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| author | Strangerke | 2013-10-02 07:25:20 +0200 | 
|---|---|---|
| committer | Strangerke | 2013-10-02 07:25:20 +0200 | 
| commit | 546e911af998bb4948e4c930abfc731391d04509 (patch) | |
| tree | 81f3dd5efb1e9974b983d3c303bff766e953dbe7 | |
| parent | 5a4bd0d837a780be737a9c7d978d23a4c2954606 (diff) | |
| download | scummvm-rg350-546e911af998bb4948e4c930abfc731391d04509.tar.gz scummvm-rg350-546e911af998bb4948e4c930abfc731391d04509.tar.bz2 scummvm-rg350-546e911af998bb4948e4c930abfc731391d04509.zip | |
AVALANCHE: Use Doxygen comments in Animation
| -rw-r--r-- | engines/avalanche/animation.cpp | 68 | ||||
| -rw-r--r-- | engines/avalanche/animation.h | 45 | 
2 files changed, 87 insertions, 26 deletions
| diff --git a/engines/avalanche/animation.cpp b/engines/avalanche/animation.cpp index fd7da5745c..74307e73ff 100644 --- a/engines/avalanche/animation.cpp +++ b/engines/avalanche/animation.cpp @@ -40,6 +40,9 @@  namespace Avalanche { +/** + * Loads & sets up the sprite. + */  void AnimationType::init(byte spritenum, bool doCheck, Animation *anim) {  	_anim = anim; @@ -123,11 +126,19 @@ void AnimationType::init(byte spritenum, bool doCheck, Animation *anim) {  	inf.close();  } +/** + * Just sets 'quick' to false. + * @remarks	Originally called 'original' + */  void AnimationType::reset() {  	_quick = false;  	_id = 177;  } +/** + * Drops sprite onto screen. + * @remarks	Originally called 'andexor' + */  void AnimationType::draw() {  	if ((_vanishIfStill) && (_moveX == 0) && (_moveY == 0))  		return; @@ -137,6 +148,9 @@ void AnimationType::draw() {  	_anim->_vm->_graphics->drawSprite(_info, picnum, _x, _y);  } +/** + * Turns character round. + */  void AnimationType::turn(Direction whichway) {  	if (whichway == 8)  		_facingDir = kDirUp; @@ -144,6 +158,9 @@ void AnimationType::turn(Direction whichway) {  		_facingDir = whichway;  } +/** + * Switches it on. + */  void AnimationType::appear(int16 wx, int16 wy, Direction wf) {  	_x = (wx / 8) * 8;  	_y = wy; @@ -169,6 +186,9 @@ bool AnimationType::checkCollision() {  	return false;  } +/** + * Prepares for draw(), etc. + */  void AnimationType::walk() {  	if (!_anim->_vm->_doingSpriteRun) {  		_oldX[_anim->_vm->_cp] = _x; @@ -229,6 +249,9 @@ void AnimationType::walk() {  	}  } +/** + * Bounces off walls + */  void AnimationType::bounce() {  	_x = _oldX[_anim->_vm->_cp];  	_y = _oldY[_anim->_vm->_cp]; @@ -248,6 +271,9 @@ int8 AnimationType::getSign(int16 val) {  		return 0;  } +/** + * Home in on a point. + */  void AnimationType::walkTo(byte pedNum) {  	PedType *curPed = &_anim->_vm->_peds[pedNum]; @@ -261,6 +287,9 @@ void AnimationType::stopHoming() {  	_homing = false;  } +/** + * Calculates ix & iy for one homing step. + */  void AnimationType::homeStep() {  	int16 temp; @@ -291,6 +320,9 @@ void AnimationType::homeStep() {  	}  } +/** + * Sets ix & iy, non-homing, etc. + */  void AnimationType::setSpeed(int8 xx, int8 yy) {  	_moveX = xx;  	_moveY = yy; @@ -310,12 +342,18 @@ void AnimationType::setSpeed(int8 xx, int8 yy) {  	}  } +/** + * Stops the sprite from moving. + */  void AnimationType::stopWalk() {  	_moveX = 0;  	_moveY = 0;  	_homing = false;  } +/** + * Sets up talk vars. + */  void AnimationType::chatter() {  	_anim->_vm->_talkX = _x + _info._xLength / 2;  	_anim->_vm->_talkY = _y; @@ -351,6 +389,10 @@ Animation::~Animation() {  	}  } +/** + * Resets Animation variables. + * @remarks	Originally called 'loadtrip' + */  void Animation::resetAnims() {  	setDirection(kDirStopped);  	for (int16 i = 0; i < kSpriteNumbMax; i++) @@ -389,6 +431,11 @@ byte Animation::geidaPed(byte ped) {  	}  } +/** + * When you enter a new position in the catacombs, this procedure should be + * called. It changes the 'also' codes so that they may match the picture + * on the screen. + */  void Animation::catacombMove(byte ped) {  	int32 here;  	uint16 xy_uint16; @@ -691,7 +738,9 @@ void Animation::catacombMove(byte ped) {  	}  } -// This proc gets called whenever you touch a line defined as _vm->special. +/** + * This proc gets called whenever you touch a line defined as _vm->special. + */  void Animation::dawnDelay() {  	_vm->_timer->addTimer(2, Timer::kProcDawnDelay, Timer::kReasonDawndelay);  } @@ -893,6 +942,9 @@ void Animation::appearPed(byte sprNum, byte pedNum) {  	setMoveSpeed(sprNum, curPed->_direction);  } +/** + * @remarks	Originally called 