diff options
author | Max Horn | 2010-05-04 11:56:52 +0000 |
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committer | Max Horn | 2010-05-04 11:56:52 +0000 |
commit | 5568a8473b975dc2e7e0d1f1ae075ebd6d96f2f3 (patch) | |
tree | e16103eabfe926312a01e0d3a18efc1fd7f6a5d9 | |
parent | c5f94872a7c4a1082f7c401c4e90f9bd3bf0290e (diff) | |
download | scummvm-rg350-5568a8473b975dc2e7e0d1f1ae075ebd6d96f2f3.tar.gz scummvm-rg350-5568a8473b975dc2e7e0d1f1ae075ebd6d96f2f3.tar.bz2 scummvm-rg350-5568a8473b975dc2e7e0d1f1ae075ebd6d96f2f3.zip |
Get rid of Engine::_gameDataDir.
This greatly reduces indirect dependencies on several header files
from common.
svn-id: r48933
-rw-r--r-- | engines/agi/loader_v3.cpp | 2 | ||||
-rw-r--r-- | engines/agi/sound.cpp | 1 | ||||
-rw-r--r-- | engines/agos/agos.cpp | 19 | ||||
-rw-r--r-- | engines/draci/draci.cpp | 3 | ||||
-rw-r--r-- | engines/engine.cpp | 7 | ||||
-rw-r--r-- | engines/engine.h | 4 | ||||
-rw-r--r-- | engines/groovie/groovie.cpp | 7 | ||||
-rw-r--r-- | engines/m4/m4.cpp | 7 | ||||
-rw-r--r-- | engines/mohawk/mohawk.h | 4 | ||||
-rw-r--r-- | engines/mohawk/myst.cpp | 6 | ||||
-rw-r--r-- | engines/mohawk/riven.cpp | 12 | ||||
-rw-r--r-- | engines/mohawk/riven_scripts.h | 1 | ||||
-rw-r--r-- | engines/saga/saga.cpp | 21 | ||||
-rw-r--r-- | engines/sci/resource.h | 1 | ||||
-rw-r--r-- | engines/sci/sci.cpp | 18 | ||||
-rw-r--r-- | engines/sci/sci.h | 2 | ||||
-rw-r--r-- | engines/scumm/resource.cpp | 2 | ||||
-rw-r--r-- | engines/scumm/scumm.cpp | 18 | ||||
-rw-r--r-- | engines/sword1/sword1.cpp | 15 | ||||
-rw-r--r-- | engines/sword2/sword2.cpp | 9 | ||||
-rw-r--r-- | engines/teenagent/inventory.cpp | 1 | ||||
-rw-r--r-- | engines/teenagent/scene.cpp | 2 | ||||
-rw-r--r-- | engines/tinsel/tinsel.cpp | 6 |
23 files changed, 99 insertions, 69 deletions
diff --git a/engines/agi/loader_v3.cpp b/engines/agi/loader_v3.cpp index 3aea4656b2..cd97c44521 100644 --- a/engines/agi/loader_v3.cpp +++ b/engines/agi/loader_v3.cpp @@ -27,7 +27,7 @@ #include "agi/lzw.h" #include "common/config-manager.h" -//#include "common/fs.h" +#include "common/fs.h" namespace Agi { diff --git a/engines/agi/sound.cpp b/engines/agi/sound.cpp index f46c6dae17..ca5d42d981 100644 --- a/engines/agi/sound.cpp +++ b/engines/agi/sound.cpp @@ -25,6 +25,7 @@ #include "common/md5.h" #include "common/config-manager.h" +#include "common/fs.h" #include "common/random.h" #include "common/str-array.h" diff --git a/engines/agos/agos.cpp b/engines/agos/agos.cpp index 38112bc14a..61e4351967 100644 --- a/engines/agos/agos.cpp +++ b/engines/agos/agos.cpp @@ -24,10 +24,11 @@ */ #include "common/config-manager.h" +#include "common/EventRecorder.h" +#include "common/events.h" #include "common/file.h" +#include "common/fs.h" #include "common/system.h" -#include "common/events.h" -#include "common/EventRecorder.h" #include "agos/debugger.h" #include "agos/intern.h" @@ -514,20 +515,22 @@ AGOSEngine::AGOSEngine(OSystem *syst) "\x5\x5\x4\x6\x5\x3\x4\x5\x6\x3\x5\x5\x4\x6\x5\x3\x4\x6\x5\x6\x6\x6\x5\x5\x5\x6\x5\x6\x6\x6\x6\x6", 32); + const Common::FSNode gameDataDir(ConfMan.get("path")); + // Add