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author | Max Horn | 2011-05-09 14:46:17 +0200 |
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committer | Max Horn | 2011-05-09 14:46:17 +0200 |
commit | 559fda409dc3fad9d4058e6d7bde8802211fa781 (patch) | |
tree | 14eea4ae0b0b7e3b62082acb5ca9455a5091cf07 | |
parent | 389b613190f14c7462043b75e84217633141149b (diff) | |
download | scummvm-rg350-559fda409dc3fad9d4058e6d7bde8802211fa781.tar.gz scummvm-rg350-559fda409dc3fad9d4058e6d7bde8802211fa781.tar.bz2 scummvm-rg350-559fda409dc3fad9d4058e6d7bde8802211fa781.zip |
SCI: Line wrap some comments
-rw-r--r-- | engines/sci/graphics/picture.cpp | 24 |
1 files changed, 15 insertions, 9 deletions
diff --git a/engines/sci/graphics/picture.cpp b/engines/sci/graphics/picture.cpp index 7209084446..8cdd46268a 100644 --- a/engines/sci/graphics/picture.cpp +++ b/engines/sci/graphics/picture.cpp @@ -509,9 +509,11 @@ void GfxPicture::drawVectorData(byte *data, int dataSize) { memcpy(&EGApriority, &vector_defaultEGApriority, sizeof(vector_defaultEGApriority)); if (g_sci->getGameId() == GID_ICEMAN) { - // WORKAROUND: we remove certain visual&priority lines in underwater rooms of iceman, when not dithering the - // picture. Normally those lines aren't shown, because they share the same color as the dithered - // fill color combination. When not dithering, those lines would appear and get distracting. + // WORKAROUND: we remove certain visual&priority lines in underwater + // rooms of iceman, when not dithering the picture. Normally those + // lines aren't shown, because they share the same color as the + // dithered fill color combination. When not dithering, those lines + // would appear and get distracting. if ((_screen->isUnditheringEnabled()) && ((_resourceId >= 53 && _resourceId <= 58) || (_resourceId == 61))) icemanDrawFix = true; } @@ -618,14 +620,17 @@ void GfxPicture::drawVectorData(byte *data, int dataSize) { } break; - // Pattern opcodes are handled in sierra sci1.1+ as actual NOPs and normally they definitely should not occur - // inside picture data for such games + // Pattern opcodes are handled in sierra sci1.1+ as actual NOPs and + // normally they definitely should not occur inside picture data for + // such games. case PIC_OP_SET_PATTERN: if (_resourceType >= SCI_PICTURE_TYPE_SCI11) { if (g_sci->getGameId() == GID_SQ4) { - // WORKAROUND: For SQ4 / for some pictures handle this like a terminator - // This picture includes garbage data, first a set pattern w/o parameter and then short pattern - // I guess that garbage is a left over from the sq4-floppy (sci1) to sq4-cd (sci1.1) conversion + // WORKAROUND: For SQ4 / for some pictures handle this like + // a terminator. This picture includes garbage data, first a + // set pattern w/o parameter and then short pattern. I guess + // that garbage is a left over from the sq4-floppy (sci1) to + // sq4-cd (sci1.1) conversion. switch (_resourceId) { case 35: case 381: @@ -857,7 +862,8 @@ void GfxPicture::vectorGetPatternTexture(byte *data, int &curPos, int16 pattern_ } } -// Do not replace w/ some generic code. This algo really needs to behave exactly as the one from sierra +// WARNING: Do not replace the following code with something else, like generic +// code. This algo really needs to behave exactly as the one from sierra. void GfxPicture::vectorFloodFill(int16 x, int16 y, byte color, byte priority, byte control) { Port *curPort = _ports->getPort(); Common::Stack<Common::Point> stack; |