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authorFilippos Karapetis2008-05-29 20:35:15 +0000
committerFilippos Karapetis2008-05-29 20:35:15 +0000
commit5396cd5dedd039fa40b46ef0f86cd757de4de259 (patch)
tree634094791fb44727ca89d0dff3f8813921e70591
parent7833dd87a5f3247681d6f51e45ee2f6da1ab91fd (diff)
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Cleanup
svn-id: r32370
-rw-r--r--engines/drascula/drascula.cpp52
1 files changed, 12 insertions, 40 deletions
diff --git a/engines/drascula/drascula.cpp b/engines/drascula/drascula.cpp
index 3d80b28e6f..3faede05f6 100644
--- a/engines/drascula/drascula.cpp
+++ b/engines/drascula/drascula.cpp
@@ -1939,48 +1939,20 @@ void DrasculaEngine::FundeDelNegro(int VelocidadDeFundido) {
void DrasculaEngine::color_abc(int cl) {
_color = cl;
- if (cl == 0) {
- gamePalette[254][0] = 0;
- gamePalette[254][1] = 0;
- gamePalette[254][2] = 0;
- } else if (cl == 1) {
- gamePalette[254][0] = 0x10;
- gamePalette[254][1] = 0x3E;
- gamePalette[254][2] = 0x28;
- } else if (cl == 3) {
- gamePalette[254][0] = 0x16;
- gamePalette[254][1] = 0x3F;
- gamePalette[254][2] = 0x16;
- } else if (cl == 4) {
- gamePalette[254][0] = 0x9;
- gamePalette[254][1] = 0x3F;
- gamePalette[254][2] = 0x12;
- } else if (cl == 5) {
- gamePalette[254][0] = 0x3F;
- gamePalette[254][1] = 0x3F;
- gamePalette[254][2] = 0x15;
- } else if (cl == 7) {
- gamePalette[254][0] = 0x38;
- gamePalette[254][1] = 0;
- gamePalette[254][2] = 0;
- } else if (cl == 8) {
- gamePalette[254][0] = 0x3F;
- gamePalette[254][1] = 0x27;
- gamePalette[254][2] = 0x0B;
- } else if (cl == 9) {
- gamePalette[254][0] = 0x2A;
- gamePalette[254][1] = 0;
- gamePalette[254][2] = 0x2A;
- } else if (cl == 10) {
- gamePalette[254][0] = 0x30;
- gamePalette[254][1] = 0x30;
- gamePalette[254][2] = 0x30;
- } else if (cl == 11) {
- gamePalette[254][0] = 98;
- gamePalette[254][1] = 91;
- gamePalette[254][2] = 100;
+ char colorTable[][3] = {
+ { 0, 0, 0 }, { 0x10, 0x3E, 0x28 },
+ { 0, 0, 0 }, // unused
+ { 0x16, 0x3F, 0x16 }, { 0x09, 0x3F, 0x12 },
+ { 0x3F, 0x3F, 0x15 },
+ { 0, 0, 0 }, // unused
+ { 0x38, 0, 0 }, { 0x3F, 0x27, 0x0B },
+ { 0x2A, 0, 0x2A }, { 0x30, 0x30, 0x30 },
+ { 98, 91, 100 }
};
+ for (int i = 0; i <= 2; i++)
+ gamePalette[254][i] = colorTable[cl][i];
+
setPalette((byte *)&gamePalette);
}