default file directories for Acorn version of // Simon the Sorcerer 1 - SearchMan.addSubDirectoryMatching(_gameDataDir, "execute"); + SearchMan.addSubDirectoryMatching(gameDataDir, "execute"); // Add default file directories for Amiga/Macintosh // verisons of Simon the Sorcerer 2 - SearchMan.addSubDirectoryMatching(_gameDataDir, "voices"); + SearchMan.addSubDirectoryMatching(gameDataDir, "voices"); // Add default file directories for Amiga & Macintosh // versions of The Feeble Files - SearchMan.addSubDirectoryMatching(_gameDataDir, "gfx"); - SearchMan.addSubDirectoryMatching(_gameDataDir, "movies"); - SearchMan.addSubDirectoryMatching(_gameDataDir, "sfx"); - SearchMan.addSubDirectoryMatching(_gameDataDir, "speech"); + SearchMan.addSubDirectoryMatching(gameDataDir, "gfx"); + SearchMan.addSubDirectoryMatching(gameDataDir, "movies"); + SearchMan.addSubDirectoryMatching(gameDataDir, "sfx"); + SearchMan.addSubDirectoryMatching(gameDataDir, "speech"); g_eventRec.registerRandomSource(_rnd, "agos"); } diff --git a/engines/draci/draci.cpp b/engines/draci/draci.cpp index 40659589b6..ba9e30ba1d 100644 --- a/engines/draci/draci.cpp +++ b/engines/draci/draci.cpp @@ -79,7 +79,8 @@ DraciEngine::DraciEngine(OSystem *syst, const ADGameDescription *gameDesc) // Do not initialize graphics here // However this is the place to specify all default directories - //SearchMan.addSubDirectoryMatching(_gameDataDir, "sound"); + //const Common::FSNode gameDataDir(ConfMan.get("path")); + //SearchMan.addSubDirectoryMatching(gameDataDir, "sound"); // Here is the right place to set up the engine specific debug levels DebugMan.addDebugChannel(kDraciGeneralDebugLevel, "general", "Draci general debug info"); diff --git a/engines/engine.cpp b/engines/engine.cpp index 34d6ab504a..a1bf09eed3 100644 --- a/engines/engine.cpp +++ b/engines/engine.cpp @@ -90,7 +90,6 @@ Engine::Engine(OSystem *syst) _eventMan(_system->getEventManager()), _saveFileMan(_system->getSavefileManager()), _targetName(ConfMan.getActiveDomainName()), - _gameDataDir(ConfMan.get("path")), _pauseLevel(0), _mainMenuDialog(NULL) { @@ -320,12 +319,14 @@ void Engine::checkCD() { char buffer[MAXPATHLEN]; int i; - if (_gameDataDir.getPath().empty()) { + const Common::FSNode gameDataDir(ConfMan.get("path")); + + if (gameDataDir.getPath().empty()) { // That's it! I give up! if (getcwd(buffer, MAXPATHLEN) == NULL) return; } else - strncpy(buffer, _gameDataDir.getPath().c_str(), MAXPATHLEN); + strncpy(buffer, gameDataDir.getPath().c_str(), MAXPATHLEN); for (i = 0; i < MAXPATHLEN - 1; i++) { if (buffer[i] == '\\') diff --git a/engines/engine.h b/engines/engine.h index 75ab00d6c2..fc05a0bed4 100644 --- a/engines/engine.h +++ b/engines/engine.h @@ -27,8 +27,8 @@ #include "common/scummsys.h" #include "common/error.h" -#include "common/fs.h" #include "common/str.h" +#include "common/list.h" #include "graphics/pixelformat.h" class OSystem; @@ -89,8 +89,6 @@ protected: const Common::String _targetName; // target name for saves - const Common::FSNode _gameDataDir; // FIXME: Get rid of this - private: /** * The pause level, 0 means 'running', a