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authorPaul Gilbert2011-09-15 23:16:57 +1000
committerPaul Gilbert2011-09-15 23:16:57 +1000
commit559d40a643fd69c0befdcb494c6a61872cf74248 (patch)
tree2451d3f7a84ab4b1b99378faf3ae13c00ed46373
parentb24f9b4d4b5fec7d9c4aaca5035dd82a06210573 (diff)
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TSAGE: Implemented Blue Force scene 830 - Outside Boat Rentals
-rw-r--r--engines/tsage/blue_force/blueforce_logic.cpp7
-rw-r--r--engines/tsage/blue_force/blueforce_logic.h1
-rw-r--r--engines/tsage/blue_force/blueforce_scenes8.cpp439
-rw-r--r--engines/tsage/blue_force/blueforce_scenes8.h55
-rw-r--r--engines/tsage/core.cpp13
-rw-r--r--engines/tsage/core.h2
6 files changed, 509 insertions, 8 deletions
diff --git a/engines/tsage/blue_force/blueforce_logic.cpp b/engines/tsage/blue_force/blueforce_logic.cpp
index f5dd664826..51e0551071 100644
--- a/engines/tsage/blue_force/blueforce_logic.cpp
+++ b/engines/tsage/blue_force/blueforce_logic.cpp
@@ -137,6 +137,8 @@ Scene *BlueForceGame::createScene(int sceneNumber) {
case 810:
case 820:
case 830:
+ // Outside Boat Rentals
+ return new Scene830();
case 840:
case 850:
case 860:
@@ -688,6 +690,11 @@ void PalettedScene::remove() {
BF_GLOBALS._scenePalette._field412 = 0;
}
+PaletteFader *PalettedScene::addFader(const byte *arrBufferRGB, int step, Action *action) {
+ _field794 = 1;
+ return BF_GLOBALS._scenePalette.addFader(arrBufferRGB, 1, step, action);
+}
+
/*--------------------------------------------------------------------------*/
void SceneHandlerExt::postInit(SceneObjectList *OwnerList) {
diff --git a/engines/tsage/blue_force/blueforce_logic.h b/engines/tsage/blue_force/blueforce_logic.h
index f7d647d0c8..373a81e0fa 100644
--- a/engines/tsage/blue_force/blueforce_logic.h
+++ b/engines/tsage/blue_force/blueforce_logic.h
@@ -182,6 +182,7 @@ public:
virtual void synchronize(Serializer &s);
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
+ PaletteFader *addFader(const byte *arrBufferRGB, int step, Action *action);
};
class SceneHandlerExt: public SceneHandler {
diff --git a/engines/tsage/blue_force/blueforce_scenes8.cpp b/engines/tsage/blue_force/blueforce_scenes8.cpp
index c34c6526ef..55ea403874 100644
--- a/engines/tsage/blue_force/blueforce_scenes8.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes8.cpp
@@ -356,6 +356,445 @@ void Scene800::dispatch() {
}
}
+/*--------------------------------------------------------------------------
+ * Scene 830 - Outside Boat Rentals
+ *
+ *--------------------------------------------------------------------------*/
+
+bool Scene830::Lyle::startAction(CursorType action, Event &event) {
+ Scene830 *scene = (Scene830 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_TALK:
+ if (scene->_field18AA) {
+ scene->_stripManager.start(8304, &BF_GLOBALS._stripProxy);
+ } else {
+ scene->_stripManager.start(8303, &BF_GLOBALS._stripProxy);
+ ++scene->_field18AA;
+ }
+ return true;
+ default:
+ return NamedObject::startAction(action, event);
+ }
+}
+
+bool Scene830::Door::startAction(CursorType action, Event &event) {
