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authorMax Horn2003-01-08 23:41:27 +0000
committerMax Horn2003-01-08 23:41:27 +0000
commit531e73418f6122be327123f168b837ad7eddddab (patch)
treef04ecd2373838791d60baf462472b9591378ec35
parentecb9c2dd74f28a38203df5b57101cbfd6b69851c (diff)
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our File class already makes sure we find stuff in the resource subdirectory. Plus, it handles different cases right. So now COMI works from CD on Mac OS X, too
svn-id: r6363
-rw-r--r--scumm/resource.cpp4
-rw-r--r--scumm/scumm.h13
2 files changed, 3 insertions, 14 deletions
diff --git a/scumm/resource.cpp b/scumm/resource.cpp
index 0d7d719848..3720763621 100644
--- a/scumm/resource.cpp
+++ b/scumm/resource.cpp
@@ -195,7 +195,7 @@ bool Scumm::openResourceFile(const char *filename)
}
strcpy(buf, filename);
- _fileHandle.open(buf, getResDataPath(), 1, _encbyte);
+ _fileHandle.open(buf, getGameDataPath(), 1, _encbyte);
return _fileHandle.isOpen();
}
@@ -207,7 +207,7 @@ void Scumm::askForDisk(const char *filename, int disknum)
if (_features & GF_AFTER_V8) {
char result;
- sprintf(buf, "Cannot find file: '%s'\nInsert disk %d into drive %s\nHit Ok to retry, Cancel to exit", filename, disknum, getResDataPath());
+ sprintf(buf, "Cannot find file: '%s'\nInsert disk %d into drive %s\nHit Ok to retry, Cancel to exit", filename, disknum, getGameDataPath());
result = displayError(true, buf);
if (result == 2)
diff --git a/scumm/scumm.h b/scumm/scumm.h
index edd0c67d77..1e5a45669a 100644
--- a/scumm/scumm.h
+++ b/scumm/scumm.h
@@ -291,18 +291,7 @@ public:
bool _insaneState;
bool _videoFinished;
- const char *getResDataPath() const { return _gameDataPath; }
- const char *getGameDataPath() const {
- if (_features & GF_AFTER_V8) {
- static char resourcePath[256];
- if (_gameDataPath[0] == '\0')
- return "resource";
-
- sprintf(resourcePath, "%sresource", _gameDataPath);
- return resourcePath;
- }
- return _gameDataPath;
- }
+ const char *getGameDataPath() const { return _gameDataPath; }
void pauseGame(bool user);
void shutDown(int i);