positive value indicates diff --git a/engines/groovie/groovie.cpp b/engines/groovie/groovie.cpp index 35aa4721e7..0beccbd6c1 100644 --- a/engines/groovie/groovie.cpp +++ b/engines/groovie/groovie.cpp @@ -41,9 +41,10 @@ GroovieEngine::GroovieEngine(OSystem *syst, const GroovieGameDescription *gd) : _graphicsMan(NULL), _waitingForInput(false) { // Adding the default directories - SearchMan.addSubDirectoryMatching(_gameDataDir, "groovie"); - SearchMan.addSubDirectoryMatching(_gameDataDir, "media"); - SearchMan.addSubDirectoryMatching(_gameDataDir, "system"); + const Common::FSNode gameDataDir(ConfMan.get("path")); + SearchMan.addSubDirectoryMatching(gameDataDir, "groovie"); + SearchMan.addSubDirectoryMatching(gameDataDir, "media"); + SearchMan.addSubDirectoryMatching(gameDataDir, "system"); // Initialize the custom debug levels DebugMan.addDebugChannel(kGroovieDebugAll, "All", "Debug everything"); diff --git a/engines/m4/m4.cpp b/engines/m4/m4.cpp index f613064888..97b03c8582 100644 --- a/engines/m4/m4.cpp +++ b/engines/m4/m4.cpp @@ -52,6 +52,7 @@ #include "m4/mads_menus.h" #include "common/file.h" +#include "common/fs.h" #include "common/events.h" #include "common/EventRecorder.h" #include "common/endian.h" @@ -111,8 +112,10 @@ MadsM4Engine::MadsM4Engine(OSystem *syst, const M4GameDescription *gameDesc) : _vm = this; _madsVm = NULL; - SearchMan.addSubDirectoryMatching(_gameDataDir, "goodstuf"); - SearchMan.addSubDirectoryMatching(_gameDataDir, "resource"); + const Common::FSNode gameDataDir(ConfMan.get("path")); + + SearchMan.addSubDirectoryMatching(gameDataDir, "goodstuf"); + SearchMan.addSubDirectoryMatching(gameDataDir, "resource"); DebugMan.addDebugChannel(kDebugScript, "script", "Script debug level"); DebugMan.addDebugChannel(kDebugGraphics, "graphics", "Graphics debug level"); diff --git a/engines/mohawk/mohawk.h b/engines/mohawk/mohawk.h index f5ad730d81..e4d26d16f7 100644 --- a/engines/mohawk/mohawk.h +++ b/engines/mohawk/mohawk.h @@ -33,6 +33,10 @@ class OSystem; +namespace Common { + class SeekableReadStream; +} + namespace Mohawk { enum MohawkGameType { diff --git a/engines/mohawk/myst.cpp b/engines/mohawk/myst.cpp index 849440774b..ab55552ef4 100644 --- a/engines/mohawk/myst.cpp +++ b/engines/mohawk/myst.cpp @@ -74,8 +74,10 @@ MohawkEngine_Myst::MohawkEngine_Myst(OSystem *syst, const MohawkGameDescription _scriptParser->disableInitOpcodes(); - if ((getFeatures() & GF_ME) && getPlatform() == Common::kPlatformMacintosh) - SearchMan.addSubDirectoryMatching(_gameDataDir, "CD Data"); + if ((getFeatures() & GF_ME) && getPlatform() == Common::kPlatformMacintosh) { + const Common::FSNode gameDataDir(ConfMan.get("path")); + SearchMan.addSubDirectoryMatching(gameDataDir, "CD Data"); + } } MohawkEngine_Myst::~MohawkEngine_Myst() { diff --git a/engines/mohawk/riven.cpp b/engines/mohawk/riven.cpp index 805ba52f8a..0412144034 100644 --- a/engines/mohawk/riven.cpp +++ b/engines/mohawk/riven.cpp @@ -49,12 +49,14 @@ MohawkEngine_Riven::MohawkEngine_Riven(OSystem *syst, const MohawkGameDescriptio _activatedSLST = false; _extrasFile = NULL; - // Attempt to let