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authoruruk2014-02-21 15:33:21 +0100
committeruruk2014-02-21 15:34:47 +0100
commit55719452830808fd24a3274734212df22405fd61 (patch)
treedecd61d8a2dfc95e76505fcdcd8f31687d37efb7
parent1aa9749beb8abdb972c214dabd1dcefaca236ef3 (diff)
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AVALANCHE: Repair ShootEmUp::setup().
-rw-r--r--engines/avalanche/shootemup.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/avalanche/shootemup.cpp b/engines/avalanche/shootemup.cpp
index 8b024275a9..a2d5289e63 100644
--- a/engines/avalanche/shootemup.cpp
+++ b/engines/avalanche/shootemup.cpp
@@ -347,11 +347,6 @@ void ShootEmUp::setup() {
_score = 0;
_time = 120;
- for (int i = 0; i < 7; i++) {
- _stockStatus[i] = _vm->_rnd->getRandomNumber(1);
- showStock(i);
- }
-
_cp = true;
_avvyWas = 320;
@@ -375,6 +370,11 @@ void ShootEmUp::setup() {
_vm->_graphics->blackOutScreen();
+ for (int i = 0; i < 7; i++) {
+ _stockStatus[i] = _vm->_rnd->getRandomNumber(1);
+ showStock(i);
+ }
+
// Set up status line:
_vm->_graphics->seuDrawPicture(0, 0, 16); // Score:
showScore(); // Value of score (00000 here).