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authorEugene Sandulenko2019-07-16 20:16:33 +0200
committerEugene Sandulenko2019-09-03 17:17:21 +0200
commit55a650d5feadb5913e4bc7fa35a2d45852dc7d05 (patch)
tree1c28488b468c8c412ff89ed278f2996d4ecdb5ba
parent505bd8b927773a42a0fbdae8a5e598263a4863ea (diff)
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HDB: Fix data type
-rw-r--r--engines/hdb/ai.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/hdb/ai.h b/engines/hdb/ai.h
index f3802d554f..b7c5c087ed 100644
--- a/engines/hdb/ai.h
+++ b/engines/hdb/ai.h
@@ -413,7 +413,7 @@ struct AIEntity {
int16 xVel, yVel; // movement values
uint16 tileX, tileY;
uint16 goalX, goalY; // where we're trying to go - TILE COORDS
- uint16 touchpX, touchpY, touchpTile, touchpWait; // ACTION index a touchplate is using, which you're on
+ int16 touchpX, touchpY, touchpTile, touchpWait; // ACTION index a touchplate is using, which you're on
uint32 stunnedWait; // if we're stunned, this is the delay before being normal again
int16 sequence; // to use for specially-coded sequences
char entityName[32]; // the name of the entity, as registered by the Lua init function for the entity