+ Scene830 *scene = (Scene830 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ if (BF_GLOBALS._dayNumber == 2) {
+ scene->_sceneMode = 14;
+ Common::Point pt(186, 102);
+ PlayerMover *mover = new PlayerMover();
+ BF_GLOBALS._player.addMover(mover, &pt, NULL);
+ return true;
+ }
+ break;
+ case CURSOR_USE:
+ if (BF_GLOBALS._dayNumber == 2) {
+ scene->_sceneMode = 14;
+ Common::Point pt(186, 102);
+ PlayerMover *mover = new PlayerMover();
+ BF_GLOBALS._player.addMover(mover, &pt, NULL);
+ } else if (scene->_field18A4) {
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 832;
+
+ if (BF_GLOBALS.getFlag(onDuty)) {
+ scene->setAction(&scene->_sequenceManager, scene, 8302, &BF_GLOBALS._player, &scene->_door, NULL);
+ } else if (BF_GLOBALS.getFlag(fWithLyle)) {
+ scene->_sceneMode = 11;
+ scene->setAction(&scene->_sequenceManager, scene, 8308, &BF_GLOBALS._player, &scene->_door, &scene->_lyle, NULL);
+ } else {
+ scene->setAction(&scene->_sequenceManager, scene, 832, &BF_GLOBALS._player, &scene->_door, NULL);
+ }
+ } else {
+ scene->_stripManager.start(8305, &BF_GLOBALS._stripProxy);
+ ADD_PLAYER_MOVER_NULL(BF_GLOBALS._player, 192, 145);
+ }
+ return true;
+ default:
+ break;
+ }
+
+ return NamedObject::startAction(action, event);
+}
+
+bool Scene830::Object4::startAction(CursorType action, Event &event) {
+ Scene830 *scene = (Scene830 *)BF_GLOBALS._sceneManager._scene;
+
+ if (action == INV_RENTAL_KEYS) {
+ BF_GLOBALS._player.disableControl();
+ if (BF_GLOBALS.getFlag(fWithLyle)) {
+ scene->_sceneMode = 8300;
+ scene->setAction(&scene->_sequenceManager, scene, 8300, &BF_GLOBALS._player, &scene->_lyle, NULL);
+ } else {
+ scene->_sceneMode = 834;
+ scene->setAction(&scene->_sequenceManager, scene, 8300, &BF_GLOBALS._player, &scene->_object4, NULL);
+ }
+ return true;
+ } else {
+ return NamedObject::startAction(action, event);
+ }
+}
+
+bool Scene830::Object5::startAction(CursorType action, Event &event) {
+ Scene830 *scene = (Scene830 *)BF_GLOBALS._sceneManager._scene;
+
+ if (action == CURSOR_USE) {
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 8307;
+ scene->setAction(&scene->_sequenceManager, scene, 8307, &BF_GLOBALS._player, &scene->_object5, NULL);
+ return true;
+ } else {
+ return NamedObject::startAction(action, event);
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+bool Scene830::SouthEastExit::startAction(CursorType action, Event &event) {
+ ADD_PLAYER_MOVER(BF_GLOBALS._player._position.x + 80, BF_GLOBALS._player._position.y + 100);
+ return true;
+}
+
+bool Scene830::NoteBoard::startAction(CursorType action, Event &event) {
+ Scene830 *scene = (Scene830 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ if (BF_GLOBALS._sceneObjects->contains(&scene->_object6)) {
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 8309;
+ scene->setAction(&scene->_sequenceManager, scene, 8309, &BF_GLOBALS._player, NULL);
+ return true;
+ }
+ break;
+ case CURSOR_USE:
+ if (BF_GLOBALS._sceneObjects->contains(&scene->_object6)) {
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 8305;
+ scene->setAction(&scene->_sequenceManager, scene, 8305, &BF_GLOBALS._player, &scene->_object6, NULL);
+ return true;
+ }
+ break;
+ default:
+ break;
+ }