game run from the CD's + // Attempt to let game run from the CDs // NOTE: assets2 contains higher quality audio than assets1 - SearchMan.addSubDirectoryMatching(_gameDataDir, "all"); - SearchMan.addSubDirectoryMatching(_gameDataDir, "data"); - SearchMan.addSubDirectoryMatching(_gameDataDir, "exe"); - SearchMan.addSubDirectoryMatching(_gameDataDir, "assets2"); + const Common::FSNode gameDataDir(ConfMan.get("path")); + + SearchMan.addSubDirectoryMatching(gameDataDir, "all"); + SearchMan.addSubDirectoryMatching(gameDataDir, "data"); + SearchMan.addSubDirectoryMatching(gameDataDir, "exe"); + SearchMan.addSubDirectoryMatching(gameDataDir, "assets2"); g_atrusJournalRectSolo = new Common::Rect(295, 402, 313, 426); g_atrusJournalRect = new Common::Rect(222, 402, 240, 426); diff --git a/engines/mohawk/riven_scripts.h b/engines/mohawk/riven_scripts.h index f61abee36b..a1512af697 100644 --- a/engines/mohawk/riven_scripts.h +++ b/engines/mohawk/riven_scripts.h @@ -27,6 +27,7 @@ #define RIVEN_SCRIPTS_H #include "common/str-array.h" +#include "common/ptr.h" class MohawkEngine_Riven; diff --git a/engines/saga/saga.cpp b/engines/saga/saga.cpp index f67194b2f0..8ccc6d96e5 100644 --- a/engines/saga/saga.cpp +++ b/engines/saga/saga.cpp @@ -23,9 +23,8 @@ * */ - - #include "common/file.h" +#include "common/fs.h" #include "common/config-manager.h" #include "common/system.h" #include "common/events.h" @@ -112,28 +111,30 @@ SagaEngine::SagaEngine(OSystem *syst, const SAGAGameDescription *gameDesc) _frameCount = 0; + const Common::FSNode gameDataDir(ConfMan.get("path")); + // The Linux version of Inherit the Earth puts all data files in an // 'itedata' sub-directory, except for voices.rsc - SearchMan.addSubDirectoryMatching(_gameDataDir, "itedata"); + SearchMan.addSubDirectoryMatching(gameDataDir, "itedata"); // The Windows version of Inherit the Earth puts various data files in // other subdirectories. - SearchMan.addSubDirectoryMatching(_gameDataDir, "graphics"); - SearchMan.addSubDirectoryMatching(_gameDataDir, "music"); - SearchMan.addSubDirectoryMatching(_gameDataDir, "sound"); + SearchMan.addSubDirectoryMatching(gameDataDir, "graphics"); + SearchMan.addSubDirectoryMatching(gameDataDir, "music"); + SearchMan.addSubDirectoryMatching(gameDataDir, "sound"); // The Multi-OS version puts the voices file in the root directory of // the CD. The rest of the data files are in game/itedata - SearchMan.addSubDirectoryMatching(_gameDataDir, "game/itedata"); + SearchMan.addSubDirectoryMatching(gameDataDir, "game/itedata"); // Mac CD Wyrmkeep - SearchMan.addSubDirectoryMatching(_gameDataDir, "patch"); + SearchMan.addSubDirectoryMatching(gameDataDir, "patch"); // Dinotopia - SearchMan.addSubDirectoryMatching(_gameDataDir, "smack"); + SearchMan.addSubDirectoryMatching(gameDataDir, "smack"); // FTA2 - SearchMan.addSubDirectoryMatching(_gameDataDir, "video"); + SearchMan.addSubDirectoryMatching(gameDataDir, "video"); _displayClip.left = _displayClip.top = 0; g_eventRec.registerRandomSource(_rnd, "saga"); diff --git a/engines/sci/resource.h b/engines/sci/resource.h index b9825011e5..64e3cb4a12 100644 --- a/engines/sci/resource.h +++ b/engines/sci/resource.h @@ -27,6 +27,7 @@ #define SCI_SCICORE_RESOURCE_H #include "common/str.h" +#include "common/fs.h" #include "sci/graphics/helpers.h" // for ViewType #include "sci/decompressor.h" diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp index 87f156bc67..a730688c3c 100644 --- a/engines/sci/sci.cpp +++ b/engines/sci/sci.cpp @@ -96,18 +96,20 @@ SciEngine::SciEngine(OSystem *syst, const ADGameDescription *desc) _gamestate = 0; - SearchMan.addSubDirectoryMatching(_gameDataDir, "actors"); // KQ6 hi-res portraits - SearchMan.addSubDirectoryMatching(_gameDataDir, "aud"); // resource.aud and audio files - SearchMan.addSubDirectoryMatching(_gameDataDir, "avi"); // AVI movie files for Windows versions - SearchMan.addSubDirectoryMatching(_gameDataDir, "seq"); // SEQ movie files for DOS versions - SearchMan.addSubDirectoryMatching(_gameDataDir, "wav"); // speech files in WAV format - SearchMan.addSubDirectoryMatching(_gameDataDir, "sfx"); // music/sound files in WAV format - SearchMan.addSubDirectoryMatching(_gameDataDir, "robot"); // robot files + const Common::FSNode gameDataDir(ConfMan.get("path")); + + SearchMan.addSubDirectoryMatching(gameDataDir, "actors"); // KQ6 hi-res portraits + SearchMan.addSubDirectoryMatching(gameDataDir, "aud"); // resource.aud and audio files + SearchMan.addSubDirectoryMatching(gameDataDir, "avi"); // AVI movie files for Windows versions + SearchMan.addSubDirectoryMatching(gameDataDir, "seq"); // SEQ movie files for DOS versions + SearchMan.addSubDirectoryMatching(gameDataDir, "wav"); // speech files in WAV format + SearchMan.addSubDirectoryMatching(gameDataDir, "sfx"); // music/sound files in WAV format + SearchMan.addSubDirectoryMatching(gameDataDir, "robot"); // robot files // Add the patches directory, except for KQ6CD; The patches folder in some versions of KQ6CD // is for the demo of Phantasmagoria, included in the disk if (strcmp(getGameID(), "kq6")) - SearchMan.addSubDirectoryMatching(_gameDataDir, "patches"); // resource patches + SearchMan.addSubDirectoryMatching(gameDataDir, "patches"); // resource patches } SciEngine::~SciEngine() { diff --git a/engines/sci/sci.h b/engines/sci/sci.h index b208824357..fdd10bcd04 100644 --- a/engines/sci/sci.h +++ b/engines/sci/sci.h @@ -27,7 +27,7 @@ #define SCI_H #include "engines/engine.h" -//#include "engines/advancedDetector.h" +#include "common/util.h" struct ADGameDescription; diff --git a/engines/scumm/resource.cpp b/engines/scumm/resource.cpp index f93df88c6a..301ad2be20 100644 --- a/engines/scumm/resource.cpp +++ b/engines/scumm/resource.cpp @@ -226,7 +226,7 @@ void ScummEngine::askForDisk(const char *filename, int disknum) { #ifdef MACOSX sprintf(buf, "Cannot find file: '%s'\nPlease insert disc %d.