'follow_avvy_y' + */  void Animation::followAvalotY(byte tripnum) {  	if (_sprites[0]._facingDir == kDirLeft)  		return; @@ -1048,8 +1100,9 @@ void Animation::geidaProcs(byte tripnum) {  		_sprites[tripnum]._moveX = 0;  } -// That's all... - +/** + * @remarks	Originally called 'call_andexors' + */  void Animation::drawSprites() {  	int8 order[5];  	byte temp; @@ -1167,6 +1220,9 @@ void Animation::hideInCupboard() {  	}  } +/** + * Returns true if you're within field "which". + */  bool Animation::inField(byte which) {  	FieldType *curField = &_vm->_fields[which];  	int16 yy = _sprites[0]._y + _sprites[0]._info._yLength; @@ -1174,6 +1230,9 @@ bool Animation::inField(byte which) {  	return (_sprites[0]._x >= curField->_x1) && (_sprites[0]._x <= curField->_x2) && (yy >= curField->_y1) && (yy <= curField->_y2);  } +/** + * Returns True if you're near a door. + */  bool Animation::nearDoor() {  	if (_vm->_fieldNum < 8) {  		// there ARE no doors here! @@ -1192,6 +1251,9 @@ bool Animation::nearDoor() {  	return false;  } +/** + * @remarks	Originally called 'tripkey' + */  void Animation::handleMoveKey(const Common::Event &event) {  	if (!_vm->_userMovesAvvy)  		return; diff --git a/engines/avalanche/animation.h b/engines/avalanche/animation.h index e880fbf9e7..b975e03012 100644 --- a/engines/avalanche/animation.h +++ b/engines/avalanche/animation.h @@ -72,19 +72,19 @@ public:  	bool _callEachStepFl; // Do we call the eachstep procedure?  	byte _eachStepProc; -	void init(byte spritenum, bool doCheck, Animation *anim); // Loads & sets up the sprite. -	void reset(); // Just sets 'quick' to false. Original name: original(). -	void draw(); // Drops sprite onto screen. Original: andexor(). -	void turn(Direction whichway); // Turns character round. -	void appear(int16 wx, int16 wy, Direction wf); // Switches it on. -	void bounce(); // Bounces off walls. -	void walk(); // Prepares for andexor, etc. -	void walkTo(byte pednum); // Home in on a point. -	void stopHoming(); // Self-explanatory. -	void homeStep(); // Calculates ix & iy for one homing step. -	void setSpeed(int8 xx, int8 yy); // Sets ix & iy, non-homing, etc. -	void stopWalk(); // Stops the sprite from moving. -	void chatter();  // Sets up talk vars. +	void init(byte spritenum, bool doCheck, Animation *anim); +	void reset(); +	void draw(); +	void turn(Direction whichway); +	void appear(int16 wx, int16 wy, Direction wf); +	void bounce(); +	void walk(); +	void walkTo(byte pednum); +	void stopHoming(); +	void homeStep(); +	void setSpeed(int8 xx, int8 yy); +	void stopWalk(); +	void chatter();  	void remove();  private: @@ -113,23 +113,21 @@ public:  	};  	AnimationType _sprites[kSpriteNumbMax]; -	bool _mustExclaim; -	uint16 _sayWhat;  	Animation(AvalancheEngine *vm);  	~Animation();  	void animLink(); -	void resetAnims(); // Original: loadtrip(). +	void resetAnims();  	void callSpecial(uint16 which); -	void catacombMove(byte ped); // When you enter a new position in the catacombs, this procedure should be called. It changes the 'also' codes so that they may match the picture on the screen. +	void catacombMove(byte ped);  	void stopWalking();  	void setMoveSpeed(byte t, Direction dir);  	void appearPed(byte sprNum, byte pedNum); -	bool inField(byte which); // Returns true if you're within field "which". -	bool nearDoor(); // Returns True if you're near a door. +	bool inField(byte which); +	bool nearDoor();  	void updateSpeed(); -	void handleMoveKey(const Common::Event &event); // To replace tripkey(). +	void handleMoveKey(const Common::Event &event);  	void hideInCupboard();  	void setDirection(Direction dir); @@ -143,8 +141,9 @@ private:  	Direction _direction; // The direction Avvy is currently facing.  	Direction _oldDirection;  	bool _arrowTriggered; // And has the arrow been triggered? - +	bool _mustExclaim;  	byte _geidaSpin, _geidaTime; // For the making "Geida dizzy" joke. +	uint16 _sayWhat;  	AvalancheEngine *_vm; @@ -156,7 +155,7 @@ private:  	void arrowProcs(byte tripnum);  	// Different movements for NPCs: -	void followAvalotY(byte tripnum); // Original: follow_avvy_y(). +	void followAvalotY(byte tripnum);  	void backAndForth(byte tripnum);  	void faceAvvy(byte tripnum); @@ -165,7 +164,7 @@ private:  	void takeAStep(byte &tripnum);  	void geidaProcs(byte tripnum); -	void drawSprites(); // Original: call_andexors(). +	void drawSprites();  };  } // End of namespace Avalanche. | 