+
+ return NamedHotspot::startAction(action, event);
+}
+
+/*--------------------------------------------------------------------------*/
+
+Scene830::Scene830(): PalettedScene() {
+ _field18A4 = _field18A6 = _field18A8 = _field18AA = _field18AC = 0;
+}
+
+void Scene830::synchronize(Serializer &s) {
+ PalettedScene::synchronize(s);
+ s.syncAsByte(_field18A4);
+ s.syncAsByte(_field18A6);
+ s.syncAsByte(_field18A8);
+ s.syncAsByte(_field18AA);
+ s.syncAsByte(_field18AC);
+}
+
+void Scene830::postInit(SceneObjectList *OwnerList) {
+ PalettedScene::postInit();
+ loadScene(830);
+ _sound1.fadeSound(35);
+
+ _stripManager.addSpeaker(&_gameTextSpeaker);
+ _stripManager.addSpeaker(&_jakeJacketSpeaker);
+ _stripManager.addSpeaker(&_lyleHatSpeaker);
+
+ if (BF_GLOBALS._dayNumber == 0) {
+ BF_GLOBALS._sceneManager._previousScene = 340;
+ BF_GLOBALS._dayNumber = 1;
+ BF_GLOBALS.setFlag(fWithLyle);
+ }
+
+ _field18A8 = (BF_GLOBALS._dayNumber <= 3) ? 0 : 1;
+ _field18AC = 0;
+ BF_GLOBALS.clearFlag(fCanDrawGun);
+
+ _seExit.setDetails(Rect(183, 161, 320, 167), 830, -1, -1, -1, 1, NULL);
+
+ PaletteRotation *rot = BF_GLOBALS._scenePalette.addRotation(184, 189, 1);
+ rot->setDelay(30);
+
+ BF_GLOBALS._player.postInit();
+ BF_GLOBALS._player.disableControl();
+
+ if (_field18A8) {
+ _object4.postInit();
+ _object4.setVisage(830);
+ _object4.setStrip(1);
+ _object4.setPosition(Common::Point(271, 146));
+ _object4.fixPriority(90);
+ _object4.setDetails(830, 0, 1, 2, 1, NULL);
+ }
+
+ _door.postInit();
+ _door.setVisage(830);
+ _door.setDetails(830, 3, 4, -1, 1, NULL);
+ _door.setStrip((BF_GLOBALS._dayNumber == 2) ? 4 : 3);
+ _door.setPosition(Common::Point(182, 97));
+
+ _field18A4 = 1;
+ _noteBoard.setDetails(1, 830, 30, 31, 32, 1);
+
+ switch (BF_GLOBALS._dayNumber) {
+ case 1:
+ if ((BF_GLOBALS._bookmark >= bEndOfWorkDayOne) && (BF_INVENTORY.getObjectScene(INV_CARTER_NOTE) != 1) &&
+ (BF_INVENTORY.getObjectScene(INV_CARTER_NOTE) != 3)) {
+ _object6.postInit();
+ _object6.setVisage(830);
+ _object6.setStrip(4);
+ _object6.setFrame(2);
+ _object6.setPosition(Common::Point(302, 124));
+ }
+ break;
+ case 4:
+ if (BF_INVENTORY.getObjectScene(INV_FISHING_NET) == 830) {
+ _object5.postInit();
+ _object5.setVisage(830);
+ _object5.setStrip(2);
+ _object5.setFrame(2);
+ _object5.setPosition(Common::Point(126, 133));
+ _object5.setDetails(830, 7, 8, -1, 1, NULL);
+ }
+ break;
+ case 5:
+ if ((BF_GLOBALS._sceneManager._previousScene == 840) && (BF_INVENTORY.getObjectScene(INV_RENTAL_KEYS) == 1) &&
+ !BF_GLOBALS.getFlag(fWithLyle)) {
+ _field18A4 = 0;
+
+ _lyle.postInit();
+ _lyle._flags = OBJFLAG_CHECK_REGION;
+ _lyle.setVisage(835);
+ _lyle.setObjectWrapper(new SceneObjectWrapper());
+ _lyle.animate(ANIM_MODE_1, NULL);
+ _lyle.setStrip(4);
+ _lyle.setPosition(Common::Point(180, 154));
+ _lyle._moveDiff = Common::Point(2, 0);
+ _lyle.setDetails(830, 28, -1, 29, 1, NULL);
+
+ _field18AC = 1;
+ }
+ break;
+ }
+
+ _item2.setDetails(7, 830, 9, 10, 11, 1);
+ _item4.setDetails(2, 830, 12, 13, 14, 1);
+ _item5.setDetails(3, 830, 15, 16, 17, 1);
+ _item6.setDetails(4, 830, 18, 19, 20, 1);
+ _item7.setDetails(5, 830, 21, 22, 23, 1);