\nPress OK to retry, Quit to exit", filename, disknum); #else - sprintf(buf, "Cannot find file: '%s'\nInsert disc %d into drive %s\nPress OK to retry, Quit to exit", filename, disknum, _gameDataDir.getPath().c_str()); + sprintf(buf, "Cannot find file: '%s'\nInsert disc %d into drive %s\nPress OK to retry, Quit to exit", filename, disknum, ConfMan.get("path").c_str()); #endif result = displayMessage("Quit", "%s", buf); diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp index d858b6c1e5..29154b8738 100644 --- a/engines/scumm/scumm.cpp +++ b/engines/scumm/scumm.cpp @@ -933,22 +933,24 @@ ScummEngine_v8::~ScummEngine_v8() { Common::Error ScummEngine::init() { + const Common::FSNode gameDataDir(ConfMan.get("path")); + // Add default file directories. if (((_game.platform == Common::kPlatformAmiga) || (_game.platform == Common::kPlatformAtariST)) && (_game.version <= 4)) { // This is for the Amiga version of Indy3/Loom/Maniac/Zak - SearchMan.addSubDirectoryMatching(_gameDataDir, "rooms"); + SearchMan.addSubDirectoryMatching(gameDataDir, "rooms"); } if ((_game.platform == Common::kPlatformMacintosh) && (_game.version == 3)) { // This is for the Mac version of Indy3/Loom - SearchMan.addSubDirectoryMatching(_gameDataDir, "rooms 1"); - SearchMan.addSubDirectoryMatching(_gameDataDir, "rooms 2"); - SearchMan.addSubDirectoryMatching(_gameDataDir, "rooms 3"); + SearchMan.addSubDirectoryMatching(gameDataDir, "rooms 1"); + SearchMan.addSubDirectoryMatching(gameDataDir, "rooms 2"); + SearchMan.addSubDirectoryMatching(gameDataDir, "rooms 3"); } #ifdef ENABLE_SCUMM_7_8 #ifdef MACOSX - if (_game.version == 8 && !memcmp(_gameDataDir.getPath().c_str(), "/Volumes/MONKEY3_", 17)) { + if (_game.version == 8 && !memcmp(gameDataDir.getPath().c_str(), "/Volumes/MONKEY3_", 17)) { // Special case for COMI on Mac OS X. The mount points on OS X depend // on the volume name. Hence if playing from CD, we'd get a problem. // So if loading of a resource file fails, we fall back to the (fixed) @@ -963,12 +965,12 @@ Common::Error ScummEngine::init() { #endif if (_game.version == 8) // This is for COMI - SearchMan.addSubDirectoryMatching(_gameDataDir, "resource"); + SearchMan.addSubDirectoryMatching(gameDataDir, "resource"); if (_game.version == 7) { // This is for Full Throttle & The Dig - SearchMan.addSubDirectoryMatching(_gameDataDir, "video"); - SearchMan.addSubDirectoryMatching(_gameDataDir, "data"); + SearchMan.addSubDirectoryMatching(gameDataDir, "video"); + SearchMan.addSubDirectoryMatching(gameDataDir, "data"); } #endif diff --git a/engines/sword1/sword1.cpp b/engines/sword1/sword1.cpp index 45ad91d6ea..2b3a4042fc 100644 --- a/engines/sword1/sword1.cpp +++ b/engines/sword1/sword1.cpp @@ -56,13 +56,14 @@ SwordEngine::SwordEngine(OSystem *syst) _features = 0; // Add default file directories - SearchMan.addSubDirectoryMatching(_gameDataDir, "clusters"); - SearchMan.addSubDirectoryMatching(_gameDataDir, "music"); - SearchMan.addSubDirectoryMatching(_gameDataDir, "speech"); - SearchMan.addSubDirectoryMatching(_gameDataDir, "video"); - SearchMan.addSubDirectoryMatching(_gameDataDir, "smackshi"); - SearchMan.addSubDirectoryMatching(_gameDataDir, "english");//PSX Demo - SearchMan.addSubDirectoryMatching(_gameDataDir, "italian");//PSX Demo + const Common::FSNode