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authorDavid Turner2012-03-28 16:34:07 -0700
committerDavid Turner2012-03-28 16:34:07 -0700
commit561a18b2bb14b0aafc57791dc036524b34208824 (patch)
tree1c849ed13a68dd53ba9d02bee6d69e6a3f17d061
parentb01d712a63a1a6de4e0376fed1f2b7ef8829d17f (diff)
parent2fe60082e87ecc2c2d2f433f73e7c70e988e90d0 (diff)
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Merge pull request #218 from singron/master
SKY: Allow game to be loaded from main menu dialog while in-game control panel is open. (try 2)
-rw-r--r--engines/sky/control.cpp27
-rw-r--r--engines/sky/control.h5
2 files changed, 31 insertions, 1 deletions
diff --git a/engines/sky/control.cpp b/engines/sky/control.cpp
index c1ed763281..cd053815f0 100644
--- a/engines/sky/control.cpp
+++ b/engines/sky/control.cpp
@@ -203,6 +203,7 @@ Control::Control(Common::SaveFileManager *saveFileMan, Screen *screen, Disk *dis
_skySound = sound;
_skyCompact = skyCompact;
_system = system;
+ _controlPanel = NULL;
}
ConResource *Control::createResource(void *pSpData, uint32 pNSprites, uint32 pCurSprite, int16 pX, int16 pY, uint32 pText, uint8 pOnClick, uint8 panelType) {
@@ -225,6 +226,7 @@ void Control::removePanel() {
free(_sprites.slide2); free(_sprites.slode);
free(_sprites.slode2); free(_sprites.musicBodge);
delete _controlPanel; delete _exitButton;
+ _controlPanel = NULL;
delete _slide; delete _slide2;
delete _slode; delete _restorePanButton;
delete _savePanel; delete _saveButton;
@@ -383,6 +385,8 @@ void Control::animClick(ConResource *pButton) {
_text->drawToScreen(WITH_MASK);
_system->updateScreen();
delay(150);
+ if (!_controlPanel)
+ return;
pButton->_curSprite--;
_text->flushForRedraw();
pButton->drawToScreen(NO_MASK);
@@ -480,6 +484,8 @@ void Control::doControlPanel() {
_system->updateScreen();
_mouseClicked = false;
delay(50);
+ if (!_controlPanel)
+ return;
if (_keyPressed.keycode == Common::KEYCODE_ESCAPE) { // escape pressed
_mouseClicked = false;
quitPanel = true;
@@ -492,6 +498,8 @@ void Control::doControlPanel() {
buttonControl(_controlPanLookList[lookCnt]);
if (_mouseClicked && _controlPanLookList[lookCnt]->_onClick) {
clickRes = handleClick(_controlPanLookList[lookCnt]);
+ if (!_controlPanel) //game state was destroyed
+ return;
_text->flushForRedraw();
drawMainPanel();
_text->drawToScreen(WITH_MASK);
@@ -618,6 +626,11 @@ bool Control::getYesNo(char *text) {
}
_system->updateScreen();
delay(50);
+ if (!_controlPanel) {
+ free(dlgTextDat);
+ delete dlgText;
+ return retVal;
+ }
Common::Point mouse = _system->getEventManager()->getMousePos();
if ((mouse.y >= 83) && (mouse.y <= 110)) {
if ((mouse.x >= 77) && (mouse.x <= 114)) { // over 'yes'
@@ -650,6 +663,9 @@ uint16 Control::doMusicSlide() {
uint8 volume;
while (_mouseClicked) {
delay(50);
+ if (!_controlPanel) {
+ return 0;
+ }
mouse = _system->getEventManager()->getMousePos();
int newY = ofsY + mouse.y;
if (newY < 59) newY = 59;
@@ -679,6 +695,8 @@ uint16 Control::doSpeedSlide() {
speedDelay += 2;
while (_mouseClicked) {
delay(50);
+ if (!_controlPanel)
+ return SPEED_CHANGED;
mouse = _system->getEventManager()->getMousePos();
int newY = ofsY + mouse.y;
if (newY < MPNL_Y + 93) newY = MPNL_Y + 93;
@@ -870,12 +888,16 @@ uint16 Control::saveRestorePanel(bool allowSave) {
_system->updateScreen();
_mouseClicked = false;
delay(50);
+ if (!_controlPanel)
+ return clickRes;
if (_keyPressed.keycode == Common::KEYCODE_ESCAPE) { // escape pressed
_mouseClicked = false;
clickRes = CANCEL_PRESSED;
quitPanel = true;
} else if ((_keyPressed.keycode == Common::KEYCODE_RETURN) || (_keyPressed.keycode == Common::KEYCODE_KP_ENTER)) {
clickRes = handleClick(lookList[0]);
+ if (!_controlPanel) //game state was destroyed
+ return clickRes;
if (clickRes == GAME_SAVED)
saveDescriptions(saveGameTexts);
else if (clickRes == NO_DISK_SPACE)
@@ -912,6 +934,8 @@ uint16 Control::saveRestorePanel(bool allowSave) {
_mouseClicked = false;
clickRes = handleClick(lookList[cnt]);
+ if (!_controlPanel) //game state was destroyed
+ return clickRes;
if (clickRes == SHIFTED) {
_selectedGame = _firstText;
@@ -1420,7 +1444,8 @@ uint16 Control::restoreGameFromFile(bool autoSave) {
uint16 Control::quickXRestore(uint16 slot) {
uint16 result;
- initPanel();
+ if (!_controlPanel)
+ initPanel();
_mouseClicked = false;
_savedCharSet = _skyText->giveCurrentCharSet();
diff --git a/engines/sky/control.h b/engines/sky/control.h
index 280f7e19cd..1380d29ee2 100644
--- a/engines/sky/control.h
+++ b/engines/sky/control.h
@@ -203,6 +203,11 @@ private:
void drawMainPanel();
+ /**
+ * Waits for a specified amount while still processing events.
+ *
+ * @param amount The duration in milliseconds to wait
+ */
void delay(unsigned int amount);
void animClick(ConResource *pButton);