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authorTorbjörn Andersson2009-11-22 11:00:14 +0000
committerTorbjörn Andersson2009-11-22 11:00:14 +0000
commit55c03b9aab64fc2f8b38cc2442619e6a60702297 (patch)
tree30e4441748b4378f9cb8c92334a29b1c5d9f8627
parent00708d056ace8c4646e296e47c48c919a258d7a9 (diff)
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Better make sure that cursorPCE[] has 16 elements, like some of the other
hard-coded cursors. svn-id: r46075
-rw-r--r--engines/scumm/cursor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/cursor.cpp b/engines/scumm/cursor.cpp
index 98e7b81369..fd8aac42e7 100644
--- a/engines/scumm/cursor.cpp
+++ b/engines/scumm/cursor.cpp
@@ -362,7 +362,7 @@ void ScummEngine_v5::redefineBuiltinCursorFromChar(int index, int chr) {
if (index == 1 && _game.platform == Common::kPlatformPCEngine) {
uint16 cursorPCE[] = {
0x8000, 0xC000, 0xE000, 0xF000, 0xF800, 0xFC00, 0xFE00, 0xFF00,
- 0xF180, 0xF800, 0x8C00, 0x0C00, 0x0600, 0x0600, 0x0300
+ 0xF180, 0xF800, 0x8C00, 0x0C00, 0x0600, 0x0600, 0x0300, 0x0000
};
for (h = 0; h < ARRAYSIZE(cursorPCE); h++) {