gameDataDir(ConfMan.get("path")); + SearchMan.addSubDirectoryMatching(gameDataDir, "clusters"); + SearchMan.addSubDirectoryMatching(gameDataDir, "music"); + SearchMan.addSubDirectoryMatching(gameDataDir, "speech"); + SearchMan.addSubDirectoryMatching(gameDataDir, "video"); + SearchMan.addSubDirectoryMatching(gameDataDir, "smackshi"); + SearchMan.addSubDirectoryMatching(gameDataDir, "english");//PSX Demo + SearchMan.addSubDirectoryMatching(gameDataDir, "italian");//PSX Demo } SwordEngine::~SwordEngine() { diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp index da34783ec8..7d3a345d3c 100644 --- a/engines/sword2/sword2.cpp +++ b/engines/sword2/sword2.cpp @@ -257,10 +257,11 @@ namespace Sword2 { Sword2Engine::Sword2Engine(OSystem *syst) : Engine(syst) { // Add default file directories - SearchMan.addSubDirectoryMatching(_gameDataDir, "clusters"); - SearchMan.addSubDirectoryMatching(_gameDataDir, "sword2"); - SearchMan.addSubDirectoryMatching(_gameDataDir, "video"); - SearchMan.addSubDirectoryMatching(_gameDataDir, "smacks"); + const Common::FSNode gameDataDir(ConfMan.get("path")); + SearchMan.addSubDirectoryMatching(gameDataDir, "clusters"); + SearchMan.addSubDirectoryMatching(gameDataDir, "sword2"); + SearchMan.addSubDirectoryMatching(gameDataDir, "video"); + SearchMan.addSubDirectoryMatching(gameDataDir, "smacks"); if (!scumm_stricmp(ConfMan.get("gameid").c_str(), "sword2demo") || !scumm_stricmp(ConfMan.get("gameid").c_str(), "sword2psxdemo")) _features = GF_DEMO; diff --git a/engines/teenagent/inventory.cpp b/engines/teenagent/inventory.cpp index 5a08883a53..47267dabf0 100644 --- a/engines/teenagent/inventory.cpp +++ b/engines/teenagent/inventory.cpp @@ -23,6 +23,7 @@ */ #include "common/stream.h" +#include "common/ptr.h" #include "teenagent/inventory.h" #include "teenagent/resources.h" diff --git a/engines/teenagent/scene.cpp b/engines/teenagent/scene.cpp index 296ab576f4..25054e54fc 100644 --- a/engines/teenagent/scene.cpp +++ b/engines/teenagent/scene.cpp @@ -25,6 +25,8 @@ #include "common/config-manager.h" #include "common/debug.h" #include "common/algorithm.h" +#include "common/ptr.h" + #include "teenagent/scene.h" #include "teenagent/resources.h" #include "teenagent/surface.h" diff --git a/engines/tinsel/tinsel.cpp b/engines/tinsel/tinsel.cpp index 31cf3defdb..aed6aae097 100644 --- a/engines/tinsel/tinsel.cpp +++ b/engines/tinsel/tinsel.cpp @@ -29,6 +29,7 @@ #include "common/EventRecorder.h" #include "common/keyboard.h" #include "common/file.h" +#include "common/fs.h" #include "common/savefile.h" #include "common/config-manager.h" #include "common/serializer.h" @@ -834,11 +835,12 @@ TinselEngine::TinselEngine(OSystem *syst, const TinselGameDescription *gameDesc) _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); // Add DW2 subfolder to search path in case user is running directly from the CDs - SearchMan.addSubDirectoryMatching(_gameDataDir, "dw2"); + const Common::FSNode gameDataDir(ConfMan.get("path")); + SearchMan.addSubDirectoryMatching(gameDataDir, "dw2"); // Add subfolders needed for psx versions of Discworld 1 if (TinselV1PSX) - SearchMan.addDirectory(_gameDataDir.getPath(), _gameDataDir, 0, 3, true); + SearchMan.addDirectory(gameDataDir.getPath(), gameDataDir, 0, 3, true); const GameSettings *g; |