+ _item8.setDetails(6, 830, 24, 25, 26, 1);
+
+ switch (BF_GLOBALS._sceneManager._previousScene) {
+ case 840:
+ _sceneMode = 833;
+ if (BF_GLOBALS.getFlag(onDuty)) {
+ setAction(&_sequenceManager, this, 8304, &BF_GLOBALS._player, &_door, NULL);
+ } else if (BF_GLOBALS.getFlag(fWithLyle)) {
+ _lyle.postInit();
+ _lyle._moveDiff = Common::Point(2, 0);
+ _sceneMode = 837;
+ setAction(&_sequenceManager, this, 837, &_lyle, &_door, &BF_GLOBALS._player, NULL);
+ } else {
+ setAction(&_sequenceManager, this, 833, &BF_GLOBALS._player, &_door, NULL);
+ }
+ break;
+ case 850:
+ BF_GLOBALS._player.setVisage(831);
+ BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper());
+ BF_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+ BF_GLOBALS._player.setStrip(3);
+ BF_GLOBALS._player._moveDiff = Common::Point(2, 0);
+ BF_GLOBALS._player.setPosition(Common::Point(220, 122));
+ BF_GLOBALS._player.enableControl();
+
+ if (BF_GLOBALS.getFlag(fWithLyle)) {
+ _lyle.postInit();
+ _lyle.setVisage(835);
+ _lyle.setObjectWrapper(new SceneObjectWrapper());
+ _lyle.animate(ANIM_MODE_1, NULL);
+ _lyle.setStrip(3);
+ _lyle._moveDiff = Common::Point(2, 0);
+ _lyle.setPosition(Common::Point(224, 126));
+ }
+
+ if ((BF_GLOBALS._bookmark == bEndDayThree) && (BF_INVENTORY.getObjectScene(INV_FISHING_NET) == 1)) {
+ BF_INVENTORY.setObjectScene(INV_FISHING_NET, 0);
+ BF_INVENTORY.setObjectScene(INV_HOOK, 0);
+ }
+ break;
+ case 340:
+ case 830:
+ default:
+ _sceneMode = 830;
+ setAction(&_sequenceManager, this, BF_GLOBALS.getFlag(onDuty) ? 8303 : 830, &BF_GLOBALS._player, NULL);
+
+ if (BF_GLOBALS.getFlag(fWithLyle)) {
+ _lyle.postInit();
+ _lyle.setVisage(835);
+ _lyle.setObjectWrapper(new SceneObjectWrapper());
+ _lyle.animate(ANIM_MODE_1, NULL);
+ _lyle.setPosition(Common::Point(SCREEN_WIDTH, SCREEN_HEIGHT));
+ _lyle._moveDiff = Common::Point(2, 0);
+ ADD_MOVER(_lyle, 280, 160);
+ }
+ break;
+ }
+
+ _field18A6 = 1;
+}
+
+void Scene830::remove() {
+ BF_GLOBALS._scenePalette.clearListeners();
+ PalettedScene::remove();
+}
+
+void Scene830::signal() {
+ static uint32 black = 0;
+
+ switch (_sceneMode) {
+ case 11:
+ _sceneMode = 832;
+ BF_GLOBALS._scenePalette.clearListeners();
+ addFader((const byte *)&black, 5, this);
+ BF_GLOBALS._v51C44 = 0;
+ break;
+ case 12:
+ _sceneMode = 831;
+ BF_GLOBALS._scenePalette.clearListeners();
+ addFader((const byte *)&black, 5, this);
+ BF_GLOBALS._v51C44 = 0;
+ break;
+ case 13:
+ BF_GLOBALS._sceneManager.changeScene(850);
+ break;
+ case 14:
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 8312;
+
+ _object1.postInit();
+ setAction(&_sequenceManager, this, 8312, &_object1, NULL);
+ break;
+ case 830:
+ _field18A6 = 1;
+ BF_GLOBALS._player.enableControl();
+ break;
+ case 831:
+ case 8306:
+ BF_GLOBALS._sceneManager.changeScene((BF_GLOBALS._bookmark < bStartOfGame) ||
+ (BF_GLOBALS._bookmark >= bCalledToDomesticViolence) ? 342 : 340);
+ break;
+ case 832:
+ BF_GLOBALS._sceneManager.changeScene(840);
+ break;
+ case 833:
+ if (_field18AC) {
+ BF_GLOBALS.setFlag(fWithLyle);
+ _sceneMode = 8311;
+ setAction(&_sequenceManager, this, 8311, &BF_GLOBALS._player, &_lyle, NULL);
+ } else {
