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author | Paul Gilbert | 2013-08-24 21:04:51 -0400 |
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committer | Paul Gilbert | 2013-08-24 21:04:51 -0400 |
commit | 54eb4c26ed9f38e7c7791348a42719bfc34a7eff (patch) | |
tree | 2436b4616375d9fc9f42d699b05243f8eb267552 | |
parent | 19e970e9e0fc85ea927dd604cf99832180fcb3a3 (diff) | |
download | scummvm-rg350-54eb4c26ed9f38e7c7791348a42719bfc34a7eff.tar.gz scummvm-rg350-54eb4c26ed9f38e7c7791348a42719bfc34a7eff.tar.bz2 scummvm-rg350-54eb4c26ed9f38e7c7791348a42719bfc34a7eff.zip |
TSAGE: Added code to make newly added inventory items immediately visible
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_logic.cpp | 3 | ||||
-rw-r--r-- | engines/tsage/user_interface.cpp | 13 | ||||
-rw-r--r-- | engines/tsage/user_interface.h | 2 |
3 files changed, 15 insertions, 3 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp index 0f8d587a4f..d25c0d7b78 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.cpp +++ b/engines/tsage/ringworld2/ringworld2_logic.cpp @@ -972,7 +972,8 @@ void Ringworld2InvObjectList::setObjectScene(int objectNum, int sceneNumber) { R2_GLOBALS._events.setCursor(CURSOR_USE); // Update the user interface if necessary - T2_GLOBALS._uiElements.updateInventory(); + T2_GLOBALS._uiElements.updateInventory( + (sceneNumber == R2_GLOBALS._player._characterIndex) ? objectNum : 0); } /** diff --git a/engines/tsage/user_interface.cpp b/engines/tsage/user_interface.cpp index c0ebb804d2..43072c89aa 100644 --- a/engines/tsage/user_interface.cpp +++ b/engines/tsage/user_interface.cpp @@ -454,7 +454,7 @@ void UIElements::add(UIElement *obj) { /** * Handles updating the visual inventory in the user interface */ -void UIElements::updateInventory() { +void UIElements::updateInventory(int objectNumber) { switch (g_vm->getGameID()) { case GType_BlueForce: // Update the score @@ -483,6 +483,17 @@ void UIElements::updateInventory() { else if (_slotStart > (lastPage - 1)) _slotStart = 0; + // Handle changing the page, if necessary, to ensure an optionally supplied + // object number will be on-screen + if (objectNumber != 0) { + for (int idx = 0; idx < _itemList.size(); ++idx) { + if (_itemList[idx] == objectNumber) { + _slotStart = idx / 4; + break; + } + } + } + // Handle refreshing slot graphics UIInventorySlot *slotList[4] = { &_slot1, &_slot2, &_slot3, &_slot4 }; diff --git a/engines/tsage/user_interface.h b/engines/tsage/user_interface.h index 0fbfc5a00f..d06dccd9a4 100644 --- a/engines/tsage/user_interface.h +++ b/engines/tsage/user_interface.h @@ -137,7 +137,7 @@ public: virtual void process(Event &event); void setup(const Common::Point &pt); - void updateInventory(); + void updateInventory(int objectNumber = 0); void addScore(int amount); void scrollInventory(bool isLeft); |