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authorTravis Howell2005-04-20 01:59:09 +0000
committerTravis Howell2005-04-20 01:59:09 +0000
commit54f59d761c5f54c7737137187d253b141b259c3c (patch)
tree02a1e4d79cd45df8b61238c6599f1f41b89960ad
parenta77a0656ea702075a38e03873fd619589f186f51 (diff)
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Re-order to fill in the gaps.
svn-id: r17703
-rw-r--r--scumm/scumm.h32
1 files changed, 16 insertions, 16 deletions
diff --git a/scumm/scumm.h b/scumm/scumm.h
index 6df6c24a7d..27041cab9d 100644
--- a/scumm/scumm.h
+++ b/scumm/scumm.h
@@ -91,41 +91,41 @@ enum GameFeatures {
GF_USE_KEY = 1 << 4,
/** Small header games (ScummEngine_v4 and subclasses). */
- GF_SMALL_HEADER = 1 << 6,
+ GF_SMALL_HEADER = 1 << 5,
/** Old bundle games (ScummEngine_v3old and subclasses). */
- GF_OLD_BUNDLE = 1 << 8,
+ GF_OLD_BUNDLE = 1 << 6,
/** EGA games. */
- GF_16COLOR = 1 << 9,
+ GF_16COLOR = 1 << 7,
/** VGA versions of V3 games. */
- GF_OLD256 = 1 << 10,
+ GF_OLD256 = 1 << 8,
/** Games which have Audio CD tracks. */
- GF_AUDIOTRACKS = 1 << 11,
+ GF_AUDIOTRACKS = 1 << 9,
/** Games without actor scaling (ScummEngine_v3 and subclasses). */
- GF_NO_SCALING = 1 << 12,
+ GF_NO_SCALING = 1 << 10,
/**
* Games using only very few local variables in scripts.
* Apparently that is only the case for 256 color version of Indy3.
*/
- GF_FEW_LOCALS = 1 << 13,
+ GF_FEW_LOCALS = 1 << 11,
/** Games with multiple versions */
- GF_MULTIPLE_VERSIONS = 1 << 15,
+ GF_MULTIPLE_VERSIONS = 1 << 12,
- GF_FMTOWNS = 1 << 17,
- GF_AMIGA = 1 << 18,
- GF_NES = 1 << 19,
- GF_ATARI_ST = 1 << 20,
- GF_MACINTOSH = 1 << 21,
- GF_PC = 1 << 22,
- GF_WINDOWS = 1 << 23,
+ GF_FMTOWNS = 1 << 13,
+ GF_AMIGA = 1 << 14,
+ GF_NES = 1 << 15,
+ GF_ATARI_ST = 1 << 16,
+ GF_MACINTOSH = 1 << 17,
+ GF_PC = 1 << 18,
+ GF_WINDOWS = 1 << 19,
- GF_DEMO = 1 << 24
+ GF_DEMO = 1 << 20
};
/* SCUMM Debug Channels */