+ BF_GLOBALS._player.enableControl();
+ BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper());
+ BF_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+ BF_GLOBALS._player._strip = 3;
+ BF_GLOBALS._player._frame = 1;
+ }
+ break;
+ case 834:
+ BF_GLOBALS._sceneManager.changeScene(850);
+ break;
+ case 837:
+ BF_GLOBALS._player.enableControl();
+ break;
+ case 8300:
+ _sceneMode = 13;
+ BF_GLOBALS._scenePalette.clearListeners();
+ addFader((const byte *)&black, 5, this);
+ break;
+ case 8305:
+ _object6.remove();
+ BF_GLOBALS._player.enableControl();
+ BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper());
+ BF_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+ BF_GLOBALS._player._strip = 7;
+
+ BF_GLOBALS._uiElements.addScore(30);
+ BF_INVENTORY.setObjectScene(INV_CARTER_NOTE, 1);
+ break;
+ case 8307:
+ BF_GLOBALS._player.enableControl();
+ _object5.remove();
+ BF_GLOBALS._uiElements.addScore(30);
+ BF_INVENTORY.setObjectScene(INV_FISHING_NET, 1);
+ break;
+ case 8309:
+ case 8311:
+ BF_GLOBALS._player.enableControl();
+ break;
+ case 8312:
+ _object1.remove();
+ BF_GLOBALS._player.enableControl();
+ break;
+ }
+}
+
+void Scene830::process(Event &event) {
+ if (BF_GLOBALS._player._enabled && (event.eventType == EVENT_BUTTON_DOWN) &&
+ (BF_GLOBALS._events.getCursor() == CURSOR_WALK) && !_field18A4) {
+ _stripManager.start(8306, &BF_GLOBALS._stripProxy);
+ event.handled = true;
+ }
+
+ if (BF_GLOBALS._player._enabled && (event.mousePos.y < (BF_INTERFACE_Y - 1))) {
+ // Check if the cursor is on an exit
+ if (_seExit.contains(event.mousePos)) {
+ GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_SE);
+ BF_GLOBALS._events.setCursor(surface);
+ } else {
+ // In case an exit cursor was being shown, restore the previously selected cursor
+ CursorType cursorId = BF_GLOBALS._events.getCursor();
+ BF_GLOBALS._events.setCursor(cursorId);
+ }
+ }
+}
+
+void Scene830::dispatch() {
+ SceneExt::dispatch();
+
+ if (!_action && _field18A6 && (BF_GLOBALS._player._position.y > 160)) {
+ if (!_field18A4) {
+ _stripManager.start(8305, &BF_GLOBALS._player);
+ ADD_PLAYER_MOVER_NULL(BF_GLOBALS._player, 192, 145);
+ } else if ((BF_INVENTORY.getObjectScene(INV_RENTAL_KEYS) == 1) && (BF_GLOBALS._bookmark == bEndDayThree)) {
+ BF_GLOBALS._player.disableControl();
+ SceneItem::display2(830, 27);
+ _field18A6 = 0;
+ _sceneMode = 830;
+ ADD_PLAYER_MOVER(BF_GLOBALS._player._position.x - 10, BF_GLOBALS._player._position.y - 10);
+ } else {
+ BF_GLOBALS._player.disableControl();
+ _field18A6 = 0;
+ _sceneMode = 831;
+ ADD_PLAYER_MOVER(BF_GLOBALS._player._position.x + 40, BF_GLOBALS._player._position.y + 40);
+
+ if (BF_GLOBALS.getFlag(fWithLyle)) {
+ ADD_MOVER_NULL(_lyle, SCREEN_WIDTH, SCREEN_HEIGHT);
+ if (_lyle._position.y < 160)
+ _sceneMode = 12;
+ }
+ }
+ }
+}
+
} // End of namespace BlueForce
} // End of namespace TsAGE
diff --git a/engines/tsage/blue_force/blueforce_scenes8.h b/engines/tsage/blue_force/blueforce_scenes8.h
index 5d87094cf5..05e2173a9b 100644
--- a/engines/tsage/blue_force/blueforce_scenes8.h
+++ b/engines/tsage/blue_force/blueforce_scenes8.h
@@ -99,6 +99,61 @@ public:
virtual void dispatch();
