode == Common::kRenderAmiga, true); pause(kPauseRoom); - _gfx->setCursor(_renderMode == Common::kRenderAmiga); debugC(4, kDebugLevelMain, "*** room %d ***", n); _sound->stopSound(); |