};
+class Scene830: public PalettedScene {
+ /* Items */
+ class SouthEastExit: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class NoteBoard: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ /* Objects */
+ class Lyle: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Door: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Object4: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Object5: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+public:
+ SequenceManager _sequenceManager;
+ SpeakerGameText _gameTextSpeaker;
+ SpeakerJakeJacket _jakeJacketSpeaker;
+ SpeakerLyleHat _lyleHatSpeaker;
+ NamedObject _object1, _lyle, _object6;
+ Door _door;
+ Object4 _object4;
+ Object5 _object5;
+ SouthEastExit _seExit;
+ NoteBoard _noteBoard;
+ NamedHotspot _item2, _item4, _item5;
+ NamedHotspot _item6, _item7, _item8;
+ ASoundExt _sound1;
+ int _field18A4, _field18A6, _field18A8, _field18AA, _field18AC;
+
+ Scene830();
+ virtual void synchronize(Serializer &s);
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void remove();
+ virtual void signal();
+ virtual void process(Event &event);
+ virtual void dispatch();
+};
+
+
} // End of namespace BlueForce
} // End of namespace TsAGE
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp
index 252a7b2bf9..99ea4ab88b 100644
--- a/engines/tsage/core.cpp
+++ b/engines/tsage/core.cpp
@@ -1736,11 +1736,11 @@ NamedHotspot::NamedHotspot() : SceneHotspot() {
_lookLineNum = _useLineNum = _talkLineNum = -1;
}
-void NamedHotspot::doAction(int action) {
+bool NamedHotspot::startAction(CursorType action, Event &event) {
switch (action) {
case CURSOR_WALK:
// Nothing
- break;
+ return false;
case CURSOR_LOOK:
if (_lookLineNum == -1)
SceneHotspot::doAction(action);
@@ -1748,7 +1748,7 @@ void NamedHotspot::doAction(int action) {
SceneItem::display2(_resNum, _lookLineNum);
else
SceneItem::display(_resNum, _lookLineNum, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
- break;
+ return true;
case CURSOR_USE:
if (_useLineNum == -1)
SceneHotspot::doAction(action);
@@ -1756,7 +1756,7 @@ void NamedHotspot::doAction(int action) {
SceneItem::display2(_resNum, _useLineNum);
else
SceneItem::display(_resNum, _useLineNum, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
- break;
+ return true;
case CURSOR_TALK:
if (_talkLineNum == -1)
SceneHotspot::doAction(action);
@@ -1764,10 +1764,9 @@ void NamedHotspot::doAction(int action) {
SceneItem::display2(_resNum, _talkLineNum);
else
SceneItem::display2(_resNum, _talkLineNum);
- break;
+ return true;
default:
- SceneHotspot::doAction(action);
- break;
+ return SceneHotspot::startAction(action, event);
}
}
diff --git a/engines/tsage/core.h b/engines/tsage/core.h
index a4af980afc..851c72cc3e 100644
--- a/engines/tsage/core.h
+++ b/engines/tsage/core.h
@@ -451,7 +451,7 @@ public:
NamedHotspot();
- virtual void doAction(int action);
+ virtual bool startAction(CursorType action, Event &event);
virtual Common::String getClassName() { return "NamedHotspot"; }
virtual void synchronize(Serializer &s);
virtual void setDetails(int ys, int xs, int ye, int xe, const int resnum, const int lookLineNum, const int useLineNum);